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Does this Thugs / Cold / Mace build look reasonable?


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Would the following thugs / cold / mace build do well in teams in typical endgame content (ie: TFs, DA arcs, signature arcs, tips missions, PI radios, iTrials, SBBs, ...)?


Thank you in advance for feedback and improvements offered. As always, if this ends up helping somebody else then that is also a welcome outcome.


Hero Plan by Mids' Reborn : Hero Designer

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Northern Gang: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Cold Domination
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Call Thugs -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(37), SprCmmoft-Acc/Dmg/EndRdx/Rchg(37), SprCmmoft-Rchg/PetAoEDef(37), SprCmmoft-Acc/Dmg/Rchg(40), SprCmmoft-Dmg/EndRdx/Rchg(43)
Level 1: Infrigidate -- ImpSwf-Dam%(A), TchofLadG-%Dam(5), ShlBrk-%Dam(7), AchHee-ResDeb%(7)
Level 2: Ice Shield -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), Rct-Def(3), Rct-Def/EndRdx(5), StdPrt-ResDam/Def+(43)
Level 4: Spirit Ward -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(31)
Level 6: Equip Thugs -- EndRdx-I(A)
Level 8: Empty Clips -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dam%(11), FrcFdb-Rechg%(13)
Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def(15), ShlWal-Def/EndRdx(15)
Level 12: Call Enforcer -- SprMarofS-Acc/Dmg(A), SprMarofS-Dmg/EndRdx(40), SprMarofS-EndRdx/+Resist/+Regen(43), SvrRgh-PetResDam(45), SvrRgh-Acc/Dmg(46), SvrRgh-Acc/Dmg/EndRdx(46)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(42)
Level 18: Gang War -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(31), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-+Res(Pets)(33), CaltoArm-+Def(Pets)(33), EdcoftheM-PetDef(34)
Level 20: Arctic Fog -- LucoftheG-Def/Rchg+(A), ShlWal-Def(21), ShlWal-Def/EndRdx(21), GldArm-3defTpProc(23), GldArm-ResDam(23), GldArm-End/Res(29)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 24: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(27), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(40)
Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(34), SprMarofS-Acc/EndRdx(34), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Build%(36), OvrFrc-Dam/KB(36)
Level 28: Benumb -- RechRdx-I(A), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Upgrade Equipment -- EndRdx-I(A)
Level 35: Sleet -- PcnoftheT-EndRdx/Rchg/Slow(A)
Level 38: Heat Loss -- RechRdx-I(A), RechRdx-I(39)
Level 41: Web Envelope -- TraoftheH-Dam%(A)
Level 44: Scorpion Shield -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/Rchg(48), RedFrt-EndRdx(48)
Level 47: Rune of Protection -- UnbGrd-Max HP%(A), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42), PwrTrns-+Heal(42)
Level 1: Punk 
Level 1: Arsonist 
Level 12: Enforcer 
Level 26: Bruiser 
Level 50: Intuition Radial Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Phantom Radial Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 

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  • 2 weeks later

I made a Earth/Sonic controller because I realized I could cap all of Animated Stone Pet's Resistances at 90% and my Controller had an impressive set of Def/Resistance numbers as well as status resistance.  Not a cheap build and very impressive.   Except one thing.  No heals.  So while my Animated Stone could stand in the middle of a giant pack of +4x8 and tank for a while I had no way to heal it.   So in groups with AoE heals its one of my best creations.


Long way of saying, "its a great build, but no heals."  

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