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need help


kage1822

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so I tried to build my first ever Dom. I started playing back in the day before CoV was even a thing. Even once CoV went live, the only CoV ATs I've played at least once was Corruptor, Brute, MM (once and not past lvl 5), and Stalker. I attempted to build a Dom with the powersets I wanted on Pine's and asked on the Discord what ppl thought on my first attempt, and this is the reply...

 

"Your recharge sucks, your defenses are a mess, you took quite a few useless powers in your kit you'll never use."

 

this is the build I tried to make... can anyone help me make it more effective and viable? thnx

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Earth Control

Secondary Power Set: Thorny Assault

Power Pool: Leaping

Power Pool: Speed

Power Pool: Flight

Power Pool: Leadership

Ancillary Pool: Primal Forces Mastery

 

Villain Profile:

Level 1: Stone Prison

  • (A) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (37) Superior Dominating Grasp - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (37) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (39) Superior Dominating Grasp - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (39) Superior Dominating Grasp - RechargeTime/Fiery Orb

Level 1: Thorny Darts

  • (A) Touch of Lady Grey - Defense Debuff
  • (5) Touch of Lady Grey - Defense Debuff/Recharge
  • (17) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
  • (34) Touch of Lady Grey - Recharge/Endurance
  • (34) Touch of Lady Grey - Defense Debuff/Endurance
  • (34) Touch of Lady Grey - Chance for Negative Damage

Level 2: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (5) Basilisk's Gaze - Chance for Recharge Slow

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Fling Thorns

  • (A) Analyze Weakness - Defense Debuff
  • (7) Analyze Weakness - Accuracy/Defense Debuff
  • (7) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (9) Analyze Weakness - Accuracy/Endurance/Recharge
  • (9) Analyze Weakness - Chance for +ToHit

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Stone Cages

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (11) Enfeebled Operation - Endurance/Immobilize
  • (11) Enfeebled Operation - Accuracy/Endurance
  • (13) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (13) Enfeebled Operation - Accuracy/Immobilize

Level 12: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Quicksand

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (15) Pacing of the Turtle - Damage/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (17) Pacing of the Turtle - Chance of -Recharge

Level 16: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Endurance Reduction IO

Level 18: Aim

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 20: Fly

  • (A) Freebird - Endurance
  • (21) Freebird - FlySpeed
  • (21) Freebird - +Stealth

Level 22: Earthquake

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (33) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (33) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (33) Dark Watcher's Despair - Chance for Recharge Slow

Level 24: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Endurance Reduction IO

Level 26: Afterburner

  • (A) Luck of the Gambler - Recharge Speed

Level 28: Volcanic Gasses

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (29) Basilisk's Gaze - Recharge/Hold
  • (29) Basilisk's Gaze - Endurance/Recharge/Hold
  • (31) Basilisk's Gaze - Chance for Recharge Slow

Level 30: Skewer

  • (A) Analyze Weakness - Defense Debuff
  • (42) Analyze Weakness - Accuracy/Defense Debuff
  • (42) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (43) Analyze Weakness - Accuracy/Endurance/Recharge
  • (43) Analyze Weakness - Chance for +ToHit

Level 32: Animate Stone

  • (A) Overwhelming Force - Accuracy/Damage
  • (39) Overwhelming Force - Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage/Endurance
  • (43) Overwhelming Force - Damage/Endurance/Recharge
  • (46) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (46) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Salt Crystals

  • (A) Fortunata Hypnosis - Sleep
  • (36) Fortunata Hypnosis - Sleep/Recharge
  • (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (36) Fortunata Hypnosis - Sleep/Endurance
  • (37) Fortunata Hypnosis - Accuracy/Recharge

Level 38: Impale

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (40) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (40) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (42) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 41: Conserve Power

  • (A) Recharge Reduction IO

Level 44: Temp Invulnerability

  • (A) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Recharge
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (45) Titanium Coating - Resistance
  • (46) Titanium Coating - Endurance/Recharge

Level 47: Thorn Barrage

  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Damage/Recharge
  • (50) Decimation - Chance of Build Up

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Empty

------------

 

 

 

 

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  • 2 weeks later

It looks like you may need to shift your thinking about some of the powers you've taken.  As a dominator your primary roles are control and damage so that's what you really want to focus on.  Defense debuffing happens to be a nice side effect of the powers you've taken, but it's not something that you want to enhance.  Primarily, you'll want to focus on control duration, damage, and recharge reduction.  After that you may want to take advantage of some of the different procs (chance for -res or chance for damage).

 

As for power selections, most control sets have an AoE control that is available for nearly every mob and is considered nearly essential.  In the case of Earth Control, and particularly for dominators, that power is Stalagmites.  While domination is up Stalagmites is capable of stunning bosses in a single shot.  After that Earth has two other solid AoE controls in Earthquake and Volcanic Gasses.  Unfortunately, neither of those are affected by domination but they are both very much worth taking because they can both lockdown bosses outside of domination.  With the availability of 3 other AoE controls, there is little reason to take Salt Crystals.  Sleeps are generally considered a softer control because they will end when an enemy is damaged, moved, or knocked down.  Combining that with the player-based AoE of Salt Crystals means its generally only useful as a set mule.

 

I can't say a lot about Thorn assault because I haven't played it, but as general advice I will say slot for damage and don't be afraid to take your melee powers.  Some of your best damage as a dominator will come from those melee attacks.  When you've locked a crowd down, you'll be fairly safe to move into melee to use the cone and PBAoE powers.

 

Regarding power pools, you've got Hasten which is good choice in general, but excellent for long cool down controls and in keeping up Domination more frequently.  Hover is a power that I often take, but in this case I would suggest skipping it because Stalagmites requires the user to be on the ground.  Also, Fly doesn't need enhancement because it already caps fly speed.  Leadership is a bit of a mixed bag for a dominator; it offers to places to slot the Defense of the Gambler: +7.5 Recharge IO (Maneuvers and Vengeance), but dom numbers for buffs aren't great.  Tactics is a bit redundant with the amount of -def that Earth and Thorns can provide. (For instance, opening with Stalagmites+Stone Cages followed by Fling Thorns is a total of -45% defense.)  From the epic power pools, I tend to go with sets that either provide more AoE damage or a bit of defense.  I feel the ice epic is really solid, offering a defense armor, a nice res/defense debuff in Sleet, and a bit more AoE in Ice Storm.

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