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Doomguide2005

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Everything posted by Doomguide2005

  1. I'd do something similar to @Seed22but do it with Defenders. I like the larger buff/debuff values vs purple patch. Yes Corruptors get the higher damage cap but if you're looking at resistance debuffs and proc damage they don't care about the cap (so the exact sets used might matter). Truth is there's hardly any significant difference except maybe clear speeds, maybe. The issue here is my experience with static Corruptor teams is near zero it's all with PuGs where as I've seen all Defender teams on numerous occasions and clear speed is not a factor mentioned in the OP (though I assume a reasonable clear speed is an unstated goal). 8 Masterminds ... sounds very nasty. Defenders with 48 pets plus maybe gang war, plus Lores well yes please. Just hope the server doesn't roll over dead first. Or my own dream never quite realized on Live of 5 Fire/Sonic, 2 Fire/Colds and 1 Fire/Kin and 24 crazed and buffed Imps (plus Lore and all that).
  2. How are you keeping them flowing? I can start off with a bunch but the availability steadily drops over time. That is not to say there aren't options to help. Amplifiers are a thing. Clarion is a thing. Learning how much you can just stand there and let them pound until the mez wears off is a thing. But many late game mobs can burn through inspires especially mez protection inspires rather rapidly compared to how fast they can be replenished. Inspires alone don't do it unless notoriety is low, spawn size is low and patience is a close friend.
  3. Small furry rodent who has a reputation for liking cheese. Not sure if they care for pineapples as well on their pizza or just extra cheese
  4. My own Claws/SR has 6, 5 of which see regular usage depending on what I'm trying to do. 3 of them get used on pretty much every AV or GM particularly when teamed as they hold the resist debuff procs (Slash, Spin, Shockwave). Follow Up gets used pretty much as often as possible. Strike is used as a filler, against nearly defeated or as a mule (chasing +max health). Not her current slotting but a fun alternative in long past builds was Shockwave which among other weirdness had 3 level 53 Dam/Range HO's. Had to be 'careful' not to knock mobs beyond my intended targets in the near spawn.
  5. More or less my position on the subject of pizza. Preferably hot, fresh, thin and crispy and with ham (or whatever ham-like meat the joint uses or calls it).
  6. Can we add with and without pineapples?
  7. Movement! Two points always connect with a straight line. If you aren't hitting 2 (or more) then either you are not moving or you haven't been moving and are hemmed in by bodies so you can't move. Part of the reason I like Combat Jumping. Much easier to get out of tight quarters and maintain mobility.
  8. Phantom Army isn't the only Taunt in Illusion either. And Doms don't get it either. Runs as gas ignites!
  9. While this room is a disaster waiting to happen my friends and I had one themed grouping where we absolutely loved the room. All AR/Dev in our late 30's onward. We'd line the entry hall with trip mines and caltrops probably anywhere from 30 to 60 or more depending on how many of us were online. Then in about the only use we ever had for Time Bomb plant one while the rest of us sniped every mob we could see ... and the whole damn room would come racing into our hallway of death getting greeted by 30+ mines and multiple Full Auto. Glorious carnage!.
  10. Yep I'm a complete idiot. Already had them in Tough, doh and a side helping of DOH!
  11. I am unable to slot the damage resist defense uniques in any of my powers. Level 41 Dark Melee/Fiery Aura Scrapper won't slot attuned versions of either Glad Armor or Steadfast Protection in any of the Resist Damage powers. it will slot a generic resist damage lvl 40 IO. Known issue?
  12. Now that I can agree with. I totally missed that part in my reply.
  13. I think it's an interesting question. But it basically says you either depict yourself in what goes under the armor or immediately change the appearance of your 'armor' from the armor set by layering a costume armor over the top of it.
  14. This And I believe it also is auto hit, i.e. no accuracy required. Typically, I frankkenslot with endred/hold IO's usually 3 of them Edit: I also think the Holy Trinity does exist and works fine. The powerful buffs, debuffs and mez effects simply make it not the only viable option for game play.
  15. Gale can be used to knock them down -> move in use Irradiate and then move back out if you wish to avoid being in melee.
  16. For me I do it when it's late, teams scarcer, and I do not want to solo. I also agree with @KaizenSozethere are far more groups (variety) and far harder content in general which satisfies an itch that PI Radios don't begin to scratch especially when it's my highly incarnated scrapper. Mobs there can defeat her if she aggros too much and doesn't play tactically. PI radios by comparison are a joke for her.
  17. To elaborate it's the same Accuracy as found in the Attack Mechanics article where the Acc is multiplied by the bounded To Hit and Defense mods. And 1.0 multiplied by a value is that value.
  18. I basically agree, you go in knowing the rules. Heck certainly most major sports consider the officials part of the playing field. Your running back gets tripped up slamming into the referee too bad or your attempt to clear the ball out of the penalty box and it strikes the referee and results in a goal too bad. Lag is sort of that way, it's part of the mmo playing field. Eliminating that is more wishful thinking on my part than anything.
  19. This was more or less what I participated in on Live. The SG was Hardcore. If you died you had to leave the SG. It was fun but: I've had a Master run fail in the STF because one individual lagged out while pulling a Patron and splattered by that patron when the otherwise solid, single pull wait pear-shaped on them and the team. Sure it happens but.
  20. Perhaps rotate it through the various servers if doing it monthly or whatever time span is deemed 'good'. Folks who want the 2xp bump well we do have plenty of server transfers available giving both the option. And or replace or add it to the WST list as a 2xp weekend. I personally don't really care one way or another though it's good for giving some of my less played alts a boost. I certainly do agree with @General Idiotit's not difficult as is.
  21. They owe some of their difficulty to the fact when originally created and added to the game you had to have reached level 50 on a character. You were presumed to be a seasoned player. Further especially with "HEATs", they've been around longer, I believe, than IOs and set enhancements with all the potential baggage associated with being an old AT and the presumptions of game play in those times. I ran into my first Kheldian characters on my first ever character in i3 while in the Hollows. I'm no expert but they are not much different from a Khelds from that era in terms of powers etc.. The game has changed vastly from those days.
  22. My latest Empathy has a whole mess of summonable pets. Amy, War Wolf, Vanguard Heavy, p2w PPD Hard Suit, p2w Sig Summons (States). Ironically I have yet to grab a Shivan. The PPD is a little underwhelming, but that War Wolf buffed by AB, Fort, and Auras is a wrecking ball!
  23. It's a fun and powerful pairing. Cones galore going down range and the pet is not to be underestimated. It should be turning you nearly into a Dominator as it sends the same power into your foes again (doubling the mez magnitude as it does so). Edit: Great now i have another character to visit again
  24. That would be fine as long as something shows. I try to avoid messing things up visually but I also use the graphics to help me know what buffs are on my allies. Important info as I use my buffs or watch for debuffs. But a wash of effects also washes out those same clue and info.
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