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Kinetic Melee's Quick Strike has 0.70 KB. Every other KD power is 0.67 KB


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Quick Strike, a staple melee attack of Kinetic Melee and described as a knockdown power, turns into knockback against blue enemies and under - and sometimes KBs higher levels, too.

 

This becomes even more of an issue once levelshifted through the Alpha slot, as you end up sending lvl 50s flying left and right.

 

Given that this is out of line with the behavior of every other knockdown power, as well as tier1 melee attacks for every other melee characters, would there be any drawback to changing its KB strength from 0.70 to 0.67?

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