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TW/WP


Sweetcake

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Hi, 

I was hoping to get some feedback on a possible TW/WP.

I am positive it can be improved but my brain doesn't seem to want to see it.

Any help is really appreciated (even if it's to tell me the build sucks)

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

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Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Crushing Blow

  • (A) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Accuracy IO

Level 1: High Pain Tolerance

  • (A) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge

Level 2: Titan Sweep

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (7) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (9) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge

Level 4: Fast Healing

  • (A) Regenerative Tissue - +Regeneration

Level 6: Follow Through

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (17) Superior Blistering Cold - Recharge/Chance for Hold

Level 8: Build Momentum

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Reactive Defenses - Defense
  • (11) Reactive Defenses - Defense/Endurance

Level 12: Mind Over Body

  • (A) Aegis - Psionic/Status Resistance
  • (17) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance

Level 14: Super Speed

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Rise to the Challenge

  • (A) Healing IO

Level 18: Rend Armor

  • (A) Hecatomb - Damage/Recharge
  • (19) Hecatomb - Accuracy/Damage/Recharge
  • (19) Hecatomb - Accuracy/Recharge
  • (21) Hecatomb - Damage/Endurance
  • (21) Hecatomb - Chance of Damage(Negative)

Level 20: Quick Recovery

  • (A) Endurance Modification IO

Level 22: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (46) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (25) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Endurance/Recharge

Level 26: Whirling Smash

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (27) Superior Critical Strikes - Damage/RechargeTime
  • (27) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (34) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 28: Heightened Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Kismet - Accuracy +6%
  • (29) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance

Level 32: Arc of Destruction

  • (A) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (33) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage
  • (34) Fury of the Gladiator - Chance for Res Debuff

Level 35: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Scaling Resist Damage
  • (36) Reactive Defenses - Defense
  • (36) Reactive Defenses - Defense/Endurance

Level 38: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (39) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance

Level 41: Moonbeam

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (42) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 44: Shadow Meld

  • (A) Recharge Reduction IO

Level 47: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Dark Blast

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (50) Thunderstrike - Accuracy/Damage/Recharge
  • (50) Thunderstrike - Accuracy/Damage

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Critical Hit 


Level 1: Sprint

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I modified your build:

 

https://www.midsreborn.com/builds/download.php?uc=1433&c=710&a=1420&f=HEX&dc=78DA6594EB4E135110C7CFB65B6B4B01114BB914282DB49442A1A889773F8892284D2A35E035752947D8D8B49B6EBD7EF30154048CAF20DE1E046F0F208A0F206062FCE00753A73B7F68234D9ADF9C39733B73E66CF2FE98E7DDF8A3D342693893D34C3393CE1635C3904547529BD3B3827E7593BAF130307EA76406469DB4F66F9B6492322765FC925ED2F29969A91985BCD9BEB339266FC9BC29E3D37A2E6714EEC9A270A70A855C3C6D48395B6F89E7F4B9F9929E9F6BB45613529B9545735E373CDB6B8336BBCE1A7A369E2E69B9DB147542DED5B5D23C254C6A6649161FB452457DF47FEC13F895ED224508AAC276119C64AA69E654E5180A6C7FD88588D0DE0631A18AC13FBC1E8C2A169FF8602ACA0E65956DF67C003F33F7BE073F32C39F9897298F9DF328F6532474AAC2DD2BACBDA714D7C17B0EC7826AE93CCFC04566C312B8CCDCF79CB940BE4EF6B539576C96CE1DE3B861F00AE57671DDC2E525E3844B4C93AE0EE7AE3BAC70CC43CC9611E6C04166886CEBE15FDFC1E7B94ABA46C569E91A718E45AAA509FD698A702DFBFBC128F3C000186386C3CC6B14AA99EB11CD018E5709EFC53D7A718F2DB8BF21DCE730EED14EB63EF4C1E7E3FEB68E72ADADB8BF25AAAF0D7D6EBBC9FD6BD7C019664F96D93B0B4AE6758ADFC1BE6A077AE8FF2BAC3CFE4DBBB5EEDA62862E705E957C3A5153277CBAFEB35DA69ABAD1B3EEA3DC8BC031F0387882D973123CC26CA2F841C40F227EE85725AE438490A7856CFAD0D73ED87CA1AD7EE4EC7FCBE78BBE015F822BCC8157CCE1D7CC35F28DB1AF1AFBCEE71C5A03BF3213DFC07566906A8863F6E3D64CBAC430F8DB23C408C75346304709CC6DB7BAF336CB7E75F79BEEC50C44301311CCC244D5B6E25A2E8B94BAF37285626936DCA4516A359BBB345B558D4D99C29BE8C1B7E13CCFD4CFAA8DA2BCE07B89607ED7ABDFA1B297E404CE927257E51B35B25623CFD4C8FF00D3CBDA66

 

Your build is probably better overall because you are slightly over soft cap for most of the damage types, whereas mine is significantly lower on S/L/E/N.

 

In real world terms your build will take less hits on average, but mine will regen more hp, has almost 23% more psionic resist, and has a true get out of jail card with hibernate every 80 seconds.

 

I don't like Shadow Meld because to me it's a power you use pre-combat vs mid with its 3 second cast time. Anything with a 3 second cast time is liable to get you killed when surrounded by enemies. I realize that with your defense that generally wouldn't be an issue, but I prefer powers that cast almost instantaneously and can completely turn your character around.

 

I think your build with its higher defense would outperform mine on average by a decent margin, but mine would be better dealing with cascading defense failure and the occasional massive damage spike.

 

I remember testing my two brutes in RWZ against the classic scrapper challenge spawns and my /INV brute always outsurvived my /WP brute - ALWAYS. Both were IO'd to the max. The only thing I could think of for this was because the /INV could handle the occasional bout of chunky damage getting through better with Dull Pain's huge heal and hp capping, and because with /INV having better resists in general. This is kinda what led me to hibernate - the ability to deal with those times when /WP's layered mitigation gets overwhelmed.

 

I think your build is great. I wouldn't have thought to slot it like you did to get all those types of defense over the soft cap. 

 

Also, I definitely do not claim to make great builds, but thought I'd offer an alternative and the reasons for it.

 

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Hi, thank you for taking the time to respond.

To be perfectly honest, I'm not a huge fan of Shadow meld either, I only took it as I remembered using it on a bio character previously and didn't think I'd be able to softcap.

I haven't come across any debuffs yet on this character but it was only a theoretical build until it hit 50 last night.

I really like the idea of having hibernate in there somewhere to help deal with it when things do go wrong. 

I also like the high regen, it looks like over a minute your build would regen around double mine.

I think I may have a play around and see if I can work some of your build into mine.

 

Thank you once again.

 

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