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Some Notes on Beam Rifle.


SmalltalkJava

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As I was messing around with some Beam Rifle/SR builds. Which totatlly ended up as crap.  I had taken some notes and ran some calculations with Boppers Proc calculating spreadsheet and the City of Data 2 website.   I don't want the information to go to waste, so here are my notes.   If I made mistakes then please let me know.

 

 

Sentinel Beam Rifle Notes

 

Single target attack proc chances ordered (Normal 3.5 proc rate / Epic 4.5 proc rate rounded)

  1. Lancer 79/90
  2. Disintegrate 69/89
  3. Charged Shot 56/72
  4. Single Shot  29/37

 

Cone - AOE  proc rate chances ordered

  1. Piercing Beam  50/64 (3 targets if super duper lucky 🙂 )
  2. Refractor Beam   38/49
  3. Cutting Beam (cone)  34/43

 

 

General Data

 

Single Shot
* Base 29.167% to proc 3.5 Standard PPM
* Base 37.5% to proc 4.5 Epic PPM
20% Knock Down
-75% Regen for 10s
20% Chance to Spread Disintegrate


Charged Shot
* Base 56.408% to proc 3.5 Standard PPM
* Base 72.525% to proc 4.5 Epic PPM
25% Knock Down
39% Chance to Spread Disintegrate
If vulnerable -20% Damage Resistance (All) for 15s


Cutting Beam (cone)
* Base 34.111% to proc 3.5 Standard PPM
* Base 43.857% to proc 4.5 Epic PPM
-7% Defense for 10s


Disintegrate
* Base 69.417% to proc 3.5 Standard PPM
* Base 89.250% to proc 4.5 Epic PPM
-150% Regeneration for 15s
+12.5% Damage (All) Strength for 9.4s (self only) for 9.4s  ????  need to test.

 

Lancer Shot
* Base 75.250% to proc 3.5 Standard PPM
* Base 90.000% to proc 4.5 Epic PPM
100% for 9.5s  Mag 3 Stun
100% Disintegrate Spread


Refractor Beam (chain aoe???)
* Base 38.353% to proc 3.5 Standard PPM
* Base 49.312% to proc 4.5 Epic PPM
-3.5% Defense for 15s


Piercing Beam (3 max narrow cone)
* Base 50.335% to proc 3.5 Standard PPM
* Base 64.716% to proc 4.5 Epic PPM
-9.6% resistance for 10s

 

Overcharge Nuke
* Base 90.000% to proc 3.5 Standard PPM  ( can get up to 90.505% recharge enhancement without impacting proc rate)
* Base 90.000% to proc 4.5 Epic PPM
-10.5% Defense for 15s
100% chance for mag 3 stun for 9.5s
60% chance for mag 3 stun for 4.7s if Disintegrate enabled

 

 

 

---------- and compared to Dominate --------

Dominate
* Base 90.000% to proc 3.5 Standard PPM  can get up 11.665% recharge with no effect on proc
* Base 90.000% to proc 4.5 Epic PPM    can get up 46.789% recharge with no effect on proc

 

Edited by SmalltalkJava
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