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Posted
 
 

Please help me to improve my Crabbermind build.  It is almost perma pets but the Def and Res are not that good outside of Barrier.

 

I am not sure where to put the ATOs.  So I am open to swapping them to other powers.  I slotted as many pet auras as possible in order to keep them alive. 

 

BIG THANKS!!!

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Posted

Level 50 Magic Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(5), SprSpdBit-Dmg/EndRdx/Rchg(7), SprSpdBit-Acc/Dmg/EndRdx/Rchg(7), SprSpdBit-Rchg/Global Toxic(9)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(3), ShlWal-ResDam/Re TP(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def/EndRdx(40), LucoftheG-Def(43)
Level 8: Suppression -- Rgn-Knock%(A), Rgn-Dmg/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Acc/Dmg/Rchg(13), Rgn-Acc/Rchg(13)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 12: Venom Grenade -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(15), SprDmnofA-Dmg/Rchg(17), SprDmnofA-Acc/Dmg/Rchg(17), SprDmnofA-Dmg/EndRdx/Rchg(19)
Level 14: Assault -- EndRdx-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- Ann-Acc/Dmg(A), Ann-ResDeb%(19), Ann-Dmg/Rchg(21), Ann-Acc/Dmg/Rchg(23), Ann-Acc/Dmg/EndRdx(23), Ann-Acc/Dmg/EndRdx/Rchg(25)
Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), RctRtc-ToHit(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- GldArm-End/Res(A), GldArm-ResDam(25), GldArm-RechRes(27), GldArm-RechEnd(27), GldArm-Res/Rech/End(29), GldArm-3defTpProc(29)
Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46), GssSynFr--Rchg/EndRdx(50)
Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Victory Rush -- EndMod-I(A)
Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), SlbAll-Acc/Dmg/Rchg(37), SlbAll-Build%(37)
Level 38: Call Reinforcements -- CaltoArm-+Def(Pets)(A), CaltoArm-Acc/Rchg(39), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-EndRdx/Dmg/Rchg(39), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40)
Level 41: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43)
Level 44: Shatter Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48), EdcoftheM-PetDef(50), SvrRgh-PetResDam(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning | Hidden
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), RgnTss-Regen+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), SynSck-EndMod/+RunSpeed(34)
------------
------------
------------
Set Bonus Totals:

  • [*]53.54 Toxic Damage (12% chance, Cancels on Miss)
     
Posted

If you want to keep both yourself and your pets alive, slot Tactical Training: Maneuvers! It has a much larger defense bonus than vanilla Maneuvers and you're just using it as a LoTG mule.
There are definitely places where you could get more defense bonuses out of your IO sets. For instance, if you are slotting Annihilation for its 3.75% AoE defense bonus, I recommend Superior Frozen Blast instead, which will give you 7.5% AoE defense for the same 6 slots.
Concerning Frag Grenade, if you don't want to be "that guy" who annoys your melee teammates, and sends your pets chasing after flying enemies, you may want to convert that knockback to knockdown.
I think that giving Spiderlings purple set IOs is a waste, since they die about 2 seconds after they rush into melee. I'd slot them for IO set bonuses. If Summon Spiderlings had all 6 slots of Blood Mandate you'd gain 7.5% in positional defense bonuses and lose one of your smaller recharge bonuses. Or keep the 6.25% recharge and move the #5 and #6 enhancement slots to Manuevers and 6-slot that with Reactive Defenses, which has a bigger recharge bonus than LoTG.

 

As far as where to slot the ATOs, I have Spider's Bite in Channelgun and Dominion of Arachnos in Suppression. They ended up there mostly because there were other, better, IO sets available for other attacks.

 

Posted

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(3), SprDmnofA-Acc/Dmg/EndRdx/Rchg(5), SprDmnofA-Rchg/DmgFear%(7), SprDmnofA-Dmg/EndRdx/Rchg(7)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A)
Level 2: Combat Training: Defensive -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(3)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 8: Suppression -- Rgn-Knock%(A), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Dmg/Rchg(11), Rgn-Dmg/EndRdx(11)
Level 10: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/Rchg(13), Rct-ResDam%(13), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(19), Rct-Def/EndRdx/Rchg(40)
Level 12: Venom Grenade -- SprSpdBit-Dmg/Rchg(A), SprSpdBit-Rchg/Global Toxic(15), SprSpdBit-Acc/Dmg/Rchg(17), SprSpdBit-Dmg/EndRdx/Rchg(17), Ann-ResDeb%(43)
Level 14: Assault -- EndRdx-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(19), SuddAcc-KB/Dmg/End(21), SuddAcc-KB/Acc/Dmg(23), SuddAcc-KB/Acc(23), SuddAcc--KB/+KD(25)
Level 20: Tactical Training: Leadership -- RctRtc-Pcptn(A), RctRtc-ToHit(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- GldArm-End/Res(A), GldArm-ResDam(25), GldArm-RechRes(27), GldArm-RechEnd(27), GldArm-Res/Rech/End(29), GldArm-3defTpProc(29)
Level 26: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46), GssSynFr--Rchg/EndRdx(50)
Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Victory Rush -- EndMod-I(A)
Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-Dmg/EndRdx(36), EdcoftheM-PetDef(37), CaltoArm-+Def(Pets)(37)
Level 38: Call Reinforcements -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-Acc/Dmg(40)
Level 41: Web Envelope -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(42), GrvAnc-Acc/Immob/Rchg(42), GrvAnc-Acc/Rchg(42), GrvAnc-Immob/EndRdx(43)
Level 44: Shatter Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48), SvrRgh-PetResDam(50), SlbAll-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Conditioning | Hidden
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Heal-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), RgnTss-Regen+(37)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), SynSck-EndMod/+RunSpeed(34)
------------
------------
------------
Set Bonus Totals:

  • 53.54 Toxic Damage (12% chance, Cancels on Miss)
  • 22% DamageBuff(Smashing)
  • 22% DamageBuff(Lethal)
  • 22% DamageBuff(Fire)
  • 22% DamageBuff(Cold)
  • 22% DamageBuff(Energy)
  • 22% DamageBuff(Negative)
  • 22% DamageBuff(Toxic)
  • 22% DamageBuff(Psionic)
  • 14.44% Defense(Melee)
  • 10% Defense
  • 11.63% Defense(Smashing)
  • 11.63% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 8.5% Defense(Energy)
  • 8.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 11% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 2.25% Max End
  • 7.5% Enhancement(Max EnduranceDiscount)
  • 60% Enhancement(Accuracy)
  • 113.8% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (0% chance, if Scourge)
  • 172.7 HP (16.12%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • Knockback (Mag -3)
  • Knockup (Mag -3)
  • MezResist(Confused) 60%
  • MezResist(Held) 60%
  • MezResist(Immobilized) 60%
  • MezResist(Sleep) 60%
  • MezResist(Stunned) 60%
  • MezResist(Terrorized) 60%
  • MezResist(Teleport) 100% (20% chance)
  • 20% PerceptionRadius
  • 17% (0.3 End/sec) Recovery
  • 16% (0.86 HP/sec) Regeneration
  • 31.75% Resistance(Smashing)
  • 52% Resistance(Fire)
  • 52% Resistance(Cold)
  • 32.5% Resistance(Energy)
  • 32.5% Resistance(Negative)
  • 31.75% Resistance(Toxic)
  • 31.75% Resistance(Psionic)
  • 31.75% Resistance(Lethal)
  • 37.5% SpeedRunning

 

 

Posted

Here's a build I modified from my friend, Tommy.  Perma pets, softcap to range, 30 something to everything else, lots of -res.  Eats through GMs/AVs and pylons.

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

WolfCrabSpider Flea: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot

  • (A) Apocalypse - Chance of Damage(Negative)
  • (21) Apocalypse - Accuracy/Damage/Recharge
  • (37) Apocalypse - Accuracy/Recharge
  • (40) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Damage/Recharge
  • (42) Achilles' Heel - Chance for Res Debuff

Level 1: Crab Spider Armor Upgrade

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Steadfast Protection - Resistance/+Def 3%
  • (34) Steadfast Protection - Knockback Protection

Level 2: Burst

  • (A) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (3) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (3) Superior Dominion of Arachnos - Damage/Recharge
  • (5) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (5) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (7) Decimation - Chance of Build Up

Level 4: Combat Jumping

  • (A) Reactive Defenses - Scaling Resist Damage
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Combat Training: Defensive

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Suppression

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (9) Positron's Blast - Damage/Range
  • (9) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Endurance
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Superior Spider's Bite - RechargeTime/Global Toxic

Level 10: Tactical Training: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense

Level 12: Venom Grenade

  • (A) Ragnarok - Damage/Endurance
  • (13) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Chance for Knockdown
  • (31) Ragnarok - Accuracy/Damage/Recharge
  • (33) Annihilation - Chance for Res Debuff

Level 14: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 16: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 18: Heavy Burst

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (29) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Range
  • (46) Achilles' Heel - Chance for Res Debuff

Level 20: Tactical Training: Leadership

  • (A) HamiO:Cytoskeleton Exposure

Level 22: Mental Training

  • (A) Run Speed IO

Level 24: Fortification

  • (A) Impervium Armor - Resistance
  • (25) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Endurance/Recharge
  • (27) Impervium Armor - Endurance/Recharge

Level 26: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (27) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense

Level 28: Serum

  • (A) Panacea - Heal
  • (31) Panacea - Heal/Endurance
  • (42) Panacea - Endurance/Recharge
  • (43) Panacea - Heal/Recharge
  • (43) Panacea - Heal/Endurance/Recharge

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Hasten

  • (A) Recharge Reduction IO

Level 35: Summon Spiderlings

  • (A) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Damage/Endurance
  • (37) Edict of the Master - Defense Bonus
  • (37) Soulbound Allegiance - Chance for Build Up

Level 38: Call Reinforcements

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Damage/Endurance
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 41: Web Envelope

  • (A) Gravitational Anchor - Chance for Hold

Level 44: Shatter Armor

  • (A) Hecatomb - Chance of Damage(Negative)
  • (45) Hecatomb - Accuracy/Recharge
  • (45) Hecatomb - Damage/Endurance
  • (45) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Damage/Recharge

Level 47: Summon Blaster

  • (A) Expedient Reinforcement - Damage/Endurance
  • (48) Expedient Reinforcement - Endurance/Damage/Recharge
  • (48) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (50) Call to Arms - Defense Bonus Aura for Pets

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Conditioning | Hidden


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (7) Performance Shifter - EndMod
  • (17) Endurance Modification IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Barrier Core Epiphany
Level 50: Degenerative Radial Flawless Interface
Level 50: Support Core Embodiment
Level 50: Arachnos Core Superior Ally
Level 50: Born In Battle
Level 50: Marshal
Level 50: Agility Core Paragon
------------
------------

 

 

Posted (edited)

To me, perma pets versus almost-perma pets is all the same. A few seconds of downtime isn't a big deal. But there is a very big difference between soft-capped defenses and almost-soft-capped defenses. Because a Crab Spider can have 45% positional defenses so easily, I see no reason to give that up.
If it were me, I would sacrifice even more +recharge in order to have better attacks and a movement power, but this build leaves your setup mostly intact and still soft-caps all the positional defenses.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg/Rchg(A), SprSpdBit-Rchg/Global Toxic(3), SprSpdBit-Dmg/EndRdx/Rchg(43), SprSpdBit-Acc/Dmg/EndRdx/Rchg(45)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43)
Level 2: Combat Training: Defensive -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(5)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(11)
Level 8: Suppression -- SprDmnofA-Dmg/Rchg(A), SprDmnofA-Acc/Dmg/Rchg(15), SprDmnofA-Dmg/EndRdx/Rchg(17), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(40)
Level 10: Tactical Training: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(11), LucoftheG-Def/Rchg+(13)
Level 12: Venom Grenade -- Rgn-Dmg/Rchg(A), Rgn-Knock%(25), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42)
Level 14: Assault -- EndRdx-I(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Frag Grenade -- SprFrzBls-Dmg/EndRdx(A), SprFrzBls-Acc/Dmg/EndRdx(19), SprFrzBls-Acc/Dmg/Rchg(19), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34), SuddAcc--KB/+KD(37)
Level 20: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(34)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(27), Ags-Psi/Status(31)
Level 26: Boxing -- Acc-I(A)
Level 28: Serum -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(33)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(50)
Level 32: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(33), LucoftheG-Def/Rchg+(33)
Level 35: Summon Spiderlings -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(36), EdcoftheM-PetDef(37), CaltoArm-+Def(Pets)(37)
Level 38: Call Reinforcements -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), SlbAll-Dmg/Rchg(40), SlbAll-Acc/Rchg(40)
Level 41: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Hold%(46)
Level 44: Shatter Armor -- Acc-I(A)
Level 47: Summon Blaster -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), SvrRgh-PetResDam(50), SlbAll-Acc/Dmg/Rchg(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Conditioning | Hidden
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3), EndMod-I(15)
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Edited by Two Dollar Bill

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