SilkeeSidhe Posted June 30, 2021 Posted June 30, 2021 I know that this has probably been asked but I've looked back and didn't see much with this combination. I'd like to roll a dark/time but have never played either. I'd like her for team play, I never solo much but don't want to be too squishy. Open to travel power selection (anything other than SS). Money is no issue. Could someone point me in the right direction? Thank you so much! Silkee
SilkeeSidhe Posted July 1, 2021 Author Posted July 1, 2021 How about this: What should I change? This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Patience: Level 50 Magic CorruptorPrimary Power Set: Dark BlastSecondary Power Set: Time ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Dark Mastery Villain Profile:Level 1: Gloom (A) Superior Scourging Blast - Accuracy/Damage (3) Superior Scourging Blast - Damage/RechargeTime (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime Level 1: Time Crawl (A) Tempered Readiness - Accuracy/SlowLevel 2: Moonbeam (A) Sting of the Manticore - Accuracy/Damage (5) Sting of the Manticore - Damage/Endurance (5) Sting of the Manticore - Damage/Interrupt/Recharge (7) Sting of the Manticore - Damage/Endurance/Recharge (7) Sting of the Manticore - Chance of Damage(Toxic) Level 4: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (19) Dark Watcher's Despair - Recharge/Endurance (21) Dark Watcher's Despair - To Hit Debuff/Endurance Level 6: Temporal Mending (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 8: Tenebrous Tentacles (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (9) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (11) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 10: Hasten (A) Recharge Reduction (31) Recharge Reduction Level 12: Super Jump (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 14: Night Fall (A) Artillery - Accuracy/Damage (15) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (17) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (19) Artillery - Endurance/Recharge/Range Level 16: Kick (A) EmptyLevel 18: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Kismet - Accuracy +6% Level 20: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (46) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (34) Unbreakable Guard - Resistance (34) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - +Max HP Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Combat Jumping (A) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) HamiO:Membrane Exposure (29) HamiO:Membrane Exposure (31) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Vengeance (A) Reactive Defenses - Scaling Resist DamageLevel 32: Blackstar (A) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Endurance (33) Armageddon - Accuracy/Recharge (33) Armageddon - Accuracy/Damage/Recharge (34) Armageddon - Damage/Recharge Level 35: Slowed Response (A) Achilles' Heel - Chance for Res DebuffLevel 38: Chrono Shift (A) Numina's Convalesence - Heal/Endurance (39) Numina's Convalesence - Endurance/Recharge (39) Numina's Convalesence - Heal/Recharge (39) Numina's Convalesence - Heal/Endurance/Recharge (40) Numina's Convalesence - Heal (40) Numina's Convalesence - +Regeneration/+Recovery Level 41: Dark Consumption (A) Obliteration - Damage (42) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (43) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 44: Dark Embrace (A) Unbreakable Guard - Resistance (45) Unbreakable Guard - Resistance/Endurance (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Endurance/RechargeTime (46) Steadfast Protection - Resistance/+Def 3% Level 47: Soul Drain (A) Fury of the Gladiator - Chance for Res Debuff (48) Superior Avalanche - Recharge/Chance for Knockdown (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (48) Superior Avalanche - Accuracy/Damage/Recharge (50) Superior Avalanche - Accuracy/Damage/Endurance (50) Superior Avalanche - Damage/Endurance Level 49: Life Drain (A) Theft of Essence - Chance for +EnduranceLevel 1: Brawl (A) EmptyLevel 1: Scourge Level 1: Sprint
Sancerre Posted July 2, 2021 Posted July 2, 2021 you definitely want to slot in knockback protection somewhere... travel powers have an IO set for +4 magnitude and steadfast resistance set has something similar as well... however you fit it in... you WILL want at least magnitude 8 protection. as /time you will be in the middle of the pack with times juncture running... you dont want that to be a bounce house. i would advise NOT taking acrobatics however (not worth the power selection). you are not really building around farsight. it gives massive +to hit and +defense all on its own. between farsight and perma soul drain, you will already have an insane +to hit buff active. if you want somewhere to have the gaussian proc, you can dump it in soul drain concerning the +defense... look to either use power boost (from Soul Mastery Patron) or Clarion Radial Epiphany incarnate WITH farsight. you can entirely skip over the fighting tree with that. there are pros and cons of using either, but it would be a mistake to avoid pumping farsight. assault is fairly worthwhile on corruptor... especially cause you are not particularly slamming proc bombs everywhere malice of the corruptor ATO set has some good bonuses, notably 10% range. should help a lot to slot that in somewhere especially for your cone heavy blasting set. regenerative tissue IO (+regeneration) seems really unnecessary in a build that has a low cooldown big heal. seems like a waste of a slot...
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