Jump to content

Recommended Posts

Posted

I know that this has probably been asked but I've looked back and didn't see much with this combination. I'd like to roll a dark/time but have never played either. I'd like her for team play, I never solo much but don't want to be too squishy. Open to travel power selection (anything other than SS). Money is no issue. Could someone point me in the right direction?

 

Thank you so much!

Silkee

Posted

How about this:

 

What should I change?

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Patience: Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Gloom

  • (A) Superior Scourging Blast - Accuracy/Damage
  • (3) Superior Scourging Blast - Damage/RechargeTime
  • (3) Superior Scourging Blast - Accuracy/Damage/RechargeTime

Level 1: Time Crawl

  • (A) Tempered Readiness - Accuracy/Slow

Level 2: Moonbeam

  • (A) Sting of the Manticore - Accuracy/Damage
  • (5) Sting of the Manticore - Damage/Endurance
  • (5) Sting of the Manticore - Damage/Interrupt/Recharge
  • (7) Sting of the Manticore - Damage/Endurance/Recharge
  • (7) Sting of the Manticore - Chance of Damage(Toxic)

Level 4: Time's Juncture

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (19) Dark Watcher's Despair - Recharge/Endurance
  • (21) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 6: Temporal Mending

  • (A) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 8: Tenebrous Tentacles

  • (A) Artillery - Accuracy/Damage
  • (9) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (11) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (13) Artillery - Endurance/Recharge/Range

Level 10: Hasten

  • (A) Recharge Reduction
  • (31) Recharge Reduction

Level 12: Super Jump

  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 14: Night Fall

  • (A) Artillery - Accuracy/Damage
  • (15) Artillery - Damage/Endurance
  • (15) Artillery - Damage/Recharge
  • (17) Artillery - Accuracy/Damage/Recharge
  • (17) Artillery - Accuracy/Recharge/Range
  • (19) Artillery - Endurance/Recharge/Range

Level 16: Kick

  • (A) Empty

Level 18: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Kismet - Accuracy +6%

Level 20: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - +Max HP

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Farsight

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) HamiO:Membrane Exposure
  • (29) HamiO:Membrane Exposure
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Vengeance

  • (A) Reactive Defenses - Scaling Resist Damage

Level 32: Blackstar

  • (A) Armageddon - Chance for Fire Damage
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (34) Armageddon - Damage/Recharge

Level 35: Slowed Response

  • (A) Achilles' Heel - Chance for Res Debuff

Level 38: Chrono Shift

  • (A) Numina's Convalesence - Heal/Endurance
  • (39) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (40) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 41: Dark Consumption

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Chance for Smashing Damage

Level 44: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Endurance/RechargeTime
  • (46) Steadfast Protection - Resistance/+Def 3%

Level 47: Soul Drain

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (48) Superior Avalanche - Recharge/Chance for Knockdown
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Endurance
  • (50) Superior Avalanche - Damage/Endurance

Level 49: Life Drain

  • (A) Theft of Essence - Chance for +Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Scourge


Level 1: Sprint

 

 

Posted
  • you definitely want to slot in knockback protection somewhere... travel powers have an IO set for +4 magnitude and steadfast resistance set has something similar as well... however you fit it in... you WILL want at least magnitude 8 protection.  as /time you will be in the middle of the pack with times juncture running... you dont want that to be a bounce house. i would advise NOT taking acrobatics however (not worth the power selection).
  • you are not really building around farsight.  it gives massive +to hit and +defense all on its own. 
    • between farsight and perma soul drain, you will already have an insane +to hit buff active.  if you want somewhere to have the gaussian proc, you can dump it in soul drain
    • concerning the +defense... look to either use power boost (from Soul Mastery Patron) or Clarion Radial Epiphany incarnate WITH farsight.  you can entirely skip over the fighting tree with that.  there are pros and cons of using either, but it would be a mistake to avoid pumping farsight.
  • assault is fairly worthwhile on corruptor... especially cause you are not particularly slamming proc bombs everywhere
  • malice of the corruptor ATO set has some good bonuses, notably 10% range.  should help a lot to slot that in somewhere especially for your cone heavy blasting set.
  • regenerative tissue IO (+regeneration) seems really unnecessary in a build that has a low cooldown big heal.  seems like a waste of a slot...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...