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SJ/Bio- Need help/build set up


Renmazuo

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Hey everyone,

 

I have been playing a SJ/Bio (46) and my biggest issue seems to be how to slot Bio Armor, I don't want to waste slots that could be used for something else. If anyone has a good sample build that would be great. Not very familiar with number crunching in the build builders.

Torchbearer - Aidel : Lvl 50 SJ/Bio Brute

Excelsior - Terzal : Lvl 50 Spines/Fire Brute - Hidal : Lvl 50 PB - Nyath : Lvl 50 SD/WM Brute - Quensha : Lvl 50 WS

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You are setup about the same way I am then, I know there are diminishing returns when it comes to stacking multiples of the same enhancement. I just hit 50 and trying to make sure I optimize my toon's set up.

Torchbearer - Aidel : Lvl 50 SJ/Bio Brute

Excelsior - Terzal : Lvl 50 Spines/Fire Brute - Hidal : Lvl 50 PB - Nyath : Lvl 50 SD/WM Brute - Quensha : Lvl 50 WS

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Ive attached my Bio from live.  Its not SJ, but swapping out attacks should be easy.

 

Now, the gentle reader will notice its a bit below softcap on defenses - that is by intention - the build is aimed to hit softcaps when in defensive stance, and lacking DEF Debuff Resistance, high DEF is mostly useful for mitigating the early stage of an encounter.  +8/x4 will crush your DEF pretty thoroughly no matter what.  If you find yourself needing the extra, thats why you have adaptations.

 

Hasten isnt perma - perhaps a better build technician could make it so without feeling the hit elsewhere, but I prioritized rounding out my defense.  Hasten assumes +5 Lvled Recharges - if you want to save the catalysts, you can put a third slot in there (steal from a purple set Im using for the Psi value), and youll save a second on its recharge.

 

Some people may be cringing at having two travel powers - I find the fun/quality of life of zippnig around zones at max speed, and also getting to play 'the streets are made of lava', is worth a performance hit on other areas I dont feel.  That said, if travel powers arent your bag, baby, Id move those slots into Leadership for maybe Assault and Victory Rush.

 

Gloom is chosen specific to Spines, as a high DPA single target attack to help Spines poor single-target chain.  Other sets may not want/need it.  Impale and Lunge are dropped due to long animation times.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

C'len: Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Barb Swipe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx(5)

Level 1: Hardened Carapace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9)

Level 2: Spine Burst -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(15), Arm-Dmg(15), Arm-Dam%(50)

Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(19), KntCmb-Dmg/EndRdx/Rchg(19)

Level 6: Build Up -- RechRdx-I(A), RechRdx-I(21)

Level 8: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(23)

Level 10: Inexhaustible -- DctWnd-Heal(A), DctWnd-Heal/Rchg(23)

Level 12: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(25), Rct-ResDam%(25), ShlWal-ResDam/Re TP(27)

Level 14: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(27), Ags-ResDam/EndRdx/Rchg(29), Ags-Psi/Status(29)

Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)

Level 18: Quills -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(33), SprBrtFur-Dmg/EndRdx/Rchg(33), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury(34)

Level 20: Adaptation

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)

Level 24: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(34), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36)

Level 26: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37)

Level 28: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)

Level 30: DNA Siphon -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(39), DctWnd-Heal/Rchg(39), DctWnd-Heal/EndRdx/Rchg(40)

Level 32: Super Jump -- Jump-I(A)

Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(42)

Level 38: Genetic Contamination -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(43), Erd-Dmg/Rchg(43)

Level 41: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(43), Prv-Heal(45), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(46)

Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46)

Level 47: Throw Spines -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(48), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)

Level 49: Super Speed -- Clr-Stlth(A)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Fury

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- DctWnd-Heal(A), DctWnd-Heal/Rchg(17)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A)

Level 20: Defensive Adaptation

Level 20: Efficient Adaptation

Level 20: Offensive Adaptation

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Assault Radial Embodiment

Level 50: Void Radial Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Agility Radial Paragon

------------

 

 

 

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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Appreciate you dropping your build in. Bio is a very interesting armor set and the adapations are really an interesting addition.

Torchbearer - Aidel : Lvl 50 SJ/Bio Brute

Excelsior - Terzal : Lvl 50 Spines/Fire Brute - Hidal : Lvl 50 PB - Nyath : Lvl 50 SD/WM Brute - Quensha : Lvl 50 WS

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I can attach my build later on but I've been leveling this same combo for the purpose of AV killing

 

If I were to persue AV killing, Spines is probably not something that would leap to mind.  I recently encountered a +3 Mako the way a sentence encounters a period.

 

Was barely within the real of doable with lore pets, cool downs, shivan, and enchanted daggers, but nothing at all like ‘worth it’.  Abandoned my attempt after watching his health shoot back up when I stopped the daggerspam to resummon a Shivan.

 

Its important to remember that they made AVs nigh immune to most debuffs, because Defnder and Corruptor debuffs were crushing them.  Amusingly, this results in a situation where Defebder/Corruptor Debuffs still turn off their health recovery just fine (as those be uffs are often very, very large), but the smaller debuffs available to other ATs are unnoticed.

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

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  • 2 weeks later

I would agree that spines doesn't jump to mind for AV killing. I did roll a spine/fire brute for fire farms for money and such, but it's only 37 so still working on that. I feel like I can farm on my SJ/Bio brute just takes some getting use to.

Torchbearer - Aidel : Lvl 50 SJ/Bio Brute

Excelsior - Terzal : Lvl 50 Spines/Fire Brute - Hidal : Lvl 50 PB - Nyath : Lvl 50 SD/WM Brute - Quensha : Lvl 50 WS

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