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Posted (edited)

Hey all. I think I have a fairly solid base and would love to get some feedback on what to do with my final pool and mastery. The goal for the character is to be a strong solo character for ouroboros so I can see all the content and also be able to solo things like AV's later even if it is a slower than others. I am leaning tword wanting more buttons to press to do damage but it is hard to pass up on Mace's power boost. 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Power Pool: Teleportation
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Battle Drones

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (3) Sovereign Right - Resistance Bonus
  • (5) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (5) Damage Increase IO
  • (7) Damage Increase IO

Level 1: Time Crawl

  • (A) Slow IO

Level 2: Pulse Rifle Burst

  • (A) Force Feedback - Chance for +Recharge
  • (23) Apocalypse - Damage
  • (25) Apocalypse - Accuracy/Damage/Recharge
  • (31) Apocalypse - Accuracy/Recharge
  • (31) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)

Level 4: Temporal Mending

  • (A) Panacea - Heal/Endurance
  • (7) Panacea - Endurance/Recharge
  • (9) Panacea - Heal/Recharge
  • (9) Panacea - Heal/Endurance/Recharge
  • (11) Panacea - Heal
  • (25) Panacea - +Hit Points/Endurance

Level 6: Equip Robot

  • (A) Recharge Reduction IO

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (43) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Reactive Defenses - Scaling Resist Damage

Level 12: Protector Bots

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (13) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Superior Command of the Mastermind - Accuracy/Damage
  • (15) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (17) Adjusted Targeting - To Hit Buff/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (19) Adjusted Targeting - Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Endurance
  • (21) Adjusted Targeting - Recharge

Level 16: Distortion Field

  • (A) Lockdown - Chance for +2 Mag Hold
  • (33) Unbreakable Constraint - Chance for Smashing Damage
  • (33) Neuronic Shutdown - Chance of Damage(Psionic)
  • (34) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (34) Gladiator's Net - Chance of Damage(Lethal)
  • (34) Impeded Swiftness - Chance of Damage(Smashing)

Level 18: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 20: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Group Fly

  • (A) Endurance Reduction IO

Level 24: Assault

  • (A) Endurance Reduction IO

Level 26: Assault Bot

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (27) Superior Mark of Supremacy - Damage
  • (27) Superior Mark of Supremacy - Accuracy/Damage
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (29) Soulbound Allegiance - Damage
  • (31) Soulbound Allegiance - Chance for Build Up

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 32: Upgrade Robot

  • (A) Recharge Reduction IO

Level 35: Scorpion Shield

  • (A) Empty

Level 38: Chrono Shift

  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Healing IO
  • (39) Healing IO
  • (40) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 41: Power Boost

  • (A) Empty

Level 44: Teleport

  • (A) Empty

Level 47: Teleport Target

  • (A) Empty

Level 49: Team Teleport

  • (A) Empty

Level 1: Supremacy 


Level 1: Brawl

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Edited by Eoland
wrong export
Posted

Hello @Eoland,

 

A few questions.

 

First off, you haven't used all your slots, the build you posted says it has 13 slots to use still?

 

Why team teleport? You are missing out on fighting pool so your personal defenses/resists will be lower. Is there any particular reason why you have teleport pool?

 

You have both super speed, and fly pool. You could cut down on power choices with something else if you wanted to.

 

You are also missing a few key enhancements, such as Gladiator and Preventative Medicine +absorb proc.

 

You also have pulse rifle burst, something I really wouldn't recommend tanking. Photon Grenade is better in nearly every aspect especially if you load it for procs, if you really feel the need for a personal attack.

 

But here is my Robot/Time that has served me well. It did go with mace mastery, but still performs well in any task I have used her in.

Sins Robot-Time MM (mace).mxd

  • Haha 1
Posted (edited)

I left the teleport stuff in along with the mastery because when I tried to leave it blank the forum gave me an error. I left the 13 slots because I wanted ideas on what to do with them. 

 

Super Speed was to stealth certain missions. Fly is for transportation and pet speed up.

 

Thank you very much for leaving the build. I'll give it a close study.

Edited by Eoland

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