LEUGIM6 Posted February 7, 2021 Posted February 7, 2021 (edited) Hey guys. It's been ...years since I have posted a build. I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content. I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content. I've read defense caps at 65% at Incarnate, is that correct? Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick. Recharge is nice, but I didn't go the Haste route. Should I? Anyways, be gentle. Thanks This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Level 50 Magic Blaster Primary Power Set: Fire Blast Secondary Power Set: Devices Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Munitions Mastery Hero Profile: ------------ Level 1: Fire Blast (A) Accuracy/Damage (7) Damage/Endurance (9) Damage/Recharge (9) Accuracy/Damage/Endurance (11) Accuracy/Damage/Recharge (50) Damage/Endurance/Recharge Level 1: Toxic Web Grenade (A) Empty Level 2: Fire Ball (A) Accuracy/Damage (3) Damage/Endurance (3) Damage/Recharge (5) Accuracy/Damage/Recharge (5) Accuracy/Recharge/Range (7) Endurance/Recharge/Range Level 4: Maneuvers (A) Defense/Increased Global Recharge Speed (11) Defense/Endurance (13) Defense Level 6: Taser (A) Accuracy/Damage (15) Damage/Endurance (15) Damage/Recharge (17) Accuracy/Damage/Recharge (17) Accuracy/Damage/Endurance (19) Damage/Endurance/Recharge Level 8: Fire Breath (A) Accuracy/Damage (19) Damage/Endurance (21) Damage/Recharge (21) Accuracy/Damage/Recharge (23) Accuracy/Recharge/Range (23) Endurance/Recharge/Range Level 10: Targeting Drone (A) To Hit Buff (13) Chance for Build Up (25) To Hit Buff/Recharge (25) To Hit Buff/Recharge/Endurance (27) Recharge/Endurance (27) To Hit Buff/Endurance Level 12: Hover (A) Defense/Increased Global Recharge Speed (29) Defense (31) Defense/Endurance Level 14: Assault (A) Endurance Reduction IO Level 16: Boxing (A) Empty Level 18: Blaze (A) Damage (31) Damage/Recharge (33) Accuracy/Damage/Recharge (33) Accuracy/Recharge (33) Damage/Endurance (34) Chance of Damage(Negative) Level 20: Field Operative (A) Defense/Increased Global Recharge Speed (31) EndMod/Recharge (34) EndMod/Accuracy/Endurance (34) EndMod/Endurance (36) EndMod/Endurance/Recharge Level 22: Tough (A) Endurance Reduction IO Level 24: Weave (A) Defense/Increased Global Recharge Speed (36) Defense/Endurance (36) Defense (45) Defense/Endurance/Recharge Level 26: Blazing Bolt (A) Accuracy/Damage (29) Disorient Bonus (37) Damage/Endurance (39) Damage/Interrupt (39) Damage/Range (39) Damage/Recharge Level 28: Combat Jumping (A) Defense/Increased Global Recharge Speed (40) Defense/Endurance (40) Defense Level 30: Aim (A) Empty Level 32: Inferno (A) Damage (37) Chance for Fire Damage (40) Damage/Endurance (42) Damage/Recharge (42) Accuracy/Damage/Recharge (43) Accuracy/Recharge Level 35: Body Armor (A) Psionic/Status Resistance (46) Status Resistance (46) TP Protection +3% Def (All) (46) Resistance/+Def 3% Level 38: Smoke Grenade (A) Recharge Reduction IO Level 41: Time Bomb (A) Recharge/Chance for Fire Damage (42) Damage/Recharge (43) Accuracy/Damage (43) Accuracy/Damage/Recharge (45) Accuracy/Damage/Endurance/Recharge (45) Accuracy/Damage/Endurance Level 44: Surveillance (A) Empty Level 47: Fly (A) +Stealth Level 49: Afterburner (A) Flight Speed IO Level 1: Defiance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) +Recovery (48) +Regeneration/+Recovery Level 2: Stamina (A) Accuracy/Recharge (37) EndMod/Endurance (48) EndMod/Recharge (48) EndMod/Accuracy/Endurance (50) EndMod/Accuracy/Recharge (50) EndMod/Endurance/Recharge Level 49: Quick Form Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 13.5% DamageBuff(Smashing) 13.5% DamageBuff(Lethal) 13.5% DamageBuff(Fire) 13.5% DamageBuff(Cold) 13.5% DamageBuff(Energy) 13.5% DamageBuff(Negative) 13.5% DamageBuff(Toxic) 13.5% DamageBuff(Psionic) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 26.94% Defense(Energy) 26.94% Defense(Negative) 11% Defense(Psionic) 8.5% Defense(Melee) 34.75% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 7.5% Enhancement(Range) 63% Enhancement(Accuracy) 70% Enhancement(RechargeTime) 19.5% SpeedFlying 149.1 HP (12.37%) HitPoints 19.5% JumpHeight 19.5% SpeedJumping MezResist(Confused) 48.75% MezResist(Held) 48.75% MezResist(Immobilized) 48.75% MezResist(Sleep) 48.75% MezResist(Stunned) 48.75% MezResist(Terrorized) 48.75% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 82% (4.12 HP/sec) Regeneration 3.75% Resistance(Smashing) 3.75% Resistance(Lethal) 9% Resistance(Fire) 9% Resistance(Cold) 12% Resistance(Toxic) 17% Resistance(Psionic) 19.5% SpeedRunning ------------ Set Bonuses: Thunderstrike (Fire Blast) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Ball) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Luck of the Gambler (Maneuvers) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Thunderstrike (Taser) 2% (0.03 End/sec) Recovery 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) 7% Enhancement(Accuracy) 6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative) Artillery (Fire Breath) 8% (0.4 HP/sec) Regeneration 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged) 2% DamageBuff(All) 9% Enhancement(Accuracy) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Gaussian's Synchronized Fire-Control (Targeting Drone) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 22.59 HP (1.87%) HitPoints 2.5% (0.04 End/sec) Recovery 2.5% DamageBuff(All) 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold) Luck of the Gambler (Hover) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Apocalypse (Blaze) 16% (0.8 HP/sec) Regeneration 36.14 HP (3%) HitPoints 4% DamageBuff(All) 10% Enhancement(RechargeTime) 5% Defense(Psionic) Luck of the Gambler (Field Operative) 7.5% Enhancement(RechargeTime) Preemptive Optimization (Field Operative) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% Luck of the Gambler (Weave) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Executioner's Contract (Blazing Bolt) 2% (0.03 End/sec) Recovery 3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 10% (0.5 HP/sec) Regeneration 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Luck of the Gambler (Combat Jumping) 10% (0.5 HP/sec) Regeneration 13.55 HP (1.12%) HitPoints 7.5% Enhancement(RechargeTime) Armageddon (Inferno) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) 6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% Aegis (Body Armor) 5% Resistance(Psionic) Impervious Skin (Body Armor) Status Resistance 7.5% Gladiator's Armor (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance) Steadfast Protection (Body Armor) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Blaster's Wrath (Time Bomb) 7% Enhancement(Accuracy) 7.5% Enhancement(Range) 3% DamageBuff(All) 8.75% Enhancement(RechargeTime) 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative) Preemptive Optimization (Stamina) 1.8% Max End 18.07 HP (1.5%) HitPoints 3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5% 3.75% Enhancement(RechargeTime) 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Blaster - Fire Blast - Devices semhasten.mxd Edited February 7, 2021 by BioFlame
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now