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Hello all,

 

It's been many moons since I've played a high-level char in CoH and I need some help slotting my Bio (I'm not as worried about the attacks for now).

 

Is my use of slots/enhancements optimal? Is there a way to make it better? I have 5 slots left to work with; where might they be best utilized? Is getting Energy Mastery worth it or should I get some QoL stuff like superspeed and assault?

 

Thanks in advance. 

 

Hero Plan by Mids' Hero Designer 1.96

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Tanker

Primary Power Set: Bio Armor

Secondary Power Set: Battle Axe

Power Pool: Fighting

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Energy Mastery

 

Hero Profile:

Level 1: Inexhaustible

  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal/Recharge
  • (11) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (25) Performance Shifter - EndMod/Accuracy

Level 1: Beheader

  • (A) Empty
  • (25) Empty
  • (34) Empty
  • (37) Empty
  • (40) Empty
  • (43) Empty

Level 2: Environmental Modification

  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance/Recharge
  • (3) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense/Recharge
  • (23) Luck of the Gambler - Endurance/Recharge
  • (23) Luck of the Gambler - Recharge Speed

Level 4: Hardened Carapace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (5) Gladiator's Armor - Resistance
  • (5) Gladiator's Armor - End/Resist

Level 6: Adaptation

Level 8: Ablative Carapace

  • (A) Numina's Convalescence - Heal/Endurance
  • (9) Numina's Convalescence - Endurance/Recharge
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
  • (31) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - +Regeneration/+Recovery

Level 10: Boxing

  • (A) Empty

Level 12: Evolving Armor

  • (A) Resist Damage IO
  • (13) HamiO:Ribosome Exposure

Level 14: Tough

  • (A) Aegis - Psionic/Status Resistance
  • (15) Aegis - Resistance
  • (15) Aegis - Resistance/Endurance

Level 16: Weave

  • (A) Shield Wall - +Res (Teleportation), +3% Res (All)
  • (17) Shield Wall - Defense
  • (50) Shield Wall - Defense/Endurance

Level 18: DNA Siphon

  • (A) Panacea - Heal/Endurance
  • (19) Panacea - Endurance/Recharge
  • (19) Panacea - Hea/Recharge
  • (21) Panacea - Heal/Endurance/Recharge
  • (45) Panacea - +Hit Points/Endurance
  • (45) Panacea - Heal

Level 20: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 22: Super Jump

  • (A) Empty

Level 24: Combat Jumping

  • (A) Empty

Level 26: Genetic Contamination

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (29) Scirocco's Dervish - Accuracy/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Scirocco's Dervish - Chance of Damage(Lethal)

Level 28: Whirling Axe

  • (A) Empty
  • (36) Empty
  • (36) Empty
  • (36) Empty
  • (37) Empty
  • (37) Empty

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 32: Parasitic Aura

  • (A) Touch of the Nictus - Healing
  • (33) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (33) Touch of the Nictus - Accuracy/Healing
  • (33) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (34) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (34) Touch of the Nictus - Chance for Negative Energy Damage

Level 35: Cleave

  • (A) Empty
  • (42) Empty
  • (42) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty

Level 38: Pendulum

  • (A) Empty
  • (39) Empty
  • (39) Empty
  • (39) Empty
  • (40) Empty
  • (40) Empty

Level 41: Maneuvers

  • (A) Empty

Level 44: Focused Accuracy

  • (A) Empty

Level 47: Physical Perfection

  • (A) Endurance Modification IO
  • (48) Healing IO

Level 49: Tactics

  • (A) Empty

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - EndMod

Level 6: Defensive Adaptation

Level 6: Efficient Adaptation

Level 6: Offensive Adaptation

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