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Posted (edited)

Resist capping all but Negative and Toxic is easy.  Melee defense then complements Elec/ well.

 

Here is something I threw together.  I've played with it before, but didn't have it saved, so just did it from memory.  I'm sure there is lots of optimization to be had, but it gives you an idea to start from.

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(15), UnbGrd-Rchg/ResDam:50(21)
Level 1: Defensive Sweep -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(5), SprAvl-Acc/Dmg/EndRdx:50(5), SprAvl-Acc/Dmg/EndRdx/Rchg:50(7), Erd-%Dam:30(7), PrfZng-Dam%:50(9)
Level 2: Crushing Blow -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/Rchg:50(11), SprGntFis-Dmg/EndRdx/Rchg:50(11), SprGntFis-Rchg/+Absorb:50(13), AchHee-ResDeb%:20(13)
Level 4: Conductive Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(23), UnbGrd-Rchg/ResDam:50(25)
Level 6: Static Shield -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-ResDam:50(25), UnbGrd-Rchg/ResDam:50(27), UnbGrd-Max HP%:50(46)
Level 8: Grounded -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(33), StdPrt-ResKB:30(33)
Level 10: Lightning Field -- Mlt-Acc/Dmg/EndRdx:50(A), ScrDrv-Acc/Dmg/EndRdx:50(39), Dmg-I:50(40)
Level 12: Energize -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(33), Prv-EndRdx/Rchg:50(34), Prv-Heal/Rchg:50(34), Prv-Heal/Rchg/EndRdx:50(34), Prv-Absorb%:50(37)
Level 14: Fly -- HO:Micro(A), HO:Micro(50)
Level 16: Follow Through -- Hct-Dam%:50(A), Hct-Dmg/Rchg:50(17), Hct-Acc/Dmg/Rchg:50(17), Hct-Acc/Rchg:50(19), Hct-Dmg/EndRdx:50(19), Hct-Dmg:50(21)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Build Momentum -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/Rchg:50(45), AdjTrg-EndRdx/Rchg:50(45)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50)
Level 24: Boxing -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(46), AbsAmz-Acc/Stun/Rchg:50(46), AbsAmz-Acc/Rchg:50(48), AbsAmz-EndRdx/Stun:50(48), AbsAmz-ToHitDeb%:50(48)
Level 26: Tough -- UnbGrd-ResDam/EndRdx:50(A), UnbGrd-EndRdx/Rchg:50(27), UnbGrd-ResDam:50(43), UnbGrd-ResDam/EndRdx/Rchg:50(43)
Level 28: Rend Armor -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(29), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(31), AchHee-ResDeb%:20(31)
Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(40), Rct-EndRdx/Rchg:50(40), Rct-Def/Rchg:50(42), Rct-Def/EndRdx/Rchg:50(42), Rct-ResDam%:50(42)
Level 32: Taunt -- PrfZng-Taunt/Rchg/Rng:50(A), PrfZng-Taunt/Rng:50(45)
Level 35: Whirling Smash -- Arm-Dam%:50(A), Arm-Dmg/Rchg:50(36), Arm-Acc/Dmg/Rchg:50(36), Arm-Acc/Rchg:50(36), Arm-Dmg/EndRdx:50(37), Arm-Dmg:50(37)
Level 38: Focused Accuracy -- AdjTrg-ToHit/EndRdx/Rchg:50(A), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-ToHit/EndRdx:50(39)
Level 41: Physical Perfection -- PwrTrns-+Heal:50(A)
Level 44: Stealth -- LucoftheG-Def/Rchg+:50(A)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+:50(A)
Level 49: Infiltration -- LucoftheG-Def/Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(3)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-+Heal:50(A), PrfShf-End%:50(43), PrfShf-EndMod:50(50)
Level 1: Momentum
Level 14: Afterburner
------------

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Edited by Caulderone
  • Thumbs Up 1
Posted

Nice. I think for my storm god guy I would park my LotG procs in flight and leadership rather than concealment, just as a flavor thing. I guess my question is about boxing. I imagine that's pretty effective slotted out the way you have it, but if you've already got some good (albeit much slower) attacks, I'm wondering if adding an extra unbreakable guard here and there to bump the psi/toxic stats might be a way to go? Then just 2 slot boxing with Mako's bite, which gets toxic above 51 and psi way above cap. 

Posted (edited)

The Boxing slotting is pure mule.  I wouldn't even have it on my bar.

 

There are lots of tweaks you could, and maybe should, make.  Boxing is one, but that recharge bonus is worth considering.

Edited by Caulderone
  • Thumbs Up 1
Posted

Ah, gotcha. I've never muled boxing that way, only used it a stepping stone to defensive powers.

 

Pulling 4 slots from boxing and putting them in UnGrd gives 15% Toxic/Psi and 27% Mez, plus 2 slotting Mako gets me an extra 1.5 Toxic/Psi and 2.5 Mez. It puts Psi in the red and Toxic over 50.

 

But while the original slotting gave the build gave only 6% Toxic/Psi, I'm losing 10% Recharge, 4% Rec, 15% Acc, 20% Mez, and some extra Fire Cold that I don't really need. I need to at least 5 slot it to get the Recharge, and then the sixth slot gets me more than moving it would.

 

Hmm...thanks for the insight on that.

Posted

My general content destroyer on live was a Titan/Elec Brute.  My build was as follows circa-2012:

 

Crushing Blow Twelly: Level 50 Magic Brute
Primary Power Set: Titan Weapons
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Crushing Blow -- Hectmb-Dmg(A), Hectmb-Dmg/EndRdx(3), Hectmb-Acc/Rchg(5), Hectmb-Acc/Dmg/Rchg(5), Hectmb-Dmg/Rchg(7), Achilles-ResDeb%(7)
Level 1: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam/Rchg(15), ImpArm-ResDam/EndRdx/Rchg(17)
Level 2: Lightning Field -- SBrutesF-Acc/Dmg/EndRdx/Rchg(A), SBrutesF-Acc/EndRdx/Rchg(19), SBrutesF-Acc/Dmg(19), Sciroc-Dmg/EndRdx(21)
Level 4: Defensive Sweep -- LkGmblr-Rchg+(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(25), Mocking-Acc/Rchg(25), Mocking-Taunt(36)
Level 6: Build Momentum -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(11)
Level 8: Follow Through -- SBrutesF-Rech/Fury(A), SBrutesF-Dmg/Rchg(9), SBrutesF-Acc/Dmg/Rchg(9), Hectmb-Dam%(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 10: Conductive Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 12: Static Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(43)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/EndRdx/Rchg(45), KntkC'bat-Dmg/Rchg(48)
Level 16: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45)
Level 18: Rend Armor -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Achilles-ResDeb%(36)
Level 20: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50), SW-ResDam/Re TP(50)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 26: Whirling Smash -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(27), Armgdn-Dam%(27), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Dmg/Rchg(29), FrcFbk-Rechg%(31)
Level 28: Energize -- Panac-Heal(A), Panac-Heal/EndRedux/Rchg(37), Panac-Heal/Rchg(37), Panac-EndRdx/Rchg(39), Panac-Heal/EndRedux(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Arc of Destruction -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), FotG-ResDeb%(34)
Level 35: Superior Conditioning -- P'Shift-End%(A)
Level 38: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 41: Lightning Reflexes -- Run-I(A)
Level 44: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(46), Apoc-Acc/Rchg(46), Apoc-Acc/Dmg/Rchg(48), Apoc-Dmg/Rchg(48)
Level 47: Physical Perfection -- P'Shift-End%(A)
Level 49: Power Surge -- GA-3defTpProc(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(46), EndMod-I(50)
Level 1: Momentum
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon

 

Something similar to this:

 

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Said Brute build was able to get 45% S/L, perma-hasten, and 71S/71L/90E/37N/63F/63C/5T/46P splits.  For a tanker, the main difference is the ATOs and how PPM has changed procs since 2012.  There are also slight differences between the APPs/EPPs available.  I would instead opt for the following build, which has softcapped S/L defenses and significantly better resistances.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1:    Charged Armor            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1:    Defensive Sweep            LucoftheG-Def/Rchg+(A)
Level 2:    Crushing Blow            SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg/Rchg(21), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(25), SprGntFis-Rchg/+Absorb(27)
Level 4:    Lightning Field            SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(5), SprAvl-Acc/Dmg/EndRdx(13), SprAvl-Acc/Dmg/Rchg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15)
Level 6:    Conductive Shield        UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)
Level 8:    Static Shield            UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(11)
Level 10:    Grounded            StdPrt-ResDam/Def+(A)
Level 12:    Energize            Prv-Absorb%(A), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal(42), Prv-Heal/EndRdx(42)
Level 14:    Fly                BlsoftheZ-ResKB(A)
Level 16:    Follow Through            Hct-Dam%(A), TchofDth-Dam%(17), Mk'Bit-Dam%(17), ExpStr-Dam%(19), HO:Nucle(19), Dmg-I(21)
Level 18:    Lightning Reflexes        Flight-I(A)
Level 20:    Build Momentum            GssSynFr--Build%(A), RctRtc-Pcptn(34), RctRtc-ToHit/Rchg(37)
Level 22:    Hover                LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), ShlWal-ResDam/Re TP(46), Rct-ResDam%(46)
Level 24:    Afterburner            LucoftheG-Def/Rchg+(A)
Level 26:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(27)
Level 28:    Rend Armor            AchHee-ResDeb%(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Dmg/EndRdx(31), SprBlsCol-Acc/Dmg(31)
Level 30:    Hasten                RechRdx-I(A), RechRdx-I(33)
Level 32:    Power Surge            GldArm-3defTpProc(A), Ags-Psi/Status(46)
Level 35:    Whirling Smash            Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg/Rchg(37), FrcFdb-Rechg%(37)
Level 38:    Arc of Destruction        SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(39), SprMghoft-Acc/Dmg/Rchg(39), SprMghoft-Dmg/EndRdx/Rchg(39), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(40)
Level 41:    Boxing                KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(43)
Level 44:    Tough                UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45)
Level 47:    Taunt                MckBrt-Taunt(A), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rng(48), MckBrt-Rchg(48), MckBrt-Taunt/Rchg/Rng(50), MckBrt-Acc/Rchg(50)
Level 49:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Flight-I(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(33), Pnc-Heal/+End(33)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                PrfShf-End%(A), PrfShf-EndMod(34), EndMod-I(34)
Level 1:    Momentum    
Level 50:    Agility Core Paragon    
------------

 

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