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Posted

Here's my 2c in the Triform Peacebringer Debate. Shares many of the same ideas as Redlynne's build, although mine was designed for Flashbacking more than Exemplaring. I'm not as much into the Human form, my human is more of a healer than a nuker. My Dwarf is my go to in duo and 3 man groups, I usually find that once you get more than that there's probably gonna be tanker/brute with a taunt aura that will hold aggro long enough for my squid to destroy everything.

 

The start of this build was actually a theorycraft to buff psionic resistance as much as possible which ended up becoming my final build, I really love the survivability. I've actually tanked for my friend's Titan/bio brute in a duo situation because he was getting ripped up by -def debuffs.

 

Please ignore the IO levels on this, obviously they are all going to be Attuned. I need to update my Pines.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Nosaj: Level 50 Natural Peacebringer

Primary Power Set: Luminous Blast

Secondary Power Set: Luminous Aura

Power Pool: Concealment

Power Pool: Medicine

Power Pool: Fighting

 

Hero Profile:

------------

Level 1: Glinting Eye

(A) Kheldian's Grace - Accuracy/Damage

(34) Kheldian's Grace - Damage/Recharge

(36) Kheldian's Grace - Accuracy/Damage/Recharge

(36) Kheldian's Grace - Damage/Endurance/Recharge

(36) Kheldian's Grace - Accuracy/Damage/Endurance/Recharge

(37) Kheldian's Grace - Recharge/Form Empowerment

 

 

Level 1: Incandescence

(A) Unbreakable Guard - +Max HP

(37) Impervium Armor - Psionic Resistance

(50) Aegis - Psionic/Status Resistance

 

 

Level 2: Gleaming Bolt

(A) Essence Transfer - Accuracy/Damage

(39) Essence Transfer - Damage/RechargeTime

(39) Essence Transfer - Accuracy/Damage/RechargeTime

(39) Essence Transfer - Damage/Endurance/RechargeTime

(40) Essence Transfer - Accuracy/Damage/Endurance/RechargeTime

(40) Essence Transfer - RechargeTime/Global Heal

 

 

Level 4: Stealth

(A) Shield Wall - +Res (Teleportation), +5% Res (All)

(34) Reactive Defenses - Scaling Resist Damage

 

 

Level 6: Bright Nova

(A) Adjusted Targeting - To Hit Buff

(43) Adjusted Targeting - To Hit Buff/Endurance

 

 

Level 8: Radiant Strike

(A) Touch of Death - Accuracy/Damage

(45) Touch of Death - Damage/Recharge

 

 

Level 10: Injection

(A) Pacing of the Turtle - Range/Slow

(43) Pacing of the Turtle - Chance of -Recharge

 

 

Level 12: Inner Light

(A) Gaussian's Synchronized Fire-Control - Chance for Build Up

 

 

Level 14: Aid Self

(A) Interrupt Reduction IO

 

 

Level 16: Invisibility

(A) Luck of the Gambler - Recharge Speed

 

 

Level 18: Incandescent Strike

(A) Focused Smite - Accuracy/Damage/Recharge

(45) Focused Smite - Accuracy/Damage

 

 

Level 20: White Dwarf

(A) Impervious Skin - Status Resistance

(37) Impervious Skin - Resistance/Endurance

(45) Titanium Coating - Resistance/Endurance

(46) Titanium Coating - Resistance

(46) Steadfast Protection - Resistance/+Def 3%

(46) Impervium Armor - Psionic Resistance

 

 

Level 22: Reform Essence

(A) Preventive Medicine - Chance for +Absorb

 

 

Level 24: Quantum Acceleration

(A) Luck of the Gambler - Recharge Speed

 

 

Level 26: Glowing Touch

(A) Doctored Wounds - Heal/Endurance

(48) Doctored Wounds - Endurance/Recharge

(48) Doctored Wounds - Heal/Recharge

(48) Doctored Wounds - Heal/Endurance/Recharge

(50) Doctored Wounds - Heal

(50) Doctored Wounds - Recharge

 

 

Level 28: Resuscitate

(A) Interrupt Reduction IO

 

 

Level 30: Field Medic

(A) Recharge Reduction IO

 

 

Level 32: Grant Invisibility

(A) Luck of the Gambler - Recharge Speed

 

 

Level 35: Restore Essence

(A) Recharge Reduction IO

 

 

Level 38: Kick

(A) Empty

 

 

Level 41: Essence Boost

(A) Impervium Armor - Psionic Resistance

 

 

Level 44: Light Form

(A) Impervium Armor - Psionic Resistance

 

 

Level 47: Tough

(A) Impervium Armor - Psionic Resistance

 

 

Level 49: Weave

(A) Luck of the Gambler - Recharge Speed

 

 

Level 1: Brawl

(A) Empty

 

 

Level 1: Cosmic Balance

Level 1: Energy Flight

(A) Blessing of the Zephyr - Knockback Reduction (4 points)

 

 

Level 1: Prestige Power Dash

(A) Empty

 

 

Level 1: Prestige Power Slide

(A) Unbounded Leap - +Stealth

 

 

Level 1: Prestige Power Quick

(A) Empty

 

 

Level 1: Prestige Power Rush

(A) Empty

 

 

Level 1: Prestige Power Surge

(A) Empty

 

 

Level 1: Sprint

(A) Empty

 

 

Level 2: Rest

(A) Empty

 

 

Level 4: Ninja Run

Level 10: Combat Flight

(A) Luck of the Gambler - Recharge Speed

 

 

Level 2: Swift

(A) Flight Speed IO

 

 

Level 2: Health

(A) Numina's Convalesence - +Regeneration/+Recovery

(40) Miracle - +Recovery

(42) Regenerative Tissue - +Regeneration

(43) Panacea - +Hit Points/Endurance

 

 

Level 2: Hurdle

(A) Jumping IO

 

 

Level 2: Stamina

(A) Performance Shifter - EndMod

(42) Performance Shifter - Chance for +End

 

 

Level 6: Bright Nova Blast

(A) Ruin - Accuracy/Damage

(3) Ruin - Damage/Recharge

(3) Tempest - Accuracy/Damage

(5) Tempest - Damage/Endurance

(5) Tempest - Damage/Recharge

(7) Tempest - Chance of End Drain

 

 

Level 6: Bright Nova Bolt

(A) Ruin - Accuracy/Damage

(7) Ruin - Damage/Recharge

(9) Tempest - Accuracy/Damage

(9) Tempest - Damage/Endurance

(11) Tempest - Damage/Recharge

(11) Tempest - Chance of End Drain

 

 

Level 6: Bright Nova Detonation

(A) Overwhelming Force - Accuracy/Damage

(13) Overwhelming Force - Accuracy/Damage/Endurance/Recharge

(13) Annihilation - Accuracy/Damage

(15) Annihilation - Accuracy/Damage/RechargeTime

(17) Annihilation - Chance for Res Debuff

(15) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

 

 

Level 6: Bright Nova Scatter

(A) Detonation - Accuracy/Damage

(17) Detonation - Accuracy/Damage/Endurance

(19) Detonation - Damage/Recharge

(19) Detonation - Damage/Range

(21) Detonation - Damage/Endurance/Range

(21) Detonation - Damage/Endurance

 

 

Level 20: White Dwarf Antagonize

(A) Perfect Zinger - Chance for Psi Damage

(42) Perfect Zinger - Taunt/Recharge/Range

 

 

Level 20: White Dwarf Flare

(A) Fury of the Gladiator - Accuracy/Damage

(23) Fury of the Gladiator - Damage/Endurance/Recharge

(23) Fury of the Gladiator - Damage/Recharge

(25) Fury of the Gladiator - Accuracy/Damage/End/Rech

(25) Fury of the Gladiator - Chance for Res Debuff

(27) Force Feedback - Chance for +Recharge

 

 

Level 20: White Dwarf Smite

(A) Mako's Bite - Accuracy/Damage

(27) Mako's Bite - Damage/Endurance

(29) Focused Smite - Accuracy/Damage

(29) Focused Smite - Accuracy/Damage/Recharge

(31) Focused Smite - Damage/Recharge

(31) Force Feedback - Chance for +Recharge

 

 

Level 20: White Dwarf Step

(A) Winter's Gift - Slow Resistance (20%)

 

 

Level 20: White Dwarf Strike

(A) Mako's Bite - Accuracy/Damage

(31) Mako's Bite - Damage/Recharge

(33) Focused Smite - Accuracy/Damage

(33) Focused Smite - Accuracy/Damage/Recharge

(33) Focused Smite - Damage/Recharge

(34) Force Feedback - Chance for +Recharge

 

 

Level 20: White Dwarf Sublimation

(A) Preventive Medicine - Heal

 

 

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Posted

I really love this build, its exactly what I was looking for on going mostly squid or lobster, human only in case of need.

 

Though what is the reason on the whole medic pool, I assume being bit more support/heal with some mezprot and revive?

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