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Posted (edited)

First custom build, looking for more of a PVE, Missions, endgame stuff.  Any advice would be well received. 

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Energy Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Energy Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(3), Ags-ResDam(17), Empty(23)
Level 2: Lightning Field -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(5), SprAvl-Acc/Dmg/Rchg(7), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Rchg/KDProc(11)
Level 4: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(9), Ags-ResDam(45), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(39), Ags-Psi/Status(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Static Shield -- StdPrt-ResDam/Def+(A)
Level 12: Whirling Hands -- Arm-Dmg(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), FuroftheG-ResDeb%(37)
Level 14: Super Speed -- Clr-Stlth(A)
Level 16: Grounded -- UnbGrd-Max HP%(A)
Level 18: Total Focus -- Hct-Dmg(A), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(21), Hct-Dam%(21), Hct-Dmg/EndRdx(23)
Level 20: Lightning Reflexes -- Empty(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam/Rchg(A), Ags-ResDam(25), Ags-ResDam/EndRdx(25)
Level 26: Power Crash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(29), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(31)
Level 28: Energize -- Prv-Heal/EndRdx(A), Prv-Heal(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(39), Rct-ResDam%(31), Rct-Def(40), Rct-Def/EndRdx(40)
Level 32: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
Level 35: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 38: Power Surge -- GldArm-3defTpProc(A)
Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Rchg/ImmobProc(50)
Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg/EndRdx(50), PstBls-Dam%(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(47), RedFrt-Def/EndRdx(47), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48)
Level 49: Tactics -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(33)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33)
Level 1: Energy Focus 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 21% Defense(Smashing)
  • 21% Defense(Lethal)
  • 34.44% Defense(Fire)
  • 34.44% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 21% Defense(Melee)
  • 6% Defense(Ranged)
  • 26.31% Defense(AoE)
  • 60% Enhancement(RechargeTime)
  • 3.75% Enhancement(Max EnduranceDiscount)
  • 39% Enhancement(Accuracy)
  • 30% SpeedFlying
  • GrantPower Preventive Medicine (0% chance, if Scourge)
  • 213.6 HP (14.25%) HitPoints
  • 30% JumpHeight
  • 30% SpeedJumping
  • MezResist(Confused) 140%
  • MezResist(Held) 140%
  • MezResist(Immobilized) 140%
  • MezResist(Sleep) 140%
  • MezResist(Stunned) 140%
  • MezResist(Terrorized) 140%
  • MezResist(Teleport) 100% (20% chance)
  • 22.5% (0.38 End/sec) Recovery
  • 16% (1 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 31.25% Resistance(Smashing)
  • 31.25% Resistance(Lethal)
  • 47.75% Resistance(Fire)
  • 47.75% Resistance(Cold)
  • 14% Resistance(Energy)
  • 14% Resistance(Negative)
  • 23% Resistance(Toxic)
  • 28% Resistance(Psionic)
  • 30% SpeedRunning
  • 1 Null

 

 

 

Edited by Trishot
Posted (edited)

End goal?  Looks like a fire farm brute with that fire defense, which works  all right.  But EM is more single target with 2 AoE and one is a semi-gimmick combo set up.  You are over slotted in Aegis which is pumping that fire defense up (if a farm build, the toxic/psi resist isn't helping you at all and you can move those slots around)  and should use 3 slot Gladiator Armor to get KB protection for a PVE build in 3 armor sets, but if you want PVE build you should focus on S/L defense and at the same time you have a mission/farm capable character; can do energy farm with electric armor: find an energy farm, make sure to find one that is energy melee and energy blast avoid anything that is electric melee/blast they are pure energy damage (the secrete is....the split damage type, smashing defense checks vs the smashing and you avoid the entire attack.  Can also do smash/lethal farms by themselves, but you will laugh off energy attacks.  The resists are impressive for smash/lethal along with fire but honestly you can run at 75% with Energizes regen until you hit a CoT mage boss that makes you cry.  

 

Here is my savage/electric build, use the armor secondary for a reference to build.  Has 10 KB built in when jumping, while Grounded stacks with it.

Spoiler

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lugnut Defense: Level 50 Technology Brute
Primary Power Set: Savage Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Maiming Slash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 6: Conductive Shield -- GldArm-End/Res(A), GldArm-Res/Rech/End(19), GldArm-3defTpProc(19)
Level 8: Vicious Slash -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(21), Hct-Acc/Rchg(21), Hct-Dmg/EndRdx(23), Hct-Dam%(23)
Level 10: Static Shield -- UnbGrd-ResDam/EndRdx(A)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/EndRdx/Rchg(27)
Level 16: Grounded -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(29)
Level 18: Rending Flurry -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(31), Arm-Dmg/EndRdx(31), Arm-Dam%(31), FuroftheG-ResDeb%(33)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(34)
Level 24: Blood Thirst -- RechRdx-I(A), RechRdx-I(34), GssSynFr--Build%(34)
Level 26: Tough -- GldArm-End/Res(A), GldArm-RechEnd(36), GldArm-ResDam(36)
Level 28: Energize -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37), DctWnd-Heal(37), DctWnd-Rchg(37)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(39), RedFrt-Def/EndRdx/Rchg(39)
Level 32: Savage Leap -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Power Sink -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(42), PrfZng-Taunt/Rchg/Rng(42), PrfZng-Acc/Rchg(42), PrfZng-Taunt/Rng(43), PrfZng-Dam%(43)
Level 38: Hemorrhage -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(43), SprUnrFur-Dmg/EndRdx/Rchg(45), SprUnrFur-Acc/Dmg/EndRdx/Rchg(45), SprUnrFur-Rchg/+Regen/+End(45)
Level 41: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 44: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50), Ann-ResDeb%(50)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Fury 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Qck-EndRdx/RunSpd(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Core Embodiment 
Level 50: Ageless Core Epiphany 
------------

 

Edited by Outrider_01

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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