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SmalltalkJava

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  1. Time and FF are strong. Time can heal which is a plus. Nature is strong also as it heals and gives resists and other goodies. they were all pretty fun
  2. Hello. I've been gone for a long time, I'm starting to get back into COH now as time permits. I have a question, did they put in a fix or command to ensure that pets stay at range when attacking. I remember ranged pets like bots and mercs used to run up to slap the enemies. I used to use liberal applications of Pet Stay and Pet Goto. But i was wondering if they put in some fix to make it easier to manage.
  3. I've been gone for a long time. But back when I did pylon testing with different pet types the mercs were way behind other pet types in damage. Even when proc'd out. How ever they were one of the easiest overall to manage due to their range. So my suggestion is to squeeze some damage procs on them and you will have fun with them. I thought that I had posted some test logs showing their procy goodness, but it's been so long, all I could find was this general findings post. I wasn't impressed but it was a fun test overall. But with mercs go procs on them or regret it. Procs GREA
  4. Chartreuse would be a good color. It is between yellow and green. So it covers Green’s Will and Yellows Fear. Perfect for the new Corp
  5. Mercs MM named “Cannon Fodder”. Just send in troops until the supply runs out. on another note. Think of team Batman. Batman, Robin, Nightwing, Oracle, Batwoman. No actual superpowers just brains, training and money. heck if you wanted too you could act like a Green Lantern character and your henchmen are just power manifestations. You can color the summoning color and upgrade effects color. You can’t of course use Green Lantern but you could have the “Chartreuse Nipple Ring Corps”. that concept could apply to all pet sets.
  6. One version of my “Skunk Man” hero is a Thugs- Poison MM. His henchmen are old friends of his who decided that they couldn’t let him stand up against injustice all by himself. They all have their own specialties. the Bruiser is Leon. Who happens to be his oldest and closest friend. Crazy Eddie is his next oldest friend who happens to have a penchant for fire. if things get really hairy then they put the call out to the neighborhood and the entire neighborhood comes out to help. Justice isn’t always sweet. Sometimes it’s rather musky.
  7. Taking provoke when I did my testing went pretty well. Then just stay far enough away from the pets so they don’t take splash. We also need to make sure we are testing pets vs pets. Secondaries make a huge difference. keep up the good work.
  8. @StrikerFox nice results. I’ll defer to your tests. I did use the MM attacks in my tests and nature secondary so it probably wasn’t as pure of a test as yours.
  9. I agree. Defense on pets rules. Bots and thugs combined with nature is pretty sweet
  10. Nope, the only thing you a can do is make a macro for each Tier pet summon like i did above. It at least keeps you from having to manually click a summon location. So it does save time in the heat of battle.
  11. I have one that I'm leveling up. In theory, it should work about as good as Beasts/Nature. I've tried Beasts/Mercs/Demons/Ninjas. and they all did well with /Nature. Since necro pets are generally melee pets. /Nature rocks on all pets, but it really excels on the melee pet sets. since the heal is a cone. It allows you to "petcomall Attack" the pets enmasse to keep your pets bunched up and in the cone. AFter you level up your necro/nature take not of what works an what doesn't then just respec to cover that hole. There are lots of ways to play it. So find your groove and roll with it
  12. First of all. regarding Beasts. My xxxx/Nature Tests against Pylons, showed that Beasts was top dog. It had the fastest time of Ninjas/Demons/Mercs/Beasts, with the same secondary /Nature slotting. I had a 2:19 second run with Beasts. Beasts however, is lower AOE damage than Bots/Demons in general. In My Opinion, Beasts works best as an /Assist Train, you single target "Petcomall Attack" them on the hard target first then pick off the weaker targets. I had a Beast/TA MM. It was fun, but to make it work you have to run the /TA as a Proc Monster build. Look at the Defen
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