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Posted

made an all electric scrapper and he's really cool. My goal is to be able to steamroll  +4x8 with him but I'm only able to do +2x8 at the moment as he's a bit squish. He doesnt have all of his incarnates yet. Hopefully I won't have to reroll as a brute. build advice welcome

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: zc_Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (27) Aegis - Resistance
  • (27) Steadfast Protection - Resistance/+Def 3%
  • (29) Aegis - Resistance/Recharge
  • (34) Aegis - Psionic/Status Resistance

Level 2: Jacobs Ladder

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (7) Superior Critical Strikes - Damage/RechargeTime
  • (9) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (9) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (11) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 4: Lightning Field

  • (A) Superior Avalanche - Accuracy/Damage
  • (13) Superior Avalanche - Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Endurance
  • (15) Superior Avalanche - Accuracy/Damage/Recharge
  • (15) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (17) Superior Avalanche - Recharge/Chance for Knockdown

Level 6: Super Speed

  • (A) Run Speed IO

Level 8: Build Up

  • (A) Rectified Reticle - Increased Perception
  • (46) Rectified Reticle - To Hit Buff/Recharge

Level 10: Conductive Shield

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Endurance/RechargeTime

Level 12: Static Shield

  • (A) Impervium Armor - Psionic Resistance

Level 14: Stealth

  • (A) Shield Wall - Defense/Endurance
  • (36) Shield Wall - Defense
  • (36) Shield Wall - Defense/Recharge
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Boxing

  • (A) Empty

Level 18: Chain Induction

  • (A) Hecatomb - Damage
  • (19) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (21) Hecatomb - Accuracy/Recharge
  • (21) Hecatomb - Damage/Endurance
  • (23) Hecatomb - Chance of Damage(Negative)

Level 20: Grounded

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 22: Energize

  • (A) Numina's Convalesence - Heal/Endurance
  • (37) Numina's Convalesence - Endurance/Recharge
  • (39) Numina's Convalesence - Heal/Recharge
  • (39) Numina's Convalesence - Heal/Endurance/Recharge
  • (39) Numina's Convalesence - Heal
  • (40) Numina's Convalesence - +Regeneration/+Recovery

Level 24: Tough

  • (A) Impervious Skin - Status Resistance

Level 26: Weave

  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (40) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 28: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 30: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 32: Lightning Rod

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 35: Lightning Reflexes

  • (A) Run Speed IO

Level 38: Power Sink

  • (A) Recharge Reduction IO

Level 41: Zapp

  • (A) Apocalypse - Damage
  • (42) Apocalypse - Damage/Recharge
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Chance of Damage(Negative)

Level 44: Ball Lightning

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (46) Ragnarok - Chance for Knockdown

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Quick Form 
Level 1: Prestige Power Dash
Posted

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Posted (edited)

Hrmph, that's already pretty tough. 

 

I tweaked some slots and sets to improve positional defenses, resistances, and endurance burn at the cost of recharge.  You'll be a small purple from soft cap defense, hard cap to SLEFC.  You still have full invisibility with SS and Sprint.  Elec armor is resistance based, so yes it could be 2.5x tougher on a brute, but considering you're already at +2x8 that would likely be over...live?

 

I recommend Melee Radial for your Hybrid incarnate.  Fully saturated (like when playing at x8) it'd soft cap you and almost triple your regeneration.  All your other i-powers can be offense: Musculature Radial, Reactive, and Ageless.  

 

Try it on the test server first, to make sure you can live with the lost recharge before you waste all that time and money.  I also would have taken Thunder Strike and Charged Brawl instead of Jacob's Ladder and heavily slotted Energize, but I expect you've already developed your battle rhythm. 

 


This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(36), UnbGrd-EndRdx/Rchg(37)
Level 2: Jacobs Ladder -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(7), SprCrtStr-Acc/Dmg/Rchg(9), SprCrtStr-Dmg/EndRdx/Rchg(9), SprCrtStr-Acc/Dmg/EndRdx/Rchg(11), SprCrtStr-Rchg/+50% Crit(11)
Level 4: Lightning Field -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(13), SprScrStr-Acc/Dmg/Rchg(13), SprScrStr-Dmg/EndRdx/Rchg(15), SprScrStr-Acc/Dmg/EndRdx/Rchg(15), SprScrStr-Rchg/+Crit(17)
Level 6: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46)
Level 8: Build Up -- RechRdx-I(A)
Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(31), UnbGrd-EndRdx/Rchg(31)
Level 12: Static Shield -- ImpArm-ResPsi(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36)
Level 16: Boxing -- Empty(A)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(23)
Level 20: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36)
Level 22: Energize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(39), NmnCnv-Regen/Rcvry+(40)
Level 24: Tough -- ImpArm-EndRdx/Rchg(A), ImpArm-ResPsi(27)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(37), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40), Rct-ResDam%(43)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Lightning Reflexes -- Run-I(A)
Level 38: Power Sink -- RechRdx-I(A)
Level 41: Zapp -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46)
Level 47: Hasten -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(17), Mrc-Rcvry+(23)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(25), PrfShf-End%(25)
Level 6: Speed Phase 
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Melee Radial Embodiment 
Level 50: Ageless Radial Epiphany 
Level 50: Reactive Radial Flawless Interface 
------------


 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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And here is the tweaked one with different attacks and arranged in a leveling order.

 


This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-Max HP%(11), UnbGrd-EndRdx/Rchg(11)
Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 4: Lightning Field -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(21), SprScrStr-Acc/Dmg/Rchg(23), SprScrStr-Dmg/EndRdx/Rchg(23), SprScrStr-Acc/Dmg/EndRdx/Rchg(25), SprScrStr-Rchg/+Crit(25)
Level 6: Build Up -- RechRdx-I(A)
Level 8: Thunder Strike -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-Rchg/ResDam(33), UnbGrd-EndRdx/Rchg(33)
Level 12: Static Shield -- Ags-Psi/Status(A)
Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
Level 18: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(36)
Level 20: Energize -- RechRdx-I(A)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 26: Boxing -- Empty(A)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResPsi(37)
Level 32: Lightning Rod -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 35: Zapp -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(40), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43)
Level 38: Ball Lightning -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(45), SprFrzBls-Rchg/ImmobProc(45)
Level 41: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(48), Rct-Def/EndRdx(50), Rct-Def/EndRdx/Rchg(50), Rct-ResDam%(50)
Level 47: Power Sink -- RechRdx-I(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
Level 6: Speed Phase 
Level 49: Quick Form 
Level 50: Musculature Radial Paragon 
Level 50: Melee Radial Embodiment 
Level 50: Ageless Radial Epiphany 
Level 50: Reactive Radial Flawless Interface 
------------


 

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|C8B99763FF9A33FF07B9AC0B7B|
|-------------------------------------------------------------------|
 
Edited by Omega Force
Overdid SL resistance, change Tough to End/Rech instead of Res/End
Posted

Oh thats the build i made after i tweaked it.. i dont have the winter sets on zap and chain induction. hopefully that would tip my defense into it. i think with that and full incarnates i should be able to

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