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Sonic/Ice Build - Thoughts?


iltat

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My current slotting has me at 48% Def (Smash/Lethal/Energy/NEnergy) and 42% Def (Fire/Cold) as well as lots of cones and AoEs. Thoughts?

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

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Lil Mary Pingu: Level 50 Mutation Sentinel
Primary Power Set: Sonic Attack
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Scream

  • (A) Empty

Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Red Fortune - Endurance/Recharge
  • (17) Red Fortune - Defense/Endurance
  • (23) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (31) Red Fortune - Defense/Endurance/Recharge

Level 2: Howl

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (3) Superior Opportunity Strikes - Damage/RechargeTime
  • (3) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (5) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4: Wet Ice

  • (A) Endurance Reduction IO

Level 6: Shout

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (7) Superior Winter's Bite - Damage/RechargeTime
  • (7) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (9) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (9) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (11) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Hoarfrost

  • (A) Panacea - Endurance/Recharge
  • (13) Panacea - Heal/Recharge
  • (15) Panacea - Heal/Endurance/Recharge
  • (17) Panacea - Heal
  • (23) Panacea - +Hit Points/Endurance

Level 12: Shockwave

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Sirens Song

  • (A) Fortunata Hypnosis - Sleep
  • (19) Fortunata Hypnosis - Sleep/Recharge
  • (19) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (21) Fortunata Hypnosis - Accuracy/Recharge
  • (21) Fortunata Hypnosis - Chance for Placate

Level 20: Glacial Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (46) Red Fortune - Endurance

Level 22: Boxing

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (46) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Blistering Cold - Recharge/Chance for Hold

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Steadfast Protection - Resistance/+Def 3%

Level 26: Screech

  • (A) Apocalypse - Chance of Damage(Negative)
  • (27) Apocalypse - Damage/Recharge
  • (27) Apocalypse - Accuracy/Damage/Recharge
  • (29) Apocalypse - Accuracy/Recharge
  • (29) Apocalypse - Damage/Endurance

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Moisture Absorption

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense

Level 32: Dreadful Wail

  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage

Level 35: Electrifying Fences

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (36) Enfeebled Operation - Accuracy/Endurance
  • (36) Enfeebled Operation - Immobilize/Range
  • (37) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (37) Enfeebled Operation - Accuracy/Immobilize

Level 38: Thunder Strike

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 41: Static Discharge

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (42) Superior Frozen Blast - Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (42) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 44: Summon Adept

  • (A) Call to Arms - Accuracy/Recharge
  • (45) Call to Arms - Accuracy/Damage
  • (45) Call to Arms - Accuracy/Damage/Recharge
  • (46) Call to Arms - Endurance/Damage/Recharge

Level 47: Amplify

  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - Recharge

Level 49: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance

Level 1: Opportunity 


Level 1: Brawl

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Not really sure what you're shooting for here to be honest. You stack up a lot of recharge, but don't get perma hasten even though you're in the speed pool anyway. I think you're chasing defense, but then you don't slot weave for defense (yes, it's not a huge return, but every bit counts at the margin). Personally I'm not fond of pets, so I don't really get why you'd grab the PPP pet, but that a personal preference thing I guess. I also understand that the ice T9 is quite good (while I have a lvl 50 ice armor build, I found it lacking and didn't really chase optimizing it, though others have). 

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My thought was to focus on defense primarily with recharge as the secondary along with crowd control. I didn't bother slotting up Weave because my S/L and E/N damage types hit the defense soft cap and Fire /Ice was already so close, so it seemed more useful to throw additional slots in damage and recharge. While Hasten isn't permanent, it's close enough that the downtime seems insignificant. 

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