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Bionic_Flea

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About Bionic_Flea

  • Birthday 01/01/1004
  1. Something no one has touched on yet is a frequent and recurring problem with the market interface. When a player first looks up an item the numbers in the info box that lists the last five sales, the number of the item for sale, and the number of open bids is sometimes blank or is showing incorrect numbers, perhaps from a different item. If you double click on that box the numbers will frequently populate. If you place a bid on the item and then click on the item in your "Bidding" tab it will always refresh and populate. While I can understand your frustration at not being able to buy what you want when you want it, the problem may rest with the interface and not with player supply and demand. Even if it is a problem of supply and demand I would not want seeded items. That just creates an artificial price set by the devs and that price may become the floor price for some items, the ceiling price for others, and perhaps the de facto price for some things. For example, think about what would happen to the price of some highly desirable recipes like LotG +recharge as well as "throwaway" recipes like anything from the snipe set Exploit Weakness if the market was seeded at 1 million . . . or how about 10 million.
  2. I know this much is . . . . TROOOOO-OOO
  3. I wish we could live in a world where bugs were no longer hunted. Humans are savages!
  4. Sorry, Pyronic. Those are the two I take the most and my rad/fire brute has ion so I pictured myself using ion in a farm . . . just on the wrong character.
  5. Bonfire keeps'em bouncing; Rain of Fire has an immob proc, Hot Feet slows them, and Fire Sword Circle has another knockdown. They still do scatter some but I just generally ignore the runners -- they'll come back.
  6. For a fire farm, I find the hostage, run to it, summon lore, barrier, assault radial, Build up, Aim, Burn, Ion, and Bonfire then whatever other AoE I have up in between those. Periodically pop reds and a sturdy and use macro to convert to reds. Move to next big group, repeat.
  7. Here's mine. It can fire farm faster than many brutes and fights fire with fire! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Bombastic Flea: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Fire Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: Level 1: Flares -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Ring of Fire -- EnfOpr-Acc/EndRdx(A) Level 2: Fire Ball -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/Rchg(11), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(13), SprBlsWrt-Rchg/Dmg%(13) Level 4: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(5), LucoftheG-Rchg+(5) Level 6: Rain of Fire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(15), SprFrzBls-Rchg/ImmobProc(15), SprFrzBls-Acc/Dmg/EndRdx(17), SprFrzBls-Acc/Dmg/Rchg(17), SprFrzBls-Dmg/EndRdx/Acc/Rchg(25) Level 8: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(27) Level 10: Fire Sword Circle -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(29), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(31) Level 12: Aim -- GssSynFr--Build%(A) Level 14: Boxing -- CrsImp-Acc/Dmg(A) Level 16: Build Up -- RechRdx-I(A) Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(19), GldArm-3defTpProc(19), Ags-ResDam/EndRdx(21), Ags-ResDam(21), Ags-ResDam/EndRdx/Rchg(23) Level 20: Cauterizing Aura -- Arm-Dmg(A), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50) Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(23) Level 24: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33) Level 26: Assault -- EndRdx-I(A) Level 28: Consume -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(42), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43), ScrDrv-Dam%(43), FuroftheG-ResDeb%(46) Level 30: Hasten -- RechRdx-I(A) Level 32: Inferno -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(40), ScrDrv-Dam%(42), Obl-%Dam(42) Level 35: Burn -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(36), Obl-%Dam(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), Arm-Dam%(37) Level 38: Hot Feet -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(40), Obl-%Dam(40) Level 41: Bonfire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), SudnAcc-KBtoKD(50) Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam/Rchg(45), Ags-Psi/Status(46) Level 47: Melt Armor -- AchHee-ResDeb%(A) Level 49: Rise of the Phoenix -- FuroftheG-Dam/Rech(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Barrier Core Epiphany Level 50: Assault Radial Embodiment Level 50: Banished Pantheon Radial Superior Ally ------------
  8. Here's something I might do with energy/energy: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Energy-Energy: Level 50 Natural Blaster Primary Power Set: Energy Blast Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Power Bolt -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7) Level 1: Power Thrust -- SudnAcc-KBtoKD(A), KntCmb-Acc/Dmg(9), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(42) Level 2: Power Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/Rchg(13), SprBlsWrt-Acc/Dmg/EndRdx(15), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(15), SprBlsWrt-Rchg/Dmg%(17) Level 4: Build Up -- RechRdx-I(A), RechRdx-I(50) Level 6: Combat Jumping -- ShlWal-ResDam/Re TP(A), Krm-ResKB(21), Ksm-ToHit+(23), Rct-ResDam%(48) Level 8: Sniper Blast -- GldJvl-Acc/Dmg(A), GldJvl-Dam/End/Rech(25), GldJvl-Dam%(27), StnoftheM-Acc/Dmg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dam%(29) Level 10: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(33) Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(42), BlsoftheZ-Travel(42) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(34) Level 20: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(37) Level 22: Boxing -- CrsImp-Acc/Dmg(A) Level 24: Assault -- EndRdx-I(A) Level 26: Tactics -- HO:Cyto(A) Level 28: Power Boost -- RechRdx-I(A), RechRdx-I(48) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(43), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(46) Level 32: Nova -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(43), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(48) Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(46), GldStr-%Dam(46) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Rchg+(50), LucoftheG-Def(50) Level 44: Boost Range -- EndRdx-I(A) Level 47: Vengeance -- LucoftheG-Rchg+(A) Level 49: Burnout -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7), NmnCnv-Regen/Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Barrier Core Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment ------------
  9. If you play with time Than you have to mind There's no healing alphas . . . whoops! Pain is all he'll find
  10. So you got banned from one of several servers but still get to play on the others, including the one you like best . . . *shrug*
  11. I've always played with the "bad word" filter on, from the time I discovered it on live until now. I get enough of that in real life and prefer not to see it while I'm trying to unwind. So I'm sure Cox/g is not for Flea.
  12. Fair enough. But I honestly lost track of what your point was. I saw your video and some of the Reddit and Discord comments about it. I'm glad you found a home you are happy with.
  13. I've lost track of what point you are trying to make, Sylar. Is it that CoX/g isn't that bad? Is it that HC is bad? Or something else?
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