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Posted (edited)

Hello all,

 

Rightfully so, I haven't seen many of these builds in the forums. I decided to have a go at IO sets for it. I am good with the resistance, but struggled to find a way to cap out the positional defense at ~47%. I also seemed to hit a wall on global recharge; knowing that I can get some from incarnates. Even with that, hasten doesn't quite get to perma per Mids. I do not use Power Crash, but I picked it up for the IO sets.

 

Tried this build on Brainstorm and seemed to hold its own. I am currently level 41 on Live.

 

Let me know if there are any suggestions!

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Ms. Hax: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Energy Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dam%(5)
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(9), LucoftheG-Def(9), LucoftheG-EndRdx/Rchg(11)
Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(15)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg(19), LucoftheG-Def/EndRdx/Rchg(19), LucoftheG-EndRdx/Rchg(21)
Level 6: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam(21), Prv-Heal(23), Prv-Heal/EndRdx(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25)
Level 8: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(27), AdjTrg-ToHit/EndRdx/Rchg(27), AdjTrg-EndRdx/Rchg(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-Rchg(31)
Level 10: Active Defense -- EndRdx-I(A)
Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(31), MckBrt-Taunt/Rng(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- MckBrt-Taunt(A), MckBrt-Acc/Rchg(33), MckBrt-Taunt/Rng(33)
Level 18: Total Focus -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Dam%(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Phalanx Fighting -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(39)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- GldArm-3defTpProc(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam(40), Ags-Psi/Status(40)
Level 28: Weave -- LucoftheG-Def/Rchg+(A)
Level 30: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42)
Level 32: Energy Transfer -- Hct-Acc/Dmg/Rchg(A), Hct-Dmg/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Acc/Rchg(43), Hct-Dam%(43)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(45), Obl-%Dam(45), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 38: One with the Shield -- StdPrt-ResDam/Def+(A)
Level 41: Power Crash -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(46), AbsAmz-Acc/Rchg(46), AbsAmz-Acc/Stun/Rchg(46), AbsAmz-ToHitDeb%(48)
Level 44: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-Acc/Dmg/Rchg(50), Obl-%Dam(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Superior Conditioning -- PrfShf-End%(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17)
Level 2: Stamina -- EndMod-I(A)
Level 1: Energy Focus 
------------
------------
Set Bonus Totals:

  • 17.5% DamageBuff(Smashing)
  • 17.5% DamageBuff(Lethal)
  • 17.5% DamageBuff(Fire)
  • 17.5% DamageBuff(Cold)
  • 17.5% DamageBuff(Energy)
  • 17.5% DamageBuff(Negative)
  • 17.5% DamageBuff(Toxic)
  • 17.5% DamageBuff(Psionic)
  • 14.44% Defense(Smashing)
  • 14.44% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 7.88% Defense(Energy)
  • 7.88% Defense(Negative)
  • 6% Defense(Psionic)
  • 15.38% Defense(Melee)
  • 9.75% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 75% Enhancement(Accuracy)
  • 91.25% Enhancement(RechargeTime)
  • 7.5% SpeedFlying
  • 281.1 HP (18.75%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 106.3%
  • MezResist(Held) 106.3%
  • MezResist(Immobilized) 106.3%
  • MezResist(Sleep) 106.3%
  • MezResist(Stunned) 106.3%
  • MezResist(Terrorized) 106.3%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 42% (2.62 HP/sec) Regeneration
  • 48.5% Resistance(Smashing)
  • 48.5% Resistance(Lethal)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 14.75% Resistance(Energy)
  • 14.75% Resistance(Negative)
  • 9.5% Resistance(Toxic)
  • 14.5% Resistance(Psionic)
  • 7.5% SpeedRunning
  • 1 Null
Edited by TooTall
  • 2 weeks later
Posted

Brought this up on Discord and was given this build by @Arklide. Figured I would share for anyone browsing the forums.

 

I am now playing with Alpha incarnates to slot and thinking about Agility over Musculature.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Ms. Hax: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dam%(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Deflection -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(7), ShlWal-Def(9), TtnCtn-ResDam(9), TtnCtn-ResDam/EndRdx(11), TtnCtn-ResDam/EndRdx/Rchg(11)
Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(25)
Level 6: True Grit -- StdPrt-ResDam/Def+(A), Prv-Heal(25), Prv-Heal/EndRdx(27), Prv-Absorb%(27)
Level 8: Whirling Hands -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Taunt -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Taunt/Rchg(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Total Focus -- Hct-Dmg(A), Hct-Dam%(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34), PrfZng-Dam%(34)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 22: Phalanx Fighting -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36), Rct-Def/EndRdx/Rchg(37), Rct-ResDam%(37)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(37), Ags-EndRdx/Rchg(39), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(42), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(45), ScrDrv-Dmg/Rchg(45), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(46), FrcFdb-Rechg%(46)
Level 38: One with the Shield -- GldArm-3defTpProc(A)
Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def(48)
Level 44: Build Up -- GssSynFr--Build%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), RgnTss-Regen+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(7), PwrTrns-EndMod(19), PrfShf-End%(21)
Level 1: Energy Focus 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------
------------
Set Bonus Totals:

  • 16% DamageBuff(Smashing)
  • 16% DamageBuff(Lethal)
  • 16% DamageBuff(Fire)
  • 16% DamageBuff(Cold)
  • 16% DamageBuff(Energy)
  • 16% DamageBuff(Negative)
  • 16% DamageBuff(Toxic)
  • 16% DamageBuff(Psionic)
  • 13.5% Defense(Smashing)
  • 13.5% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 9.13% Defense(Energy)
  • 9.13% Defense(Negative)
  • 6% Defense(Psionic)
  • 13.5% Defense(Melee)
  • 12.25% Defense(Ranged)
  • 13.81% Defense(AoE)
  • 1.8% Max End
  • 63.75% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 33% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (0% chance, if Scourge)
  • 253 HP (16.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 105%
  • MezResist(Held) 105%
  • MezResist(Immobilized) 105%
  • MezResist(Sleep) 105%
  • MezResist(Stunned) 105%
  • MezResist(Terrorized) 105%
  • MezResist(Teleport) 100% (20% chance)
  • 8% (0.13 End/sec) Recovery
  • 72% (4.5 HP/sec) Regeneration
  • 41.75% Resistance(Smashing)
  • 41.75% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 17.75% Resistance(Energy)
  • 17.75% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 15% SpeedRunning
  • 1 Null

 

 

Posted

i suppose im surprised you were ultimately influenced to dump power crash.  im not the biggest fan of cone attacks in this game but power crash is definitely solid as far as range and radius.  i do wish the damage were a bit higher than whirling hands though... or maybe even just the total focus version was buffed by some percentage.

 

i think a very obvious big question mark there is tactics.  you could very easily slot kismet somewhere in your build for 6% to hit... instead of 8% hit with a constant endurance drain.  i guess if you are getting it for perception/confuse/fear stuff though that is a different choice... or just to have the team buff??  i see you are also spending slots on grant cover that has very little tangible benefit to you individually.

 

something else a lot of people overlook is the travel power IO set zephyr.  provides a little bump to ranged & aoe defense as a 3 slot.  im guessing you 6 slotted red fortune in weave specifically for the 2% ranged defense.. i would imagine zephyr is a better choice for example.

 

last bit -- regenerative tissue unique IO is honestly pretty worthless.  i suppose your worry is that you dont have a heal at all... i would just say that 25% regen probably isnt going to solve or even remotely close the gap on that issue.  the preventative medicine unique IO is 100% better (and missing from your build otherwise)

Posted (edited)
On 6/13/2021 at 9:35 PM, Sancerre said:

i suppose im surprised you were ultimately influenced to dump power crash.  im not the biggest fan of cone attacks in this game but power crash is definitely solid as far as range and radius.  i do wish the damage were a bit higher than whirling hands though... or maybe even just the total focus version was buffed by some percentage.

 

I wasn't a big fan of the animation, but the cone isn't too bad as you stated. I picked it back up in a new tweaked build below, to gain a bit more resistance, recharge, and defense.

 

On 6/13/2021 at 9:35 PM, Sancerre said:

i think a very obvious big question mark there is tactics.  you could very easily slot kismet somewhere in your build for 6% to hit... instead of 8% hit with a constant endurance drain.

 

I didn't know you could gain that from the kismet, but honestly I was accepting what was given to me. After playing around with the build a bit more on test, I ended up deciding to swapping it out.

 

On 6/13/2021 at 9:35 PM, Sancerre said:

something else a lot of people overlook is the travel power IO set zephyr.  provides a little bump to ranged & aoe defense as a 3 slot.  im guessing you 6 slotted red fortune in weave specifically for the 2% ranged defense.

 

I managed to find two slots, was tough to find a third. Thanks for the information and catch.

 

On 6/13/2021 at 9:35 PM, Sancerre said:

last bit -- regenerative tissue unique IO is honestly pretty worthless.  i suppose your worry is that you dont have a heal at all... i would just say that 25% regen probably isnt going to solve or even remotely close the gap on that issue. 

 

I swapped it out for Panacea. Not to worried about the heals, it was just an IO that I had typically put on my toons. Seems as though Panacea's proc does a bit better for me in the endurance side of things. Again, thanks for the information!

 

Here is my latest build, managed to get resistance up to 84%, which I can noticeably feel when playing on the test. Endurance management is better as well. I did remove some of the "chance for *insert* damage" enhancements to get to this point. Swapped out force feedback as well from shield charge. I may revisit that since it's really good AOE damage.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Ms. Hax: Level 50 Natural Brute
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Energy Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dam%(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dmg/Rchg(19)
Level 1: Deflection -- ShlWal-Def(A), ShlWal-ResDam/Re TP(7), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam(9), TtnCtn-ResDam/EndRdx(9), TtnCtn-ResDam/EndRdx/Rchg(11)
Level 2: Bone Smasher -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(15)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(25)
Level 6: True Grit -- StdPrt-ResDam/Def+(A), Prv-Heal(25), Prv-Heal/EndRdx(27), Prv-Absorb%(27)
Level 8: Whirling Hands -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(29), SprUnrFur-Acc/Dmg/Rchg(29), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Rchg/+Regen/+End(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(31)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Taunt -- MckBrt-Taunt/Rng(A), MckBrt-Taunt/Rchg/Rng(33), MckBrt-Taunt/Rchg(33)
Level 14: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(33)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Total Focus -- Hct-Dmg(A), Hct-Dam%(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(36)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 22: Phalanx Fighting -- Rct-Def(A), Rct-Def/EndRdx(37), Rct-EndRdx/Rchg(37), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(39)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(39), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)
Level 28: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Energy Transfer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(43), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(46), ScrDrv-Dmg/Rchg(46), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(48)
Level 38: Power Crash -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Dmg/Rchg(50), Obl-%Dam(50)
Level 41: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 44: Build Up -- GssSynFr--Build%(A)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: One with the Shield -- UnbGrd-Max HP%(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-RunSpd(A), Clr-EndRdx(36)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(17)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-EndMod(19), PrfShf-End%(21)
Level 1: Energy Focus 
Level 14: Double Jump 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 12.38% Defense(Smashing)
  • 12.38% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 7.38% Defense(Energy)
  • 7.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Melee)
  • 11.75% Defense(Ranged)
  • 10.81% Defense(AoE)
  • 1.8% Max End
  • 68.75% Enhancement(RechargeTime)
  • 42% Enhancement(Accuracy)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 298 HP (19.88%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 117.5%
  • MezResist(Held) 117.5%
  • MezResist(Immobilized) 117.5%
  • MezResist(Sleep) 117.5%
  • MezResist(Stunned) 117.5%
  • MezResist(Terrorized) 117.5%
  • 8% (0.13 End/sec) Recovery
  • 46% (2.87 HP/sec) Regeneration
  • 49.25% Resistance(Smashing)
  • 49.25% Resistance(Lethal)
  • 24.5% Resistance(Fire)
  • 24.5% Resistance(Cold)
  • 17.75% Resistance(Energy)
  • 17.75% Resistance(Negative)
  • 11% Resistance(Toxic)
  • 16% Resistance(Psionic)
  • 15% SpeedRunning
  • 1 Null
Edited by TooTall
Grammar
Posted

looks like you forgot about gladiator 3% defense IO (resist set).

 

regarding force feedback recharge IO... i dont know how good it is on shield charge because of the (relatively) longer cooldown.  i would say i have INCREDIBLE gains on it with my titan weapons scrapper because i can spam whirling smash every 2-3 seconds and it will have near 100% uptime in a pack of 4+ enemies.  big thing to keep in mind there is that it only needs to proc on a single enemy to buff you.  while it wouldnt see as much value as i just described in your build, it might still be valuable enough... i dont have the right answer for you there.

Posted (edited)
14 hours ago, Sancerre said:

looks like you forgot about gladiator 3% defense IO (resist set).

 

I sure did! 😑 I swapped out the Unbreakable Guard with the Gladiator. I also Frankenslotted Weave with (2) Red Fortune, (2) Reactive, and (1) LoTG Recharge and Shield Charge with (2) Obliteration and kept (3) of the Scirocco. That gained me a tad bit more resistance.

 

Think that's all I can get out of this build the way I have it set up. Add some incarnates and accolades, I should be good to go.

 

image.png.5f5971399acc7828189ee9363ee21fa4.png

Edited by TooTall
Missed some information

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