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My Emp/Rad build critique


Mickmick

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This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Comic Book: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Radiation Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11)
Level 1: Neutrino Bolt -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(3), SprVglAss-Acc/Dmg(3), SprVglAss-Dmg/Rchg(5), SprVglAss-Dmg/EndRdx/Rchg(7), SprVglAss-Acc/Dmg/EndRdx(7)
Level 2: Heal Other -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(13), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(34)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Absorb Pain -- RgnTss-Regen+(A)
Level 8: Irradiate -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(37)
Level 10: Clear Mind -- RechRdx-I(A)
Level 12: Fortitude -- RechRdx-I(A), GssSynFr--ToHit(13)
Level 14: Electron Haze -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(15), AchHee-ResDeb%(15), AnlWkn-%ToHit(17)
Level 16: Proton Volley -- StnoftheM-Dam%(A), StnoftheM-Dmg/EndRdx/Rchg(17), StnoftheM-Acc/Dmg(19), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(23)
Level 18: Recovery Aura -- PrfShf-End%(A), RechRdx-I(40), RechRdx-I(40)
Level 20: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(21)
Level 22: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), Ksm-ToHit+(27)
Level 26: Regeneration Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(42), Prv-Heal(42), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43)
Level 28: Cosmic Burst -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx/Rchg(29), SprDfnBst-Acc/Dmg(29), SprDfnBst-Dmg/Rchg(31), SprDfnBst-Dmg/EndRdx/Rchg(31), SprDfnBst-Acc/Dmg/EndRdx(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31)
Level 32: Adrenalin Boost -- PrfShf-End%(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Neutron Bomb -- Rgn-Knock%(A), Ann-ResDeb%(36), SprFrzBls-Rchg/ImmobProc(36), Bmbdmt-+FireDmg(36)
Level 38: Atomic Blast -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- RctRtc-Pcptn(A), RctRtc-ToHit(42)
Level 44: Temp Invulnerability -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), StdPrt-ResKB(45), Ags-Psi/Status(45)
Level 47: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48), GssSynFr--ToHit/Rchg(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Rchg/EndRdx(50)
Level 49: Super Jump -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46), Pnc-Heal/+End(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(46), PrfShf-End%(46)
Level 49: Quick Form 
Level 50: Spiritual Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Paralytic Core Flawless Interface 
Level 50: Clarion Core Epiphany 
Level 50: Support Core Embodiment 
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     Hey there, welcome (back?) to the game!

     Is this to be mainly for endgame content or will you be exemping frequently?  Team exclusively, solo occasionally or frequently solo?

     Any particular reason for using Numina's in HA and HO?  I'm usually looking for as much global recharge as I can get.  Usually only see Numina's in a heal when 6-slotted to get the +def (range).  Generally when enhancing HA and HO I'll 6 slot Preventative Medicine in one and if resources is 'anything goes' Panacea in the other (otherwise Doctored Wounds).  

     Absorb Pain -> generally going to skip this power.  If spamming HO and HA as fast as they can cycle plus in your case a PBU Fort (potentially on top of Regen Aura and AB) can't keep them upright tossing AP at them is just going to insure your joining them on the bone pile.  And the Regen Tissue will only proc when you use AP afaik.

    Clear Mind -> yes please especially pre 45 and Clarion.  Squishies will love it's preemptive use.  If nothing else it'll save them the influence of having to purchase defense amplifiers.

     Fortitude -> minimal best slotting I like is 2 Membranes (HO's) plus a LotG defense/increased global recharge.

 

Okay my bed is calling rather insistently.  Back later.

    

 

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     Recovery Aura --> minimalist slotting 2 50+5 recharge IOs.  The base recovery boost is 200% typically more than enough.  If some boost to endurance is desired then 3 slots, 1 rech and 2 endmod/recharge.  Emphasize Recharge over Endmod.

     Regen Aura --> looks good but then use either Panacea or Doctored Wounds in HO and HA.  Lastly I usually try to keep my Auras relatively synched up so when one is ready the other is.  Find my spot then cast one then the other.  Saves tracking yet one more thing.  Empathy is busy enough as is.

     Adrenaline Boost --> 5 slot Panacea or Doctored Wounds.  I used to add a 6th with Endmod/Recharge to counter nuke end crash of -1000%.

     The big thing about Radiation Blast these days is its ability to take procs.  Nearly every power can take multiple procs.  Owing to my lack of functional computer and internet via phone only I'm fairly unfamiliar with 'proc monster' builds.  In general I think I'd be careful going all out with procs on a team oriented build.  I view high recharge very important to keeping the buffs going.  I'd save heavy proc usage for solo, duo type builds.

     I'd want my Tactics and CJ early/earlier in the build if possible.  Doubly so if I'm to exemplar frequently.

     If Stealth is literally the only pick from the pool I'd drop it and add Super Speed.  Add Kismet +6% and a stealth IO, -kb to either SS or CJ to get your stealthiness.

     Vengeance can provide another spot as well for a LotG global.

 

 

And sleep calls again.

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