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Posted (edited)

Looking for some critique for this build.  I am a casual, mostly team player who enjoys endgame stuff but also all the TFs/SFs/Trials throughout the game.  I never solo except for the very rare occasion.

 

Just looking to have a  fairly solid toon that is fun to play, which I think I have mostly accomplished.  But I am wondering if there is anything really obvious that I am missing. 

 

My defenses are mostly capped with a small purple (Neg needs work/slight hole in Psi), but while teaming there is almost always someone else with Maneuvers so...  Resistances are between 20 and 30% (not great but serviceable). 

 

Toon will be mostly ranged with the ability to stand my ground against melee mobs if need be.  Which fits my playstyle.


Edit: Also I forgot I have 3 slots to play with.  Thinking either maybe more +def in the defensive toggles but wondering if I can accomplish anything else worthwhile if I use those slots elsewhere.

 

Edit2:  Forgot to slot for -KB so I now only have 1 slot to spare.  Check my reply for the updated build.

 

This is what I have so far.  Inf is not a concern.  Any ideas?

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Atomic Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
Level 1: Electron Shackles -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(36), EnfOpr-Immob/Rng(40), EnfOpr-Acc/Immob/Rchg(42)
Level 2: Cutting Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Positron Cell -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Tmp-Acc/Dmg(45), Tmp-Dmg/Rchg(46)
Level 6: Boxing -- Empty(A)
Level 8: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), UnbGrd-Max HP%(25)
Level 16: Lancer Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21)
Level 18: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), RctRtc-Pcptn(50)
Level 20: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 24: Metabolic Acceleration -- HO:Golgi(A), Prv-Absorb%(40)
Level 26: Penetrating Ray -- MlsFur-Dmg/EndRdx(A), MlsFur-Acc/Dmg(27), MlsFur-Dmg/Rchg(27), MlsFur-Dmg/EndRdx/Rchg(29)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(37)
Level 30: Piercing Beam -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam(31), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-+FireDmg(33)
Level 32: Overcharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 38: Radioactive Cloud -- UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40)
Level 41: Tactics -- GssSynFr--Build%(A)
Level 44: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48), SprBlsCol-Dmg/EndRdx(48)
Level 47: Beta Decay -- AchHee-ResDeb%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
------------

 

 

Edited by Yournameonrice
Posted

OK jeez I have already changed it.  Just added KB protection which I forgot.  So now only have 1 slot to play with.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Atomic Manipulation
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Charged Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(7)
Level 1: Electron Shackles -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(36), EnfOpr-Immob/Rng(40), EnfOpr-Acc/Immob/Rchg(42)
Level 2: Cutting Beam -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(7), SprFrzBls-Acc/Dmg/EndRdx(9), SprFrzBls-Acc/Dmg/Rchg(9), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11), SprFrzBls-Rchg/ImmobProc(11)
Level 4: Positron Cell -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Tmp-Acc/Dmg(45), Tmp-Dmg/Rchg(46)
Level 6: Boxing -- Empty(A)
Level 8: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(15), SprWntBit-Rchg/SlowProc(17)
Level 10: Ionize -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25), UnbGrd-Max HP%(29)
Level 16: Lancer Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(17), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(19), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(21)
Level 18: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(23), RctRtc-Pcptn(50)
Level 20: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), Krm-ResKB(31)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 24: Metabolic Acceleration -- HO:Golgi(A), Prv-Absorb%(40)
Level 26: Penetrating Ray -- MlsFur-Dmg/EndRdx(A), MlsFur-Acc/Dmg(27), MlsFur-Dmg/Rchg(27), MlsFur-Dmg/EndRdx/Rchg(29)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def(36), ShlWal-Def/EndRdx(37), ShlWal-Def/Rchg(37), ShlWal-ResDam/Re TP(37)
Level 30: Piercing Beam -- Bmbdmt-Acc/Rech/End(A), Bmbdmt-Dam(31), Bmbdmt-Dam/Rech(31), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-+FireDmg(33)
Level 32: Overcharge -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dam%(36)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A)
Level 38: Radioactive Cloud -- UnbCns-Hold(A), UnbCns-Hold/Rchg(39), UnbCns-Acc/Hold/Rchg(39), UnbCns-Acc/Rchg(39), UnbCns-EndRdx/Hold(40)
Level 41: Tactics -- GssSynFr--Build%(A)
Level 44: Positronic Fist -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48), SprBlsCol-Dmg/EndRdx(48)
Level 47: Beta Decay -- AchHee-ResDeb%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
------------

 

 

  • 2 years later
Posted

https://www.midsreborn.com/builds/download.php?uc=1698&c=728&a=1456&f=HEX&dc=78DA6594594F135114C7FF6DA7D60215B045288BD0B2B7505A3411B7C4E0F202182C1FA08EED5826A96D534A22DF42447D10CA1613717B737D737DD36FE057407D37A69ECE99132F76927BE73773B6FFBDF7E4CEDDBED4F4EDEBEC05387C1773FAD2526A9AE6B251F25CD5CBCB253D87DAE3A111B40DA9A49ECF1A99D8B4A1DF4A25CD9B3963482C0BCBC562A1548E25F58CA997CD423E35A7E7CDE272CEFA40F37CA1908BCD1A7AC6282D2D9AC526EB7BA1504A1BA5159FF571C5CC2E96CD7CB6814D45C3C8042F17CD744C4ACCE96983A61AAF7490AA7E1AD7033439204FD54D9306243438E1107032687009680C87E06638357A300D8D4E1A092FA6C8E2500B3870478257190EE3AEC01A4303EE09DC67D049A74B4DE3C24BB634E195C06B86237823F096A105EF186E501AB7924673A302DB658BE128B605761802D865384D6BF1A8223C78AFD92E1F188EE1A3C027860E7C16F8C2D04A2DE15545781170589BD589168136866ECCB8ACA06EFC21DF1E0D195A42A32AA2117B9CF7389E083C1578C6D087E7022F18D606019F7A623E7C775A163FC96B562CAE663C725A62FAB0C710C2A6C02E8341AA5AA1A86AC538A70B21C6D08F0981B84082610011DEE134A5F12BB51D7E6C908BBFE65261384787D0A6B838DB4897A561F81F0C309C27DF7675AFDAB1A1D9152B0C43D814D812D86618C60EC3194A13545505B1CE6246459E9336AD4BDDB42ECCD33B5C73B9269064886081C145413D6ADE1E4CF269472CD974DA1AB9F4AAABED955E8948AF8C49AF6469F3C2EA6AC378C8E9C6B02EB0C1308E8AC0A6C016C3EF1660502D39282527A4E484940C90BC11B58B46D8A2214C96A8BAB628A2B0836D58A5168CA9C131ECB384076489ABBB194782D32630297042E02443483B780755BBB5BA4B29CAFD36AB417D6A96B3B58BCF8579EDE07545F1536CD96FA8CB66C7FCA8B78C703BFFACB7847885BFEA2D76F33E8E1CD4569DA11F71F547FC7FF55578795D5A3BBD54D7BF5DAFC3F5

Posted

I don't like the %proc in Beta Decay. The final %proc rate is not going to be very good. I have the power much earlier in my build and run it (at 50+) with a single Hami-O Enzyme.

 

For every AT except Masterminds and Crabberminds (and possibly control characters with a LOT of pets), I prefer to have the Gaussian's %BuildUp in an on-demand power (i.e. a click) rather than in an aura (which relies on teammates/henchmen/pets), but I don't feel obligated to rehash that discussion.

 

Is the Reactive Defenses Scaling Resistance global in the build? I feel like that is necessary for any character trying to be 'Tanky".

 

Sincere question: How does the build play if you DON'T use Hasten? I have a Water Blast/Atomic Manipulation blaster that has enough things to do (buttons to match)that I don't feel the need to include Hasten in its build.

 

Another point about me: I almost never take Stealth as anything but a mule, so it wouldn't appear so early if I was building the character. If you wanted such a power this early, I prefer Infiltration. It takes the same mules, and if run toggled on it improves running/jumping (which I consider a Quality-of-Life improvement). On the Blaster I mentioned, Infiltration is that character's travel power (Blessing of the Zephyr – Endurance Reduction/Travel can be used in place of the Hami-O). On other builds I will include a Kismet +ToHit piece here, as I almost always keep the power toggled on. Taking the power early allows more mule slotting as I level up. (subject of course to level requirements of enhancements)

 

Level 4:        Infiltration    
 (A) HO Microfilament – Endurance Reduction/Travel: Level 51
 (*) Reactive Defenses - Scaling Resist Damage
 (*) Luck of the Gambler – Defense/Recharge Speed

 

Final, subtle point about the choices in Health. Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(42), NmnCnv-Regen/Rcvry+(43)

 

I see what the approach is with the three globals, but it is rare (for my level 50 builds) that adding only (i.e. not as part of a set) the Numina's Convalescence global +Regen/+Recovery piece has a noticeable effect. For this character, it is likely that the extra Recovery is having the largest effect on play... but it is possible that simply moving that slot to a high-Endurance cost toggle (and slotting with some Endurance reduction, possibly in combination with another attribute) would end up offering an improved profile for the blue bar. A simple way to test this is to use an unslotter to pull the piece our of the slot and play for a day with it unslotted. FWIW on high-HP Tankers I would (at least) 2x slot Numina's in Health with the second piece being a straight Heal/Absorb, but Blasters are a different beast.

 

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