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  1. alright. might have to give it a try. only two changes id want for my personal preferance is change combat jump and vengance to hover and fly. (cant stand the squat-shooting emotes from crabber! plus travel powers are nice) P.S. - well poo. just checked, and vengance needed to carry a LotG cooldown. Guess its just combat jump to hover then.
  2. @Bionic_Flea- and this works on max difficulty? when solo or with teams? because thats the problem im trying to overcome at the moment. X.X
  3. @Seigmoraig- mhm thats more or less what im looking for too. most of my stuff is around 35 a tic, and im lucky if my channelgun hits for 120. i run both assualts too. Not looking or expecting to be super dps, but i just feel im missing a chunk somewhere. would you mind sharing your build?
  4. @Seigmoraig- i never messed with frag grenade, but i do use channelgun. How is your damage may i ask? with that aoe rotation/single target rotation?
  5. thats an interesting build flea, do like how you keep the caps by juggling barrier and support. i didnt think of that, gives wiggle room in the build for other stuff. No idea how effective shatter armor is, i never used it, but looks to be good vs bosses etc. One question though - how is your END management? suprised you dont have to use ageless to keep it up, but on paper yours looks pretty END efficent.
  6. Hello everyone, I am looking for some help and advice on my Crabber's damage. I love her and the At itself, but she struggles with her damage. ATM she only has her t1 cardiac incarnate, was sort of saving stuff until i figured out what the problem was. But here is her build, and yes I have all the IOs listed here - Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Synthetic Sin: Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5) Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(7), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam/Rchg(9), Ags-ResDam(11) Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A) Level 4: Kick -- FrcFdb-Rechg%(A) Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13), Rct-ResDam%(15) Level 8: Suppression -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(15), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Rchg/Global Toxic(17), AchHee-ResDeb%(19), Ann-ResDeb%(19) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-Def(23) Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/Rchg(25), SprDmnofA-Dmg/EndRdx/Rchg(25), SprDmnofA-Acc/Dmg/EndRdx/Rchg(27), SprDmnofA-Rchg/DmgFear%(27), Ann-ResDeb%(43) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Tough -- GldArm-3defTpProc(A), UnbGrd-Rchg/ResDam(29), UnbGrd-Max HP%(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 20: Tactical Training: Assault -- EndRdx-I(A) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(33), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34) Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-EndRdx/Rchg(34), Ags-ResDam/EndRdx/Rchg(36), Ags-ResDam(36), Ags-Psi/Status(36) Level 26: Tactical Training: Leadership -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(37) Level 28: Mental Training -- Run-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-EndRdx/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39) Level 32: Serum -- Prv-Heal/Rchg(A), Prv-Absorb%(46) Level 35: Summon Spiderlings -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(39), CaltoArm-+Def(Pets)(40), CaltoArm-Acc/Dmg/Rchg(40), CaltoArm-Dmg/EndRdx(40) Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(42), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Dmg/Rchg(42), ExpRnf-Acc/Rchg(43), EdcoftheM-PetDef(43) Level 41: Spirit Shark -- SuddAcc--KB/+KD(A) Level 44: Arctic Breath -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45), AchHee-ResDeb%(46), Ann-ResDeb%(46) Level 47: Bile Spray -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Interface Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment ------------ ------------ ------------------------ My rotation begins with Venom Grenade - Suppression - Artic Breath - Bile spray. I try to stack up -res debuffs to make her big attack, bile spray, hit as hard as it can. She seems to have decent AOE, but her single target is abysmal. For single target i use the res debuff stacking and use Channelgun. I was in a fire farm with a friend last night, and I had to chase down an elite boss who ran off. It took me longer to kill that single elite boss than it took them (fire farmer) to kill 2 more entire groups. I read people saying that Bile spray was supergood for Crabbers, but either im doing it wrong or Im just not seeing it. Its just a bid depressing to throw everything i have at stuff to see tics of 30 damage while they are doing 300+. So it just feels like im not contributing all that much. (not sure if thats the case or not, just feels that way.) Anyway, some imput or advice on how to get my damage a bit higher would be nice. Like i said, still working on my incarnates, and all she has atm is Teir 1 Cardiac. Everything else is open, and the cardiac is there mostly for the END management. (lotta toggles). Thanks bunches.
  7. This is Synthetic Sin, my cyborg character on Everlasting. She uses crabber pack technology, which can be tricky to make look good. Old look vs New look -
  8. This is the old and new "battle suits" for Synthetic Sin, my Cyborg character. Its kind of tricky to make crabbers look good sometimes.
  9. Been working on my own crab soldier very similar to this, except I went more with the ranged aoe powers, as well as leviathan for the venom grenade/arctic breath/bile spray combo. I think@Hyperstrike's has more defense, but mine has more AoE/Debuffs? Still fine tuning it, but imput is always welcome. I know spirit shark has no slots, its more or less there to grant access to arctic breath/bile spray. The goals for my crabber was to be good for groups, tanky, good aoe, including +4/8 difficulty. Id love to be able to tank AVs and such, but I've never had a character that was to that level, so no idea if this will be able to or not. Villain Plan by Mids' Reborn : Hero Designer https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tanky Crab Soldier: Level 50 Technology Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Channelgun -- Apc-Dmg/Rchg(A), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), Apc-Dam%(5), Apc-Dmg/EndRdx(7) Level 1: Wolf Spider Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11) Level 2: Crab Spider Armor Upgrade -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(21), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(23) Level 4: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19) Level 6: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 8: Suppression -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Acc/Dmg/Rchg(13), SprSpdBit-Dmg/EndRdx/Rchg(13), SprSpdBit-Acc/Dmg/EndRdx/Rchg(15), SprSpdBit-Rchg/Global Toxic(15), Ann-ResDeb%(17) Level 10: Tactical Training: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(23), LucoftheG-Def/Rchg+(25) Level 12: Kick -- FrcFdb-Rechg%(A) Level 14: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(27), RctArm-ResDam(27) Level 16: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(50) Level 18: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(29), SprDmnofA-Acc/Dmg(31), SprDmnofA-Dmg/Rchg(31), SprDmnofA-Acc/Dmg/Rchg(31), SprDmnofA-Dmg/EndRdx/Rchg(33) Level 20: Tactical Training: Leadership -- GssSynFr--ToHit/EndRdx(A), GssSynFr--Build%(33), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(48) Level 22: Mental Training -- Run-I(A) Level 24: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(33) Level 26: Fortification -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34) Level 28: Serum -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(36), Prv-Heal/EndRdx(37), Prv-Heal(37) Level 30: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(37) Level 32: Assault -- EndRdx-I(A), EndRdx-I(39) Level 35: Spirit Shark -- SuddAcc--KB/+KD(A) Level 38: Tactics -- EndRdx-I(A), EndRdx-I(40) Level 41: Arctic Breath -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Rgn-Dmg(43) Level 44: Bile Spray -- SprFrzBls-Acc/Dmg/Rchg(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg(46) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Combat Training: Offensive -- Acc-I(A), Acc-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(39), Mrc-Rcvry+(39) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40), EndMod-I(40), EndMod-I(43) Level 50: Support Core Embodiment Level 50: Cardiac Core Paragon Level 50: Ion Core Final Judgement Level 50: Degenerative Interface ------------ ------------ P.S. - only just now noticed i dont have any KB/KD protection.. not sure where I can fit that in at. >.<
  10. @Gulbasaur- mostly i was farming "night at the movies" on +3/8, and they seem resistant to some effects. At least, I noticed things are affected more on say, comic con maps. Usually I do use a big power for an opener, Psi Wail, Aura of Confuse, or the area dominate. If they arent dead or hurting, I use the time to whittle them down. Most of the time, it works. Unless I am on an elite boss that takes a bit longer to take down, and thats when my 6 second gap in Mind Link gets me.
  11. @Gulbasaur- Hi hi! Read your guide, and Ive been using your build with a few minor tweaks in the last two powers. (Still trying things out, nothing set in stone.) but the rest is the same as far as i can tell. Am starting to run into an issue though - Without mind link, i take a lot of damage. Then my hps drops to below 50 and slowly gets chipped away and i die. i simply dont have time for regen to kick in. (this is on a +3/8 map, and ive only unlocked my first t3 alpha power). Now, ive gotten my link mind down to a 96 recharge, and since it lasts 90 seconds theres a 6 second gap in my defenses. So i am wondering what fix you have, because i just get over whelmed so fast if its off. But when the buff is up its fine! Important Notes - it was on a 3/8 map usually. Only first T3 alpha unlocked, currently farming threads. Got all of your IOs except for lunge and psi wail. (saving for those now) but i have everything else. I have given thought to putting in box and tough for my last two power slots, instead of recal friend and provoke, which would get my s/l resist up to mid 40s before anything else kicks in, which might give me a bit more of a buffer? I duno? Anyway, just getting clobbered in that tiny mind link gap and would like some advice. Thanks bunches in advance! And thanks for the fortuna build and guide, its lots of fun!
  12. Thanks to everyone so far for the advice and imput. My own widow just hit 24 last night, and I decided to go for Fort. Only just finished her rebuild, so I hope the difficult part is done. What about incarnates? Any particular ones really stand out for Forta/Widows?
  13. Hello again, Thank you both for your responses and insight. I think I am leaning toward Fortuna based on what I am hearing. And I am guessing you are referring to the Foresight auto power under teamwork? What is the best way to use that exactly, aim for softcap defenses and enjoy higher damage resistances the more damage you take?
  14. Hello forums, Just had a few widow questions. I haven't made one yet, but have definately been chin tapping about it. I've only played the Crab soldier (who is currently my main AT), but sadly felt a bit underwhelming, especially compaired to my scrapper who does twice as good with half the investment. (Crabber was a bit tanky with good aoe, but doesnt hit very hard sadly, and the pets didnt seem that good on max difficulty, even after building for the strongest crabber pets possible. Still lil bummed about that.) But onto questions about widows! 1. Widows, how do they play? Reading the forums, it seems they are sort of all over the place? As i understand them, the night widows are semi stalkers? If so what sets them apart from stalkers? What do they specalize in? 2. Fortunas, what do they bring to the table? Again, going from the forums here, it seems they are quasi tank/brute/stalker/blaster/dominator all in one? I mean, isnt that spreading yourself pretty thin? "Jack of all trades, master of none" as it were? I mean, what are Fortunas exceptionally good at, unless its their varied options that is their specality? And I read on the forums about Fortunas tanking/soloing ATs and so on, but looking at their tools, I'm not sure "how" they do it? Insight would be awesome here! 3. And now for Widows VS Fortunas - whats the difference? They both seem to have similar loadouts. One is stalker like, and the other is more varied? Thanks bunches in advance
  15. Did you take force field generator into account too? Think thats a bit more. Im not sure what the softcap is, but the discussion on discord was you want to focus on resist more than defense, due to how it works mechanically with BG mode? TLDR is its sort of like double dipping the chip? I would like to be able to solo, but still be able to team with friends.
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