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Posted

My current slotting has me at 48% Def (Smash/Lethal/Energy/NEnergy) and 42% Def (Fire/Cold) as well as lots of cones and AoEs. Thoughts?

 

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Lil Mary Pingu: Level 50 Mutation Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Scream

  • (A) Empty

Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance/Recharge

Level 2: Howl

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4: Wet Ice

  • (A) Endurance Reduction IO

Level 6: Shout

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (7) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Hoarfrost

  • (A) Panacea - Endurance/Recharge
  • (13) Panacea - Heal/Recharge
  • (15) Panacea - Heal/Endurance/Recharge
  • (17) Panacea - Heal
  • (23) Panacea - +Hit Points/Endurance

Level 12: Shockwave

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Sirens Song

  • (A) Fortunata Hypnosis - Sleep
  • (19) Fortunata Hypnosis - Sleep/Recharge
  • (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (21) Fortunata Hypnosis - Accuracy/Recharge
  • (21) Fortunata Hypnosis - Chance for Placate

Level 20: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (46) Red Fortune - Endurance

Level 22: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 26: Screech

  • (A) Apocalypse - Chance of Damage(Negative)
  • (27) Apocalypse - Damage/Recharge
  • (27) Apocalypse - Accuracy/Damage/Recharge
  • (29) Apocalypse - Accuracy/Recharge
  • (29) Apocalypse - Damage/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Moisture Absorption

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense

Level 32: Dreadful Wail

  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage

Level 35: Electrifying Fences

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (36) Enfeebled Operation - Accuracy/Endurance
  • (36) Enfeebled Operation - Immobilize/Range
  • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize

Level 38: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Static Discharge

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 44: Summon Adept

  • (A) Call to Arms - Accuracy/Recharge
  • (45) Call to Arms - Accuracy/Damage
  • (45) Call to Arms - Accuracy/Damage/Recharge
  • (46) Call to Arms - Endurance/Damage/Recharge

Level 47: Amplify

  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - Recharge

Level 49: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance

Level 1: Opportunity 


Level 1: Brawl

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Posted

Not really sure what you're shooting for here to be honest. You stack up a lot of recharge, but don't get perma hasten even though you're in the speed pool anyway. I think you're chasing defense, but then you don't slot weave for defense (yes, it's not a huge return, but every bit counts at the margin). Personally I'm not fond of pets, so I don't really get why you'd grab the PPP pet, but that a personal preference thing I guess. I also understand that the ice T9 is quite good (while I have a lvl 50 ice armor build, I found it lacking and didn't really chase optimizing it, though others have). 

  • Like 1
Posted

My thought was to focus on defense primarily with recharge as the secondary along with crowd control. I didn't bother slotting up Weave because my S/L and E/N damage types hit the defense soft cap and Fire /Ice was already so close, so it seemed more useful to throw additional slots in damage and recharge. While Hasten isn't permanent, it's close enough that the downtime seems insignificant. 

Posted

Ah, just noticed you had hasten. Nevermind. Just stick in 50+3 common IOs and you're good. 

 

As for more defense, it is always better. There's debuffs and incarnate to justify grabbing as much defense as possible. 

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