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so i have been toying with making some silly debuff blaster and came up with this so far as for my own feelings about it sorta feels like 1 attack to many in here then again i cant find anything else i want so i suppose it could be considered a set dongle


This Hero build was built using Mids Reborn

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Level 50 Mutation Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(11), SprDfnBrr-Rchg/+Status Protect(13)
Level 1: Subdual -- Empty(A)
Level 2: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(46)
Level 4: World of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(5), CrcPrs-Acc/Conf/Rchg(5), CrcPrs-Acc/Rchg(7), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf%(9)
Level 6: Disintegrate -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(17), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(19), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(33), LucoftheG-Def(50)
Level 12: Lancer Shot -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(25), Apc-Dmg/EndRdx(25), Apc-Dam%(27)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)
Level 16: Super Speed -- BlsoftheZ-ResKB(A)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dam%(29), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/EndRdx/Rchg(37)
Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), StdPrt-ResDam/Def+(31)
Level 24: Aim -- GssSynFr--Build%(A), RctRtc-ToHit/Rchg(29), RctRtc-ToHit(31)
Level 26: Piercing Beam -- Artl-Acc/Dam(A), Artl-Dam/End(27), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(43), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(48)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 30: Concentration -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(37)
Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(45), Artl-Dam/Rech(45), Artl-Acc/Dam/Rech(46), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48)
Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(39), Arm-Dmg/EndRdx(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), Rct-Def(42), Rct-Def/EndRdx(42), Rct-ResDam%(42)
Level 44: Telekinetic Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Disintegrating
Level 1: Quick Form
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: Agility Core Paragon


//edited for build changes


Edited by PainX
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