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Rework map for last mission of "The Clockwork Captive"

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The last mission of the arc always has a map with two large back rooms, and the mission goals require you to "unlock back room" -- but the remaining goals of the mission are always in the other back room, which you don't need to unlock to enter. The unlock requirement is pointless, except for having you waste time finding the mobs with the key.


Is it possible to have the placement of the mission goals tweaked so that you are unlocking the door the remaining goals are behind, or move the other goals so that at least one is behind the locked door, so that there's a point to unlocking the door?

Edited by srmalloy
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