Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Recommended Posts

Posted

Hi folks

 

With my Fire/Nature Corruptor being almost "done" I'm thinking of a Fire/Traps TPer as my next char. Didn't want a Grav / Traps as I've already got a Grav / Trick Arrow in the works. Also considered Elec/Traps but Gremlins are meh and Elec overall is so low damage I think Fire might be a better choice. 

 

Picked Earth as the Epic because procced up Fissure and Seismic are fun, especially on a melee-controller. Downside is I look a bit fragile overall. Some caps hit but it's a bit of an "eggshell" build (I have caps but no DDR and nothing behind them to save me if things do go south). 

 

Thoughts / Suggestions welcome. As usual I don't go for Purples & Winters (but I have some stashed so if there's a good reason for 1 or two sets I'd be open to it). 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Kludge: Level 49 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Traps
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Acc/Hold/End(5)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(37)
Level 6: Fire Cages -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11)
Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(43)
Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(23), RechRdx-I(25), TchofLadG-%Dam(33)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29)
Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34)
Level 22: Teleport Target -- Acc-I(A)
Level 24: Fold Space -- Acc-I(A), RechRdx-I(37), RechRdx-I(45)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(39)
Level 28: Smoke -- ToHitDeb-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(42)
Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43)
Level 38: Fissure -- Acc-I(A), PstBls-Dam%(39), ExpStr-Dam%(39), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(46)
Level 41: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(49)
Level 44: Seismic Smash -- Acc-I(A), TchofDth-Dam%(45), Mk'Bit-Dam%(45), UnbCns-Dam%(47), GhsWdwEmb-Dam%(48), Hct-Dam%(48)
Level 47: Seeker Drones -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(47)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

 

 

 

 

  • Thanks 1
Posted (edited)
19 hours ago, 5099y_74c05 said:

Nice build. What Alphas have you considered?

It's hard to choose, he's only level 8 at the mo.

 

Agility would get me over Def caps on ranged & energy. The Recharge is nice but hurts proc chances. The EndMod on Stamna is a nice bonus. 

Cardiac probably isn't needed and I've no resist powers to take advantage of it

Musc is pretty strong, since the procced up epics would get the full +45% damage. 

Nerve also gets you over softcaps and bolstering hold isn't a terrible thing for a controller (but probably not hugely needed)

Spiritual +Recharge hurts proc rates and unlike Agility doesn't bolster defenses. Extra stun is a thing but meh. 

 

So between Agility, Musc and Nerve I think. All 3 have good things about them. 

 

Edit : I suspect I'll go for Musc for the damage and rely on Support Hybrid & teammates for the extra few %s to get those close to caps over 45%. 

 

Edited by Carnifax

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...