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SmalltalkJava

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Everything posted by SmalltalkJava

  1. Electric is really nice now. Really nice. Also remember, Electric blast is one of the blast sets with a ranged nuke for true hover blasting. Primary Ranged T9 Nukes Archery Assault Rifle Beam Rifle Electrical Blast Ice Blast Water PS. I think the new slow set damage proc will help Ice a bit also. But I need to double check that it's slottable in the sleep attack. I can't remember if it takes slows or not.
  2. Does hell on earth and gang war require accuracy? Will they actually hit anything if you don't slot it for acc?
  3. I tend toward nature because of Entangling Aura. I love that pbaoe hold.
  4. I'd like to go Off if I can but most of my builds so far really need the Def one to Regen health and endurance. With my SR builds the Def opp is what really makes it click. It makes them so they never run out of endo.
  5. Lol. Didn't even notice that. It popped up in my notifications.
  6. Probably plant controller. Proc'd aoe cone confuse with the carrion creepers. Stuff just kinda insta dies.
  7. COH servers like homecoming have miniscule populations. It shouldn't have too much effect on the market.
  8. When chosing between the two I use the following thoughts... Overwhelming is general first choice. It does 3 things vs Sudden Acc just doing 1. Chance to knockdown every time the attack is used, damage IO boost like a red io, and finally if the attack has an inherent knockback then it converts it to knockdown. Does the attack do damage and need conversion then Overwhelming. overwhelming gives both. If it's for t1 pets then Overwhelming, it gives every attack they have a chance to knockdown. 3 pets = 3x the chance for knock down. It also will convert any knockback they have to knockdown. Sudden Acc I use for costs and if the attack doesn't do damage and if I don't need the % chance to knockdown on the attack and just want the conversion Also if I've already used the Overwhelming in a different attack. Overwhelming > Sudden Acc
  9. A tank in COH is so much more than the limited concept of tanks from other games. Other games should be ashamed of their simplified concept.
  10. Has anyone done any actual analysis on the source code for the market? I always wondered if it had to do with timestamp precision and live caches between the different servers to ensure the databases don't get a row or table lock.
  11. Yeah 😊. A lot do. The saying is that the best Sentinel primary is Psionic Mastery.
  12. Mind Probe and Proc Bomb'd Dominate. The true staple of Sentinel DPS.
  13. When I solo I usually play at 3/8 before incarnate shifted, then 4/8. Sometimes depending on enemy types then I will bump it down. My baseline for all characters at level 50 that aren't Incarnated, is starting with 3/8 doing Unai Kemen's 2nd "Close The Dimensional Portals" mission that has all of the Council mobs If a fresh built 50 can do that comfortably then its a keeper. They do knockback and stun so toggles will drop, and once your detoggled then your dead. I usually on softie characters buy some P2W defense amplifiers to keep from getting stunned. I don't always do it but sometimes. Depends if i feel like spending the inf and the toon is fun. My toon before the Farsight buff has S/L Def of 19.80, E 17.08. with Power Boosted Farsight: 40.60 SL, and 37.88 E. Add another 5 with Defense Amplifier or Barrier if you go that way. I probably will go Clarion for CC protection. If I get time I'l try to make a video. But it may be a while.
  14. lol I was looking for them to be on sale now. I didn't realize this is the Halloween event and not the Winter event. When does the winter event usually start?
  15. Ok thanks for the info! I'm just a market dabbler, and I don't want to step into any noob traps.
  16. So where do you buy winter packs at now during the event?
  17. This post got brought up today. So I am posting my Beasts/Time/Mace version of this. The Build: Import Data:
  18. The Ninja/Time/Mace build v2.0 is a good one. I've modified it for several primaries. What makes it so powerful is that it almost perma holds/stuns the mobs when you jump into the middle of the pack and apply the pbaoe, and the two debuffs. That makes the mobs practically not fight back. It really doesn't matter what primary you pick with it. You will just need to modify the build slightly for the primary attack slotting and also negate any knock-back that the pets do. It actually plays a lot like my /nature builds that use Entangling Aura, you bring yourself and act as a pocket controller to cc the mobs. For example here is Beasts version: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;737;1474;HEX;| |78DA4D94CB4F136114C5BFE94C0B944229A552A0A52DF2B2D0017CAC4D808A204D4| |840D4158E30C024EDB4A1C5C0D23FC0950B572E8C89891B172E0CD1958946376E5C| |08286A24310ACA23C685BBF176CEB5ED2493DFCC9D7BEF39DF6B526BA39EC763B7C| |E0BA96124ADE5F373292D5FD0573286B9E04C694BC6BCA0AB7E5AD7F259331F1D59| |D6CC25BD8A429172DEDCF46A269335D5614A2A70FD7AACE2FBF0EAE2A23A636474F| |A681AB9D5B45630B2A6F04E65B3697552D716F495FCB29173DBEFD3395D5FF0D98F| |E3E64D236FDC30D24661BDC98E24D772FA0A35320B768B503267CCAB154A296D5EF| |FEFA0855C76D29D0C168720D16D39C5AC22C490221C57993BB24DE52B73C461D3B5| |4B0C2B623320F8B21CE28164C75C0FC1EA27929D3B1A4477CA51A47BC28E79EE83F| |59C5BDF8FFE0D6FD17F8BFACA5C23478BDF6A4443086C0C332360533B38463A4ED4| |08674CD8B10B14ABE23E55ACDDC4DA27D649CB4F64EDE010B42F524D0DD7D49C252| |8B208325B7791DBFA0D0C7D07C7A9A696E7B076067317BA0CB61F43AFFD37F30F18| |DD23F628629BC65A073DB9EE293C443798CFC0D873F003E57A91EBF41E403BF683B| |9079EFCC9DC67FE0227C8A30F1E852F80B5F948FDFCACEDDFC29A766E32DF33B7C1| |1DCA0DF0BC04AE63DDBA3566121ADD19F4ED19875F1F4D7EB304BFCDACD953CF748| |3A73CCC5AA617BC447E5B784E5BAE602EE3D7982FA1177F05F6BF61BE063F91D136| |E8CA6DE7B076FDCC04FB48FC15B6F70EF21846AE08F761DF4C927684F7522486F5F| |A4C3D3B78EE3BDE617C0959B67BA84EE60BEC29D585F701DECF5FA8B60B1A8EAE3B| |880DDC66A6E0A7917CF4B2662FEF5F3FC5FAD85BDF23E46F506B95632A8FE5D023C| |420D70EF218524AE96C5AA1F273F1D5B2C46465C485CE534AE9A40AA913A33E70F3| |CFA1989740ECB032D68BD85139E61031AC42F58464EF70F72C5C1E57E6EC6325DD4| |7A0E72E3C0CC64B7F236BA0E2F94CBCB41BACD3F1D269B386E2E551FE033C37DEEA| |-------------------------------------------------------------------|
  19. Graphics options tab: Advanced Graphics settings (enable) >> Experimental Graphics Settings (enable) >> Cell Shader (enable)
  20. Its a great proc to put on pets. 1. it turns all of their knockback attacks into knockdown attacks. 2. It gives them a chance on Every Attack to knock enemies down 3. it gives damage like a normal damage io.
  21. Masterminds always have their henchmen, its really nice that you can rename them. Some you can directly control, and others may just join you for a while after recruiting them though the /LFG channel. The Defender and Corruptor henchmen are pretty nice with their blasts and buffs/debuffs. The Blaster henchman are always nuking things like crazy which is always nice. The Stalker henchmen are kind of cool also, but they are harder to find as they seem to be more rare and are always hiding. Sometimes you have to coax them out of hiding.
  22. I like them both. Rad has the pbaoe and tartgeted aoe which is nice. Truthfully, You can't really go wrong with either one.
  23. /Nature is good for them. It has pbaoe hold to minimize incoming damage. Entangling Aura is almost cheating. It has a cone heal and also a hp absorb and resists. It offers +damage for them also. Nature is easy mode. /Time is nice also.
  24. Thanks for creating this. I just found it today. I am loving it!
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