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Looking for comments on a pair of builds.


relentlessimp

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So my best friend and I have decided to level a pair of Blasters together; Fire/Fire(/Mace) and Ice/Ice(/Mace). My Fire/Fire is intended to be the typical blapper, rush in, unload aoes and pbaoes, and slow down everything, while hers is going to be a more ranged character throwing her attacks while Hovering out of melee range. I've put together a fairly similar set of builds for the two of us, and I'd like comments on improving them to fulfill their roles without deviating too far from the themes we have in mind (Fire/Fire: Mutant who learned Sorcery and summoned an unbound Ice Elemental [Ice/Ice] and made friends over a mutual love of beating people and monsters up).

 

Fire/Fire:

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Ice/Ice:

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Ice Manipulation has a better slow aura than hotfeet and it gets it early. Unlike hotfeet the slow aura in ice doesn't de-toggle when mezzed so you don't need to waste time turning it back on after you use a breakfree. In addition it also gets a knockdown patch. I'd recommend that you both play in melee range and drop rains and PbAoEs and let the slows/knockdown patches provide mitigation. The current builds already have scorpion shield and close to S/L softcap so you are already halfway there.

 

Before we start I'm going to copy something I've been saying for a very long time on the forums:

 

"Blasters are not scrappers or tanks or brutes. The lack of mez protection and reliable layered defenses means you NEED to be mobile, weave in and out of combat. Mobs don't care if you are 70 ft away or 10 ft away, if they can't attack you with melee attacks they will either chase you or shoot you. When you fight in melee range it's good practice to move a little after each attack, just enough to keep mobs chasing you or shooting you. Learning to move allows you to limit your exposure to melee attacks, And the things you CHOOSE to engage in melee will not live long. However the things outside of your melee range/zone of direct mob interaction will shoot you with impunity, often with mezzes and other debuffs. 

 

Even for a melee blaster your defense priority should be range defense first. It makes more sense to stack S/L defense next to take advantage of scorpion shield. S/L defense will cover most of the attacks coming at you from melee range, range defense will cover the rest. Being mobile means you don't need to softcap S/L defense, you can have it be a few percentage points lower than the softcap."

 

On the Fire/fire build:

 

You don't need combustion and fire sword circle, It's AoE overkill especially if you are also playing with your friend with her AoEs, and those will lock you in animation for a long time if you go through the entire rotation. Fire sword circle does more damage but has a small radius, Combustion does less damage but has a larger radius. Some people prefer FSC, I prefer combustion even though it has a longer cast time and does less damage.

 

Rune of protection has a fixed recharge now and doesn't benefit from recharge enhancements. Nowadays it's a placeholder for resist uniques like the +3%def or the +7.5% HP uniques. There are other ways to get S/L defense. Same with ring of fire, there are other ways to get S/L defense.

 

Rune of protection is not dependable mez protection. At the very least you should get some immobilization protection. If you can't move as a melee blaster you will die. I'd recommend changing your power picks and pick up combat jumping as it provides immunity to immobilization.

 

Blaster nukes account for a lot of the damage that they do, hasten is recommended so you can use your T9s as often as possible. If you do go the speed pool route, super speed + a stealth IO in sprint will also give you full invisibility against most mobs except for rikti drones, nemesis snipers and a few other mobs that have +perception. This means you don't need stealth.

 

I hate to mule a power I never intend to use with a useful set, see boxing. 

 

Cauterizing aura is your sustain, Slot it for end mod first, and you will not have as much a need to slot miracles/numinas to boost your end recovery.

 

You have slotting in there like the 6th slot of winter's bite and 6 slotting fireball that doesn't really do much for your build. 12.5% F/C defense is not trivial but they don't provide a significant benefit overall. S/L and Ranged defense can cover most everything including pure fire/ice/energy/neg energy attacks which are often ranged, if you are mindful of your positioning.

 

On the Ice/Ice build

 

A lot of the same comments as the fire/fire as you followed a similar shell

 

bitter freeze ray is often skipped but it has proc potential

 

I'd also take freezing touch to stack holds and it animates much faster than bitter freeze ray

 

Freeze ray is woefully underslotted, it's now one of the best attacks in the set as it does damage now.

 

 

 

Reference this thread for my build approach. 

 

Help me fix this mess (Beam/Temp) - Blaster - Homecoming (homecomingservers.com)

 

This is my take on the fire/fire

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(19)
Level 2: Fire Ball -- Artl-Acc/Dam(A), Artl-Dam/End(3), Artl-Dam/Rech(9), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(17), Artl-End/Rech/Rng(17)
Level 4: Combustion -- Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-%Dam(11), FuroftheG-ResDeb%(21), FuroftheG-Acc/Dmg(21)
Level 6: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(25), BlsoftheZ-Travel/EndRdx(37)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(9)
Level 10: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29)
Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13), GssSynFr--Build%(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 16: Boxing -- Empty(A)
Level 18: Blaze -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33)
Level 20: Cauterizing Aura -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(33), PreOptmz-EndMod/Rech(34), PreOptmz-EndMod/Acc/Rech(34), PreOptmz-EndMod/End/Rech(36), PreOptmz-EndMod/Acc/End(36)
Level 22: Rain of Fire -- Ann-ResDeb%(A), Artl-Dam/End(23), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(37)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dmg/ActRdx/Rchg(39)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def(40), ShlWal-ResDam/Re TP(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(48), Rct-ResDam%(50)
Level 32: Inferno -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Rchg/Dmg%(34), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(43)
Level 38: Burn -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(45), Erd-%Dam(45), Arm-Acc/Dmg/Rchg(46), Arm-Dam%(46)
Level 41: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(49)
Level 44: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(48)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Consume -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(49), Erd-Acc/Dmg/EndRdx/Rchg(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 49: Quick Form 
------------

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And this is my take on the ice/ice

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Ice Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Rchg/SlowProc(9)
Level 1: Chilblain -- Acc-I(A)
Level 2: Ice Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(27)
Level 4: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(5), WntGif-ResSlow(5)
Level 6: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(7), GssSynFr--Build%(7)
Level 8: Freeze Ray -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/Rchg(37), SprBlsWrt-Acc/Dmg/EndRdx(40), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(42)
Level 10: Frigid Protection -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(11), PreOptmz-EndMod/Rech(11), PreOptmz-EndMod/Acc/End(13), PreOptmz-EndMod/Acc/Rech(15), PreOptmz-EndMod/End/Rech(15)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 14: Ice Storm -- Ann-ResDeb%(A), Artl-Dam/End(17), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(37)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 18: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(45)
Level 20: Ice Patch -- Empty(A)
Level 22: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(25)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(27)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-ResDam/Re TP(33)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(31), Rct-ResDam%(31)
Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)
Level 38: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(40), FuroftheG-ResDeb%(40)
Level 41: Freezing Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(46), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)
Level 44: Bitter Freeze Ray -- Apc-Dam%(A), Thn-Acc/Dmg(47), Dcm-Build%(48), UnbCns-Dam%(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx(49)
Level 47: Build Up -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(47)
Level 49: Tactics -- HO:Cyto(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|F04E7FF4060C3D7B07936EC753021BD9D404E6AE28C409BAA571F38BFE124537AFF|
|2F509DFDB79663891DE734452233428F2F4DFBE79D92DD8392143AB2F39FD5D7839|
|2E788FE17D494D185|
|-------------------------------------------------------------------|

 

Power selection matters if you plan to exemp down. For each build note how I selected the powers to be exemp friendly. Both have their defenses matured by level 30 and both have a decent attack chain by that point as well.

 

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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