SmalltalkJava Posted August 4, 2021 Share Posted August 4, 2021 (edited) As I was messing around with some Beam Rifle/SR builds. Which totatlly ended up as crap. I had taken some notes and ran some calculations with Boppers Proc calculating spreadsheet and the City of Data 2 website. I don't want the information to go to waste, so here are my notes. If I made mistakes then please let me know. Sentinel Beam Rifle Notes Single target attack proc chances ordered (Normal 3.5 proc rate / Epic 4.5 proc rate rounded) Lancer 79/90 Disintegrate 69/89 Charged Shot 56/72 Single Shot 29/37 Cone - AOE proc rate chances ordered Piercing Beam 50/64 (3 targets if super duper lucky 🙂 ) Refractor Beam 38/49 Cutting Beam (cone) 34/43 General Data Single Shot * Base 29.167% to proc 3.5 Standard PPM * Base 37.5% to proc 4.5 Epic PPM 20% Knock Down -75% Regen for 10s20% Chance to Spread Disintegrate Charged Shot * Base 56.408% to proc 3.5 Standard PPM * Base 72.525% to proc 4.5 Epic PPM 25% Knock Down39% Chance to Spread Disintegrate If vulnerable -20% Damage Resistance (All) for 15s Cutting Beam (cone) * Base 34.111% to proc 3.5 Standard PPM * Base 43.857% to proc 4.5 Epic PPM -7% Defense for 10s Disintegrate * Base 69.417% to proc 3.5 Standard PPM * Base 89.250% to proc 4.5 Epic PPM -150% Regeneration for 15s +12.5% Damage (All) Strength for 9.4s (self only) for 9.4s ???? need to test. Lancer Shot * Base 75.250% to proc 3.5 Standard PPM * Base 90.000% to proc 4.5 Epic PPM 100% for 9.5s Mag 3 Stun100% Disintegrate Spread Refractor Beam (chain aoe???) * Base 38.353% to proc 3.5 Standard PPM * Base 49.312% to proc 4.5 Epic PPM -3.5% Defense for 15s Piercing Beam (3 max narrow cone) * Base 50.335% to proc 3.5 Standard PPM* Base 64.716% to proc 4.5 Epic PPM -9.6% resistance for 10s Overcharge Nuke * Base 90.000% to proc 3.5 Standard PPM ( can get up to 90.505% recharge enhancement without impacting proc rate) * Base 90.000% to proc 4.5 Epic PPM -10.5% Defense for 15s 100% chance for mag 3 stun for 9.5s 60% chance for mag 3 stun for 4.7s if Disintegrate enabled ---------- and compared to Dominate -------- Dominate * Base 90.000% to proc 3.5 Standard PPM can get up 11.665% recharge with no effect on proc * Base 90.000% to proc 4.5 Epic PPM can get up 46.789% recharge with no effect on proc Edited August 4, 2021 by SmalltalkJava 1 Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
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