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Need help with a team/solo Earth/Kin build


Stickyduck

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Earth Control is a very low damage set that will probably be very slow to solo starting out. It will get a bit better at higher levels once you get your pet and the full suite of Kinetics powers, but will probably always be a bit slow.

 

With that in mind, you'll likely want to grab the Sorcery pool for Arcane Bolt and possibly Enflame in order to add enough damage to make things tolerable.

 

It sounds like you are just coming back to the game so its not immediately clear to me if you are looking for a level 50 build or something you can use to level up. Kinetics builds are also notorious for being a "house of cards" where one element depends on another and only when all the bonuses are combined does the build really work.

 

That out of the way, here's a fairly generic Earth/Kin/Earth level 50 build. This build assumes a few things:

  • Nerve Radial is the incarnate alpha slot, which provides bonus Accuracy
  • Destiny Barrier is the target Destiny power, which means we can slump a little on our Defenses
  • This is mainly for fighting groups of enemies, where we can assume we'll be saturating our damage with Fulcrum Shift, which makes proccing powers more attractive than slotting for raw damage. 
  • We want to spend some money, but maybe not the bank. I could go more expensive with more purple or Winter's Gift sets. but opted for something more sensible.

 

image.thumb.png.b4f7bf17c1b53e3bbff755c83e2119ca.png\

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize -- GhsWdwEmb-Dam%(A), GldNet-Dam%(3), NrnSht-Dam%(3), Apc-Dam%(5), GldJvl-Dam%(39)
Level 1: Transfusion -- Heal-I(A)
Level 2: Siphon Power -- Acc-I(A)
Level 4: Stone Cages -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(7), PstBls-Dam%(17), Bmbdmt-+FireDmg(23), TraoftheH-Dam%(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Arcane Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(9), Thn-Acc/Dmg(9), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Stalagmites -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprWiloft-EndRdx/Rchg(15), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(17)
Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(39)
Level 16: Enflame -- PstBls-Dam%(A), Bmbdmt-+FireDmg(25), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dmg/Rng(37), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(37)
Level 18: Earthquake -- AchHee-ResDeb%(A), DarWtcDsp-ToHitDeb/Rchg(19), DarWtcDsp-ToHitdeb/Rchg/EndRdx(19), DarWtcDsp-ToHitDeb/EndRdx(21), FrcFdb-Rechg%(21)
Level 20: Speed Boost -- EndMod-I(A)
Level 22: Rune of Protection -- GldArm-3defTpProc(A)
Level 24: Increase Density -- StdPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(27), BslGaz-Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(29)
Level 28: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(31), KntCmb-Dmg/EndRdx/Rchg(31)
Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(36)
Level 32: Animate Stone -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(34), ExpRnf-Acc/Rchg(34)
Level 35: Transference -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(36), PreOptmz-EndMod/Acc/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/End(40), PreOptmz-Acc/Rech(40)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/EndRdx(43), Bmbdmt-+FireDmg(43)
Level 44: Seismic Smash -- Mk'Bit-Dam%(A), Hct-Dam%(45), UnbCns-Dam%(45), GldNet-Dam%(45), GhsWdwEmb-Dam%(46), NrnSht-Dam%(46)
Level 47: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50), ShlWal-ResDam/Re TP(50), Rct-ResDam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(43), PrfShf-EndMod(46)
Level 50: Nerve Core Paragon 
------------


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Edited by oedipus_tex
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Keep in mind if you're leveling up manually you'll want to wait on some of the slotting and make sure you're slotting enough accuracy and damage. The build I posted assumes you've got a lot of global Accuracy, a ToHit bonus from Kismet, and that you're able to use Fulcrum Shift. Prior to that point you should probably stick to more traditional slotting. 

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