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Fire/Kin/Mace build for general content


RonJ73

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So I've been looking for a good Fire/Kin build but anything I find seems to gear towards farming.  I just wanted something for general content.  So I was fussing in Mids and this is what I came up with.  Comments, criticisms and suggestions are GREATLY appreciated.  I haven't included any incarnate stuff yet.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Char -- NrnSht-Dam%(A), NrnSht-Acc/Hold/Rchg(3), NrnSht-Hold/Rng(3), NrnSht-Acc/EndRdx(5), NrnSht-EndRdx/Hold(5), NrnSht-Acc/Rchg(7)
Level 1: Transfusion -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx(11)
Level 2: Fire Cages -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(11), EnfOpr-EndRdx/Immob(13), EnfOpr-Acc/EndRdx(13), EnfOpr-Acc/Immob/Rchg(15), EnfOpr-Immob/Rng(15)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(43)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(33)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 10: Hot Feet -- CrtSpd-Acc/Slow(A), CrtSpd-Dmg/Slow(17), CrtSpd-Acc/EndRdx(17), CrtSpd-EndRdx/Rchg/Slow(19)
Level 12: Flashfire -- RzzDzz-Acc/Stun/Rchg(A), RzzDzz-Stun/Rng(19), RzzDzz-Acc/EndRdx(21), RzzDzz-EndRdx/Stun(21), RzzDzz-Acc/Rchg(23)
Level 14: Siphon Speed -- CrtSpd-EndRdx/Rchg/Slow(A), CrtSpd-Acc/EndRdx(23), CrtSpd-Dmg/Slow(25), CrtSpd-Acc/Slow(25)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Cinders -- NrnSht-Dam%(A), NrnSht-EndRdx/Hold(27), NrnSht-Acc/EndRdx(27), NrnSht-Hold/Rng(29), NrnSht-Acc/Rchg(29), NrnSht-Acc/Hold/Rchg(31)
Level 20: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(46)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(31), UnbGrd-Max HP%(50), UnbGrd-ResDam(50), UnbGrd-ResDam/EndRdx(50)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40)
Level 30: Bonfire -- OvrFrc-Dam/KB(A), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/Rchg(34), Rgn-Dmg(34)
Level 32: Fire Imps -- SvrRgh-PetResDam(A), SvrRgh-Acc(36), SvrRgh-Acc/Dmg(36), SvrRgh-Dmg/EndRdx(36), SvrRgh-Acc/EndRdx(37), SvrRgh-Acc/Dmg/EndRdx(37)
Level 35: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(37), EffAdp-EndMod/Acc/Rchg(39), EffAdp-Acc/Rchg(40), EffAdp-EndMod/Acc(42), EffAdp-EndMod/EndRdx(43)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Focused Accuracy -- AdjTrg-Rchg(A), AdjTrg-ToHit(45), AdjTrg-ToHit/Rchg(45), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46)
Level 47: Summon Tarantula -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(48), SlbAll-Acc/Dmg/Rchg(48), SlbAll-Dmg/EndRdx(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Stamina -- Empty(A)
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  • 5 months later

Stumbled upon this looking for a good fire/kin build. I can't seem to find a good one either 😞

 

Your build looks like one of the sturdiest ones I have ever seen, nice S/L softcap defense and accompanying resists.

 

I dont think bonfire needs that many slots nor does it need to be slotted for damage. Get the sudden acceleration Knockback to knockdown, the forced feedback recharge proc, and the annihilation chance for resist in there and it should be good to go. I like the focused accuracy pick and slotting kismet as well, I just don't know if in practice that will make your Fulcrum shift, Transfusion, and transference hit regularly as I don't see any accuracy enahncements in those powers.

 

The last bit is that this build is super endurance heavy with recovery of 2.23 vs drain of 1.91, my kin is also endurance hungry (and I freaking hate it). God forbid transference misses I sit there as to not risk de-toggle. You would probably want the endurance reduction alpha incarnate. Summon Tarantula looks like its 4 slotted with no important bonuses. I would probably take poisonous ray to get some -res & -def vs AV's or take Disruptor blast and 6 slot if from the spare bonfire slots with damage for some post Fulcrum AOE.

 

Other things folks do Is put procs into hot feet and a 1 or 2 in fire imps (chance for build up and knock down).

 

I know this is 6 months late I, I just happened to stumble upon it. Let me know if you made any changes or if the build is working great for you!

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