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FIXED: Smashing Elusivity is not working in Overload or Kinetic Shield in PVP


America's Angel

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EDIT2: This bug has been fixed.

EDIT1: Have moved this thread here, as this is currently a bug on Brainstorm. (Likely live, too. But have not tested it there.)

 

 

Short version:

Smashing Elusivity is not working in Overload. (Lethal, and other typed damage Elusivity is working fine). Solution could be setting "allow strength:true" for Smashing Elusivity.

 

Long Version

Okay so testing out a SS/Inv Brute vs a DM/EA Scrapper.

 

Here's the SS/Brute's various accuracy/tohit bonuses:

 

unknown-5.png

 

(Each attack has 107.83% accuracy bonus due to 2x level 53 acc/dam hamidon enhancements + vigor core T4)

 

Here's the DM/EA's defenses:

 

image.thumb.png.01a74233b2fde487d70950d07f304a8c.png

 

Here's what the chance to hit should be (for haymaker):

 

image.png.248221e5185a29c7449ac84d60a698ea.png

 

Here's what it is in practice:

 

unknown.png

 

As you can see. Only Laser Beam Eyes has the right Chance to Hit. The reason? It's all energy damage. (I.e. The energy elusivity in Overload is working fine, but the smashing elusivity is not.)

 

To test this theory. I took the SS/Inv Brute up against a DM/Ninjitsu scrapper. (As Ninjitsu is positional elusivity, rather than typed, it should work properly.)

 

Sure enough...

 

unknown.png

 

The chance to hit is where it should be.

 

I'm not entirely sure why this is happening. But after poking around in the game files, it seems like Overload has "allow strength:true" for all damage types EXCEPT smashing damage. That could be the cause.

Edited by America's Angel

Join the Homecoming PvP Fightclub Discord 
What is Fightclub?  Fightclub is PVP between two melee players fighting to the death in melee range with no moving/retreating allowed. It's like pylon testing...but the pylon hits back! Perfect for players who enjoy min/maxing builds. Click the discord link above for more info.

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  • America's Angel changed the title to Smashing Elusivity is not working in Overload or Kinetic Shield in PVP

Did some further testing.

 

Short Version:

 

Smashing Elusivity is not working in Kinetic Shield, either. (Lethal, and other typed damage Elusivity is working fine). Solution could be setting "allow strength:true" for Smashing Elusivity.

 

Long Version:

 

Set up my test again. SS/Inv Brute punching a DM/EA Scrapper.

 

This time, the DM/EA isn't using Overload. They are just using their toggles + 4 small purple inspirations. Here are their stats:

 

image.thumb.png.787faae1291ec13f95647c71fa8d7aa4.png

 

 

So if we plug those into the calculator, using the accuracy buffs in the first pic in my first post (plus the "Call to Justice" alignment power I used during this test by accident). We get:

 

For Haymaker:

image.png.e4a73fea1821943d0ac07e73a2d09e3e.png

 

 

For Laser Beam Eyes:

 

image.png.e256272cb1d1acc0ec1802809a2a7dfb.png

 

Here's what we actually get in game, though...

 

image.png.614dccbf00be2aa5ccebcdb28d2da5ca.png

 

Hmm. Haymaker is a little too high. Let's see what happens if we remove elusivity from the calculator...

 

image.png.e8ffc1f1c386291bb56feac29c1ca739.png

 

There we go. That's the culprit.

 

Conclusion: Kinetic Shield isn't providing Smashing Elusivity, either.

 

As I said in the first post, I'm not 100% on why this is happening. But I imagine the two bugs are linked, and are to do with the Smashing Elusivity "allow strength"  value for Overload and Kinetic Shield.

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Join the Homecoming PvP Fightclub Discord 
What is Fightclub?  Fightclub is PVP between two melee players fighting to the death in melee range with no moving/retreating allowed. It's like pylon testing...but the pylon hits back! Perfect for players who enjoy min/maxing builds. Click the discord link above for more info.

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  • America's Angel changed the title to FIXED: Smashing Elusivity is not working in Overload or Kinetic Shield in PVP

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