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Posted

The Transformer absorbs the energy (read: endurance) of its foes and redirects it into punishing attacks (read: energy assault).

 

This started as a theme for a melee-focused Dominator that sapped endurance and had high damage attacks and has turned into a bit of a passion project as I love the way it plays. The general idea is to use Power Boost+Static Field+Conductive Aura to drain all endurance from a group of foes and then wail on them with Soul Drain + Spring Attack + Whirling Hands + Dark Obliteration + Total Focus + Bone Smasher + etc. + etc.. Energy Assault and Spring attack add some hard control that makes up for the lack of it in Electric Control. Spring Attack is also the perfect place for the Force Feedback proc since it has a longish recharge and is a big AoE.

 

The below build is only a draft and I'm sure i'll tweak it more as I stare it, but the focus was to 1)Permadom, 2) Maximize damage, 3)Maximize hit points, and 4)Be affordable. Critiques definitely welcome!

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Energy Assault

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Tesla Cage

  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (7) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (40) Ghost Widow's Embrace - Accuracy/Endurance
  • (40) Ghost Widow's Embrace - Endurance/Hold

Level 1: Power Bolt

  • (A) Devastation - Accuracy/Damage
  • (15) Devastation - Accuracy/Damage/Recharge
  • (39) Devastation - Damage/Endurance
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge

Level 2: Chain Fences

  • (A) Performance Shifter - EndMod/Accuracy
  • (37) Performance Shifter - EndMod/Accuracy/Recharge
  • (37) Performance Shifter - Accuracy/Recharge

Level 4: Bone Smasher

  • (A) Mako's Bite - Accuracy/Damage
  • (5) Mako's Bite - Damage/Endurance
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Damage/Recharge

Level 6: Super Jump

  • (A) Jumping IO

Level 8: Conductive Aura

  • (A) Efficacy Adaptor - EndMod
  • (9) Efficacy Adaptor - EndMod/Recharge
  • (9) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (11) Efficacy Adaptor - Accuracy/Recharge
  • (11) Efficacy Adaptor - EndMod/Accuracy
  • (13) Efficacy Adaptor - EndMod/Endurance

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 12: Static Field

  • (A) Endurance Modification IO
  • (13) Call of the Sandman - Accuracy/Recharge
  • (21) Call of the Sandman - Accuracy/Sleep/Recharge
  • (25) Call of the Sandman - Endurance/Sleep
  • (46) Endurance Modification IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 16: Spring Attack

  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Accuracy/Damage/Recharge
  • (19) Multi-Strike - Accuracy/Damage
  • (19) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (25) Force Feedback - Chance for +Recharge

Level 18: Paralyzing Blast

  • (A) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (21) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (27) Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (36) Ascendency of the Dominator - Recharge/Chance for +Damage
  • (36) Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge

Level 20: Whirling Hands

  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge

Level 22: Power Boost

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 24: Super Speed

  • (A) Run Speed IO

Level 26: Boxing

  • (A) Empty

Level 28: Total Focus

  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (29) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Endurance
  • (31) Mako's Bite - Damage/Recharge

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Titanium Coating - Resistance/Endurance
  • (34) Unbreakable Guard - +Max HP
  • (42) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance

Level 32: Gremlins

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (33) Expedient Reinforcement - Accuracy/Damage
  • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (33) Expedient Reinforcement - Damage/Endurance

Level 35: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
  • (43) Endurance Reduction IO

Level 38: Power Burst

  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Accuracy/Damage
  • (40) Devastation - Accuracy/Damage/Recharge
  • (43) Devastation - Damage/Endurance

Level 41: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Titanium Coating - Endurance
  • (46) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance

Level 44: Soul Drain

  • (A) Obliteration - Damage
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge

Level 47: Dark Obliteration

  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Damage/Recharge
  • (50) Positron's Blast - Damage/Range

Level 49: Assault

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (3) Performance Shifter - EndMod/Accuracy

Level 50: Nerve Radial Boost

------------

 

 

 

 

  • 3 weeks later
Posted

Now that I've got some more miles on this build and did some testing on the test server (thanks Justin!), I've made some revisions and am even happier with how it plays. A couple notes:

 

~I was previously operating under the assumption that Force Feedback worked the way I remembered it did, with a 2 minute internal cooldown. It does not do this anymore, so you can slot in either of the ranged Energy Blasts and it will proc all day, but with a higher rate in Power Burst.

 

~Spring Attack actually seems to do knockdown if not slotted with any knockback enhancements. As soon as you slot a knockback enhancement of any kind, including Force Feedback, it starts doing knockback. I removed the Force Feedback proc from it and could then remove the knockback-to-knockdown enhancement.

 

~Static Field does not do the energy drain that Pine's says it does. It does very little in game and is really just useful for the pulsing sleep and slow field. Due to this, I moved some slots out of it.

 

~The +damage ATO also does not have a cooldown as I expected it would, so I moved it to Chain Fences which is basically spammed in this build and you can keep 2-3 stacks of it up pretty easily.

 

~I no longer actually toggle on Tough. You are not getting attacked much when everything is controlled or doesn't have endurance to do anything, so the lost resistance is negligible. I only use to store the global IO +Def and +HP bonuses.

 

~I have a Gaussian's chance for build up in Soul Drain, but not many miles on it yet. The game says it will occur about once every 1 minute, which is faster than Soul Drain will recharge, so it should have a very high chance to proc on each use; It seems that way.

 

~The rest is just a bit of optimization, using some different sets to gain a bit more +recharge

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Electric Control

Secondary Power Set: Energy Assault

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(11)

Level 1: Power Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(15), Dcm-Dmg/Rchg(21), Dcm-Acc/EndRdx/Rchg(39), Dcm-Acc/Dmg/Rchg(39)

Level 2: Chain Fences -- PrfShf-EndMod/Acc(A), PrfShf-EndMod/Rchg(25), PrfShf-EndMod/Acc/Rchg(37), PrfShf-Acc/Rchg(37), AscoftheD-Rchg/+Dmg%(40)

Level 4: Bone Smasher -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(5), CrsImp-Acc/Dmg/Rchg(5), CrsImp-Acc/Dmg/EndRdx(7), CrsImp-Dmg/EndRdx/Rchg(46)

Level 6: Super Jump -- Jump-I(A)

Level 8: Conductive Aura -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc(9), PrfShf-EndMod/Acc/Rchg(9), PrfShf-Acc/Rchg(11), RgnTss-Regen+(40)

Level 10: Combat Jumping -- LucoftheG-Rchg+(A)

Level 12: Static Field -- CaloftheS-Acc/EndRdx(A), CaloftheS-Acc/Rchg(13), CaloftheS-Acc/Sleep/Rchg(13)

Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(42)

Level 16: Spring Attack -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Rchg(19), Obl-%Dam(25)

Level 18: Paralyzing Blast -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), AscoftheD-EndRdx/Rchg(27), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36)

Level 20: Whirling Hands -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34)

Level 22: Power Boost -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)

Level 24: Super Speed -- Run-I(A)

Level 26: Boxing -- Empty(A)

Level 28: Total Focus -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx/Rchg(29), CrsImp-Acc/Dmg/EndRdx(29), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(43)

Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31), UnbGrd-Max HP%(34)

Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), EndMod-I(36)

Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37), EndRdx-I(43)

Level 38: Power Burst -- Dvs-Acc/Dmg/EndRdx/Rchg(A), Dvs-Acc/Dmg(39), Dvs-Acc/Dmg/Rchg(40), Dvs-Dmg/EndRdx(43), FrcFdb-Rechg%(48)

Level 41: Dark Embrace -- TtnCtn-ResDam(A), TtnCtn-EndRdx(42), TtnCtn-ResDam/EndRdx(42)

Level 44: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), GssSynFr--Build%(46)

Level 47: Dark Obliteration -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50)

Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)

------------

 

 

 

 

 

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