Patient001 Posted May 18, 2021 Posted May 18, 2021 I've noticed this so far on my electric and energy blasters. There seems to be a glitch that causes my animations to randomly switch between the default and alternate animations. Any power that I have set to use an alternate animation does not change. But if i mix-and-match them (for example, in the video below you'll see I use the t1 and snipe alternate animations while the rest are default) then randomly a power will suddenly start using the alternate animation. Even more interesting, the effects of the power itself remain unchanged. What you'll notice in the files below are examples of how it's supposed to look and how it looks when it's wrong. You'll notice in the "wrong" picture that the power is blasting off the left hand despite it not being raised as it normally would be. I had originally taken a video but i don't know how to make one small enough to attach here. If you have a way for me to seen a 700mb+ file i can send you the whole video and that might make more sense. Hopefully this makes some sense. If not feel free to message me back and i'll be happy to work with you.
Wavicle Posted May 18, 2021 Posted May 18, 2021 I saw something like this happening on a Dark Blast Sentinel I just made. The Gloom animation seems to switch back and forth between original and alternate. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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