KaizenSoze Posted March 17, 2021 Posted March 17, 2021 (edited) I created a char for testing travel powers. I crammed as many powers as I could into him. Found one odd interaction between Super jump and the prestige jump powers Steam Jump and Jump Pack. Canceling behavior: 1. Turn on Super Jump 2. Turn on Prestige: Jump Pack 3. Turn on Super Jump: Double Jump 4. They stack nicely 5. Turn on Prestige: Steam jump 6. All three powers are canceled and you have to wait for recharge 7. I understand that they two prestige jumps are mutually exclusive, but they are canceling Super Jump: Double Jump. Even if you have not started Super Jump: Double Jump Zoning behavior: 1. After causing all three jump power to cancel as described above 2. Zone and Super Jump: Double Jump is recharged, but the two prestige power are not 3. I would expect all three to still be recharging Edited March 17, 2021 by KaizenSoze Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze Posted March 17, 2021 Author Posted March 17, 2021 Follow up testing. Canceling either prestige jump, will cause Super Jump: Double Jump to reset. Even if Super Jump: Double Jump is never turned on Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze Posted March 17, 2021 Author Posted March 17, 2021 If Super Jump: Double Jump expires normally, it also causing the two prestige jumps to reset. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
KaizenSoze Posted March 17, 2021 Author Posted March 17, 2021 Ignore the prestige resetting double jump. It's in the patch notes. Double jump timer resetting on zoning is still probably a bug. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
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