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Posted

Does anyone have a Plant/Nature build that I can take a look at?  Tired of looking at my Plant/Emp and not getting any use out of her.

 

Thanks.

Posted

You want Creepers frankenslotted. 2-3 IOs which boost Recharge, Damage and Acc and 3-4 damage procs. 3 of those procs should be from Ranged AOE Damage (Targeted AoE Damage). 4th should be the Immob one if you're using it. 

 

Nature likes recharge generally, so Haste is very good for it. Getting Overgrowth perma is difficult. Still nothing wrong with getting up as much as possible. 

 

Epic is up to you. I like Ice as it's vaguely thematic, has Def armour and Ice Storm will do some containment damage. Hibernate is nice as "combat rest" / panic button. 

 

Here's my Plant/Storm reworked to Nature instead. Rebirth, Entangling Aura, Spore Cloud and Lifegiving Spores are potentially optional (in that order, Rebirth is well skippable. Entangling & Spore Cloud really depends on how often you find yourself in close. Lifegiving is very useful in prolonged fights). 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lacewing: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Strangler -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/Hold(3), Lck-Acc/Rchg(3), Lck-%Hold(5), Lck-EndRdx/Rchg/Hold(5), Lck-Rchg/Hold(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(7)
Level 4: Regrowth -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf%(21)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23)
Level 12: Fly -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Wild Growth -- UnbGrd-Rchg/ResDam(A), TtnCtn-ResDam/Rchg(45), ResDam-I(47)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(33)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 22: Lifegiving Spores -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(25), DctWnd-Heal/EndRdx/Rchg(27), DctWnd-Heal(29), DctWnd-Rchg(45)
Level 24: Boxing -- Empty(A)
Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), Artl-Acc/Dam/Rech(34), PstBls-Dmg/Rchg(36), PstBls-Dam%(36), Bmbdmt-+FireDmg(36), JvlVll-Dam%(37)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(40)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), TchofLadG-%Dam(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), AchHee-ResDeb%(42), ExpRnf-Acc/Dmg/Rchg(42)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(45)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- DefBuff-I(A), LucoftheG-Def/Rchg+(46), DefBuff-I(48)
Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/Rech(47), Artl-Dam/End(48), Artl-Acc/Dam/Rech(50), Artl-End/Rech/Rng(50), Artl-Acc/Rech/Rng(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(34)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(9), EndMod-I(9)
Level 12: Afterburner 
------------

 

Posted

Thanks!  You've given me some things to think about.

 

One thing, though, is that I really dislike taking powers like Hibernate/Unstoppable/Moment of Glory type of powers.  It's contrary to the concept of becoming an even more powerful hero/villain in a fight, but I don't like dealing with the fallout of it, either.

Posted (edited)
18 minutes ago, USCI said:

Thanks!  You've given me some things to think about.

 

One thing, though, is that I really dislike taking powers like Hibernate/Unstoppable/Moment of Glory type of powers.  It's contrary to the concept of becoming an even more powerful hero/villain in a fight, but I don't like dealing with the fallout of it, either.

Earth is fab for "I like to be close up" controllers. So there's some synergy there between Earths attacks and Natures PBAOE toggles. 

 

Nature HATES being mezzed so Psi is another option.

 

Edit : Here's proc-heavy Plant / Nature / Stone version. Getting a Forced Feedback into Fissure will make Nature happy too 🙂 Scorp would be too except for the stupid redraw on the attacks. If you can handle that it's not a bad option (Disruptor blast needs a KB2KD but can also take Forced Feedback). 

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Lacewing: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler -- Lck-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/Hold(3), Lck-Acc/Rchg(3), Lck-%Hold(5), Lck-EndRdx/Rchg/Hold(5), Lck-Rchg/Hold(7)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Roots -- Dtn-Acc/Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(7)
Level 4: Regrowth -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx/Rchg(11), NmnCnv-EndRdx/Rchg(11), NmnCnv-Heal(13), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(15)
Level 6: Hover -- LucoftheG-Def/Rchg+(A)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Conf/EndRdx(17), CrcPrs-Acc/Conf/Rchg(19), CrcPrs-Acc/Rchg(19), CrcPrs-Conf%(21)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(21), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23)
Level 12: Fly -- Empty(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Wild Growth -- UnbGrd-Rchg/ResDam(A), TtnCtn-ResDam/Rchg(45), ResDam-I(47)
Level 18: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprWiloft-EndRdx/Rchg(31), SprWiloft-Rchg/Dmg%(33)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 22: Lifegiving Spores -- Heal-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), Artl-Acc/Dam/Rech(34), PstBls-Dmg/Rchg(36), PstBls-Dam%(36), Bmbdmt-+FireDmg(36), JvlVll-Dam%(37)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(37), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(39)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(39), DefBuff-I(40)
Level 32: Fly Trap -- ExpRnf-Acc/Dmg(A), TchofLadG-%Dam(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), AchHee-ResDeb%(42), ExpRnf-Acc/Dmg/Rchg(42)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(43), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(45)
Level 41: Fissure -- Acc-I(A), ExpStr-Dam%(25), PstBls-Dam%(45), JvlVll-Dam%(48), Bmbdmt-+FireDmg(49), FrcFdb-Rechg%(49)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), DefBuff-I(46), DefBuff-I(48)
Level 47: Seismic Smash -- Acc-I(A), TchofDth-Dam%(47), NrnSht-Dam%(48), GhsWdwEmb-Dam%(50), Hct-Dam%(50), UnbCns-Dam%(50)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(34)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(9), EndMod-I(9)
Level 12: Afterburner 
------------

 

Edited by Carnifax
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