Ravenbane Posted March 13, 2021 Share Posted March 13, 2021 Many times I change my character's sliders (either face or body) and then need to apply it to their other costumes, but there's no way to do this reliably, as there are no numbers associated with the scales, unless I save the costume and apply it again. Only then I have to rebuild the other costume slot when I load it. I know I can hit the reset/undo button on each costume pieces, but doing this often completely jacks up the colors, which isn't as hard to fix, but still a PITA. Is there a way to decouple the sliders from the costumes and save them separately, like we do with the power customization? Or is there a way to add numbers or something to the scaling system so you can replicate the same sliders consistently across costumes if done after character creation? Thanks! 4 Link to comment Share on other sites More sharing options...
Developer Naomi Posted March 14, 2021 Developer Share Posted March 14, 2021 There isn't currently, but one thing you can do that might be easier for you is to copy and paste the first 14 lines at the start of your new scales .costume file, (above 'NumParts') to your other costume slots. You'll have to enter the tailor and save each costume file out before you can edit them which is still a process, but it'll at least be consistent if you do it that way rather than by eye. 1 Link to comment Share on other sites More sharing options...
Ravenbane Posted March 14, 2021 Author Share Posted March 14, 2021 1 hour ago, Naomi said: There isn't currently, but one thing you can do that might be easier for you is to copy and paste the first 14 lines at the start of your new scales .costume file, (above 'NumParts') to your other costume slots. You'll have to enter the tailor and save each costume file out before you can edit them which is still a process, but it'll at least be consistent if you do it that way rather than by eye. This is super helpful! Thank you so much! Link to comment Share on other sites More sharing options...
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