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Posted

I've looked through the forums and found a lot of interesting builds pre-patch to TA. Does anyone have any ideas for an updated build to take best use to the changes?

Posted
21 hours ago, Elia87 said:

The defender version might be better than the blaster one

Although there a few powers that overlap, these were always completely separate sets. Blasters now get a version of Oil Slick Arrow (which they didn't have before). The Blaster version has half the radius, but also half the recharge. The damage is quite good and worth slotting as an attack.

 

Electrified Net Arrow:  Standard T1 immobilize. Also brings down fliers. Slot for damage or procs or just leave the base slot.

Glue Arrow:  Skippable, but also accepts several procs and is autohit.

Ice Arrow:  Skippable unless you have another hold to stack with. Accepts several procs.

Upshot:  Provides +recharge in addition to +tohit and +dmg. Slot like any buildup power.

Flash Arrow:  Very useful, since it's autohit and doesn't aggro. Doesn't require more than a -tohit IO in the base slot.

Eagle Eye: Slot 1-2 heal IOs. If you want to slot any of the healing set uniques, you can put them here but I think they're better placed in Health.

Gymnastics:  Slot a LOTG +rech in the base slot or any of the other defense set uniques.

ESD Arrow:  Skippable IMO. Both the stun and hold (robots only) are pretty short duration and the damage to robots can't be enhanced. Might be interesting to slot for endurance drain.

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