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Posted (edited)

Hey guys.

It's been ...years since I have posted a build.

I'd like some suggestions and improvements for my Fire/Dev Blaster, for endgame content.

 

I built it for Ranged defense. Currently around 55% Ranged defense, for Incarnate Content.

I've read defense caps at 65% at Incarnate, is that correct?

 

Other than that, I tried reducing the endurance costs, especially with the passive Epic Pool power pick.

Recharge is nice, but I didn't go the Haste route. Should I?

 

Anyways, be gentle.

Thanks

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Munitions Mastery

Hero Profile:
------------
Level 1:    Fire Blast    
 (A) Accuracy/Damage
 (7) Damage/Endurance
 (9) Damage/Recharge
 (9) Accuracy/Damage/Endurance
 (11) Accuracy/Damage/Recharge
 (50) Damage/Endurance/Recharge


Level 1:    Toxic Web Grenade    
 (A) Empty


Level 2:    Fire Ball    
 (A) Accuracy/Damage
 (3) Damage/Endurance
 (3) Damage/Recharge
 (5) Accuracy/Damage/Recharge
 (5) Accuracy/Recharge/Range
 (7) Endurance/Recharge/Range


Level 4:    Maneuvers    
 (A) Defense/Increased Global Recharge Speed
 (11) Defense/Endurance
 (13) Defense


Level 6:    Taser    
 (A) Accuracy/Damage
 (15) Damage/Endurance
 (15) Damage/Recharge
 (17) Accuracy/Damage/Recharge
 (17) Accuracy/Damage/Endurance
 (19) Damage/Endurance/Recharge


Level 8:    Fire Breath    
 (A) Accuracy/Damage
 (19) Damage/Endurance
 (21) Damage/Recharge
 (21) Accuracy/Damage/Recharge
 (23) Accuracy/Recharge/Range
 (23) Endurance/Recharge/Range


Level 10:    Targeting Drone    
 (A) To Hit Buff
 (13) Chance for Build Up
 (25) To Hit Buff/Recharge
 (25) To Hit Buff/Recharge/Endurance
 (27) Recharge/Endurance
 (27) To Hit Buff/Endurance


Level 12:    Hover    
 (A) Defense/Increased Global Recharge Speed
 (29) Defense
 (31) Defense/Endurance


Level 14:    Assault    
 (A) Endurance Reduction IO


Level 16:    Boxing    
 (A) Empty


Level 18:    Blaze    
 (A) Damage
 (31) Damage/Recharge
 (33) Accuracy/Damage/Recharge
 (33) Accuracy/Recharge
 (33) Damage/Endurance
 (34) Chance of Damage(Negative)


Level 20:    Field Operative    
 (A) Defense/Increased Global Recharge Speed
 (31) EndMod/Recharge
 (34) EndMod/Accuracy/Endurance
 (34) EndMod/Endurance
 (36) EndMod/Endurance/Recharge


Level 22:    Tough    
 (A) Endurance Reduction IO


Level 24:    Weave    
 (A) Defense/Increased Global Recharge Speed
 (36) Defense/Endurance
 (36) Defense
 (45) Defense/Endurance/Recharge


Level 26:    Blazing Bolt    
 (A) Accuracy/Damage
 (29) Disorient Bonus
 (37) Damage/Endurance
 (39) Damage/Interrupt
 (39) Damage/Range
 (39) Damage/Recharge


Level 28:    Combat Jumping    
 (A) Defense/Increased Global Recharge Speed
 (40) Defense/Endurance
 (40) Defense


Level 30:    Aim    
 (A) Empty


Level 32:    Inferno    
 (A) Damage
 (37) Chance for Fire Damage
 (40) Damage/Endurance
 (42) Damage/Recharge
 (42) Accuracy/Damage/Recharge
 (43) Accuracy/Recharge


Level 35:    Body Armor    
 (A) Psionic/Status Resistance
 (46) Status Resistance
 (46) TP Protection +3% Def (All)
 (46) Resistance/+Def 3%


Level 38:    Smoke Grenade    
 (A) Recharge Reduction IO


Level 41:    Time Bomb    
 (A) Recharge/Chance for Fire Damage
 (42) Damage/Recharge
 (43) Accuracy/Damage
 (43) Accuracy/Damage/Recharge
 (45) Accuracy/Damage/Endurance/Recharge
 (45) Accuracy/Damage/Endurance


Level 44:    Surveillance    
 (A) Empty


Level 47:    Fly    
 (A) +Stealth


Level 49:    Afterburner    
 (A) Flight Speed IO


Level 1:    Defiance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) +Recovery
 (48) +Regeneration/+Recovery


Level 2:    Stamina    
 (A) Accuracy/Recharge
 (37) EndMod/Endurance
 (48) EndMod/Recharge
 (48) EndMod/Accuracy/Endurance
 (50) EndMod/Accuracy/Recharge
 (50) EndMod/Endurance/Recharge


Level 49:    Quick Form    
Level 50:    Agility Core Paragon    
------------
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
7.25% Defense(Smashing)
7.25% Defense(Lethal)
7.25% Defense(Fire)
7.25% Defense(Cold)
26.94% Defense(Energy)
26.94% Defense(Negative)
11% Defense(Psionic)
8.5% Defense(Melee)
34.75% Defense(Ranged)
8.5% Defense(AoE)
3.6% Max End
7.5% Enhancement(Range)
63% Enhancement(Accuracy)
70% Enhancement(RechargeTime)
19.5% SpeedFlying
149.1 HP (12.37%) HitPoints
19.5% JumpHeight
19.5% SpeedJumping
MezResist(Confused) 48.75%
MezResist(Held) 48.75%
MezResist(Immobilized) 48.75%
MezResist(Sleep) 48.75%
MezResist(Stunned) 48.75%
MezResist(Terrorized) 48.75%
MezResist(Teleport) 100% (20% chance)
12.5% (0.21 End/sec) Recovery
82% (4.12 HP/sec) Regeneration
3.75% Resistance(Smashing)
3.75% Resistance(Lethal)
9% Resistance(Fire)
9% Resistance(Cold)
12% Resistance(Toxic)
17% Resistance(Psionic)
19.5% SpeedRunning

------------
Set Bonuses:
Thunderstrike
(Fire Blast)
  2% (0.03 End/sec) Recovery
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  7% Enhancement(Accuracy)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Artillery
(Fire Ball)
  8% (0.4 HP/sec) Regeneration
  1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  2% DamageBuff(All)
  9% Enhancement(Accuracy)
  3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Luck of the Gambler
(Maneuvers)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Thunderstrike
(Taser)
  2% (0.03 End/sec) Recovery
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  7% Enhancement(Accuracy)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


Artillery
(Fire Breath)
  8% (0.4 HP/sec) Regeneration
  1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  2% DamageBuff(All)
  9% Enhancement(Accuracy)
  3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Gaussian's Synchronized Fire-Control
(Targeting Drone)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  22.59 HP (1.87%) HitPoints
  2.5% (0.04 End/sec) Recovery
  2.5% DamageBuff(All)
  2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)


Luck of the Gambler
(Hover)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Apocalypse
(Blaze)
  16% (0.8 HP/sec) Regeneration
  36.14 HP (3%) HitPoints
  4% DamageBuff(All)
  10% Enhancement(RechargeTime)
  5% Defense(Psionic)


Luck of the Gambler
(Field Operative)
  7.5% Enhancement(RechargeTime)


Preemptive Optimization
(Field Operative)
  1.8% Max End
  18.07 HP (1.5%) HitPoints
  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%


Luck of the Gambler
(Weave)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Executioner's Contract
(Blazing Bolt)
  2% (0.03 End/sec) Recovery
  3% Resistance(Fire,Cold), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  10% (0.5 HP/sec) Regeneration
  3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Luck of the Gambler
(Combat Jumping)
  10% (0.5 HP/sec) Regeneration
  13.55 HP (1.12%) HitPoints
  7.5% Enhancement(RechargeTime)


Armageddon
(Inferno)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Aegis
(Body Armor)
  5% Resistance(Psionic)


Impervious Skin
(Body Armor)
  Status Resistance 7.5%


Gladiator's Armor
(Body Armor)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Steadfast Protection
(Body Armor)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Blaster's Wrath
(Time Bomb)
  7% Enhancement(Accuracy)
  7.5% Enhancement(Range)
  3% DamageBuff(All)
  8.75% Enhancement(RechargeTime)
  3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)


Preemptive Optimization
(Stamina)
  1.8% Max End
  18.07 HP (1.5%) HitPoints
  3% Resistance(Toxic,Psionic), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  3.75% Enhancement(RechargeTime)
  3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


 

 

Blaster - Fire Blast - Devices semhasten.mxd

Edited by BioFlame

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