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Sharkinel: Water/SR/Leviathan


SableShrike

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In furthering my love of Leviathan SHARKS, I started a Water/SR Sentinel.

 

I know SR well back from the early days on Live so I was pretty sure I could squeak enough +recharge to perma my Patron pet, recycle Geyser, et cetera.  Softcapping SR is very easy, which lets you chase that crazy +recharge.

 

If you go with five Red Fortunes and the Gambler +recharge in toggles, you can get a combined +12.5% global recharge.  That plus the 20% in Quickness, the 50% from purple sets, and a few disparate 5%, 6.25%, and 8.75% bonuses leave the build at:  142.5% global recharge without Hasten or Ageless.

 

With Spiritual Core Paragon, this makes Coralax permable and leaves Geyser on a 24.28 second recharge (once or twice for every fight!).  Patron pets can help you stack Opportunity's -Resist debuff, it turns out.

 

This plays a lot like a Dark/Dark Defender in that you can root whole groups and flatten them safely.  Rooting things also means your Whirlpool hits for considerable damage on things stuck within it.

 

The Dehydrate heal is small on Sentinel, but we are taking Spiritual Core anyways.  Core plus one 53 Golgi has you getting 151HP when you cycle your normal singletarget chain.  This is not insignificant when you're a softcapped whiff-machine.  It also procs Apocalypse better than Hydro or Water Jet due to animation times.

 

Softcapped to all, check.  Big AoE, check.  Self-heal, check.  Three Absorbs for buffering, check.   Cool sharks and perma pet, check.

 

Go.  Hunt.  Kill Skuls.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Porcelina of the Vast Oceans: Level 50 Magic Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg/EndRdx:50(A), SprWntBit-Acc/Dmg/Rchg:50(7), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(9), SprWntBit-Acc/Dmg:50(9), SprWntBit-Rchg/SlowProc:50(11)
Level 1: Focused Fighting -- RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx/Rchg:50(11), RedFrt-Def/EndRdx/Rchg:50(21), RedFrt-Def:50(23), RedFrt-EndRdx:50(23), LucoftheG-Def/Rchg+:50(25)
Level 2: Focused Senses -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(21), RedFrt-Def:50(31), RedFrt-EndRdx:50(31), RedFrt-EndRdx/Rchg:50(34), LucoftheG-Def/Rchg+:50(36)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(5)
Level 6: Dehydrate -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(25), Apc-Dmg/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31), HO:Golgi(36)
Level 8: Tidal Forces -- GssSynFr--Build%:50(A)
Level 10: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(15), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(27)
Level 12: Whirlpool -- SprOppStr-Acc/Dmg/EndRdx/Rchg:50(A), SprOppStr-Acc/Dmg/EndRdx:50(13), SprOppStr-Acc/Dmg:50(13), SprOppStr-Acc/Dmg/Rchg:50(17), SprOppStr-Dmg/Rchg:50(17), SprOppStr-Rchg/+Opportunity:50(43)
Level 14: Super Speed -- WntGif-ResSlow:50(A)
Level 16: Enduring -- EndMod-I:50(A), EndMod-I:50(34)
Level 18: Combat Jumping -- Ksm-ToHit+:30(A)
Level 20: Dodge -- DefBuff-I:50(A), DefBuff-I:50(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(50)
Level 26: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(27), RedFrt-Def:50(46), RedFrt-EndRdx:50(48), RedFrt-EndRdx/Rchg:50(48), LucoftheG-Def/Rchg+:50(48)
Level 28: Quickness -- Run-I:50(A)
Level 30: Grant Invisibility -- ShlWal-ResDam/Re TP:50(A)
Level 32: Geyser -- SprSntWar-Acc/Dmg/EndRdx/Rchg:50(A), SprSntWar-Acc/Dmg/EndRdx:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg:50(34), SprSntWar-Rchg/+Absorb:50(40)
Level 35: Evasion -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(36), RedFrt-Def:50(37), RedFrt-EndRdx:50(37), RedFrt-EndRdx/Rchg:50(37), LucoftheG-Def/Rchg+:50(40)
Level 38: School of Sharks -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Acc/Rchg:50(39), Rgn-Dmg/Rchg:50(39), Rgn-Dmg/EndRdx:50(39), Rgn-Knock%:50(40), GrvAnc-Immob/EndRdx:50(46)
Level 41: Spirit Shark Jaws -- UnbCns-Acc/Hold/Rchg:50(A), UnbCns-Acc/Rchg:50(42), UnbCns-Hold/Rchg:50(42), UnbCns-EndRdx/Hold:50(42), UnbCns-Dam%:50(43), GldNet-Dam%:50(43)
Level 44: Summon Coralax -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(45), ExpRnf-Dmg/EndRdx:50(45), ExpRnf-EndRdx/Dmg/Rchg:50(45), SlbAll-Acc/Dmg/Rchg:50(46), SlbAll-Acc/Rchg:50(50)
Level 47: Elude -- LucoftheG-Def/Rchg+:50(A)
Level 49: Stealth -- Rct-ResDam%:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(3), Mrc-Rcvry+:40(5)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
Level 50: Spiritual Core Paragon 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Cryonic Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Polar Lights Core Superior Ally 
Level 14: Speed Phase 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
------------

 

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Ran a lot of TFs yesterday while leveling, and I've refined the build a bit.

 

Main thing is I wanted Steam Spray for another DPS AoE.  Finding the slots was hard, but I managed to keep both sharks slotted and fit Spray in.

 

The other main change is I slotted Tidal Forces a bit to line it up more with Geyser.  It's so much better with the Gaussian buffing it that it was worth the slots spent.

 

So my singletarget is Aqua, Dehydrate, and Jaws.

 

AoE I lead with a School, Whirlpool, Tidal Forces, Steam Spray, then Geyser.  The Gaussian proc will last long enough to buff both your Steam Spray and Geyser for big damage while your Whirlpool chews away at the rooted group.

 

This version also has much improved Running Speed due to the set bonuses used; you'll be very zippy even with Infiltration and Sprint off.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.9
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Porcelina of the Vast Oceans: Level 50 Magic Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Aqua Bolt -- SprWntBit-Acc/Dmg/EndRdx:50(A), SprWntBit-Acc/Dmg/Rchg:50(7), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(9), SprWntBit-Acc/Dmg:50(9), SprWntBit-Rchg/SlowProc:50(11)
Level 1: Focused Fighting -- RedFrt-Def/EndRdx:50(A), RedFrt-EndRdx/Rchg:50(11), RedFrt-Def/EndRdx/Rchg:50(21), RedFrt-Def:50(23), RedFrt-EndRdx:50(23), LucoftheG-Def/Rchg+:50(25)
Level 2: Focused Senses -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(3), RedFrt-Def:50(5), RedFrt-EndRdx:50(5), RedFrt-EndRdx/Rchg:50(21), LucoftheG-Def/Rchg+:50(31)
Level 4: Agile -- DefBuff-I:50(A)
Level 6: Dehydrate -- Apc-Acc/Dmg/Rchg:50(A), Apc-Acc/Rchg:50(25), Apc-Dmg/Rchg:50(29), Apc-Dmg/EndRdx:50(29), Apc-Dam%:50(31)
Level 8: Tidal Forces -- RechRdx-I:50(A), GssSynFr--ToHit/Rchg:50(36), GssSynFr--Build%:50(36)
Level 10: Master Brawler -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(15), Prv-EndRdx/Rchg:50(15), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(27)
Level 12: Whirlpool -- SprOppStr-Acc/Dmg/EndRdx/Rchg:50(A), SprOppStr-Acc/Dmg/EndRdx:50(13), SprOppStr-Acc/Dmg:50(13), SprOppStr-Acc/Dmg/Rchg:50(17), SprOppStr-Dmg/Rchg:50(17), SprOppStr-Rchg/+Opportunity:50(43)
Level 14: Infiltration -- LucoftheG-Def/Rchg+:50(A)
Level 16: Enduring -- SynSck-EndMod:50(A), SynSck-EndMod/+RunSpeed:50(34)
Level 18: Boxing -- Empty(A)
Level 20: Dodge -- DefBuff-I:50(A)
Level 22: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(34)
Level 24: Weave -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(42), RedFrt-Def:50(42), RedFrt-EndRdx:50(42), RedFrt-EndRdx/Rchg:50(43), LucoftheG-Def/Rchg+:50(43)
Level 26: Steam Spray -- Rgn-Acc/Dmg/Rchg:50(A), Rgn-Acc/Rchg:50(27), Rgn-Dmg/Rchg:50(31), Rgn-Dmg/EndRdx:50(40), Rgn-Knock%:50(46), EndRdx-I:50(48)
Level 28: Quickness -- Run-I:50(A)
Level 30: Combat Jumping -- Ksm-ToHit+:30(A)
Level 32: Geyser -- SprSntWar-Acc/Dmg/EndRdx/Rchg:50(A), SprSntWar-Acc/Dmg/EndRdx:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg:50(34), SprSntWar-Rchg/+Absorb:50(40)
Level 35: Evasion -- RedFrt-Def/EndRdx:50(A), RedFrt-Def/EndRdx/Rchg:50(36), RedFrt-Def:50(37), RedFrt-EndRdx:50(37), RedFrt-EndRdx/Rchg:50(37), LucoftheG-Def/Rchg+:50(40)
Level 38: School of Sharks -- GrvAnc-Acc/Rchg:50(A), GrvAnc-Acc/Immob/Rchg:50(39), GrvAnc-Immob/Rchg:50(39), GrvAnc-Immob/EndRdx:50(39)
Level 41: Spirit Shark Jaws -- UnbCns-Acc/Hold/Rchg:50(A), UnbCns-Acc/Rchg:50(46), UnbCns-Hold/Rchg:50(48), UnbCns-EndRdx/Hold:50(48), UnbCns-Dam%:50(50), GldNet-Dam%:50(50)
Level 44: Summon Coralax -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-Acc/Rchg:50(45), ExpRnf-Dmg/EndRdx:50(45), ExpRnf-EndRdx/Dmg/Rchg:50(45), SlbAll-Acc/Dmg/Rchg:50(46), SlbAll-Acc/Rchg:50(50)
Level 47: Elude -- ShlWal-ResDam/Re TP:50(A)
Level 49: Grant Invisibility -- Rct-ResDam%:50(A)
Level 1: Opportunity 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- Pnc-Heal/+End:50(A)
Level 1: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(3)
Level 50: Spiritual Core Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Polar Lights Core Superior Ally 
Level 50: Ageless Radial Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
------------

 

Edited by SableShrike
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Hit 50 last night and got a 45% Spiritual Core +recharge in my alpha.  Currently my global recharge is at 84.2%, but even that level of recharge is pretty stupid.

 

You can play very aggressively and survive most things.  I was leading a 54 DA team last night.

 

I actually like the fact that I can still die, honestly.  It takes skill and timing versus the nastier mob types.  You need to juggle attacks with your positioning for cones and keep an eye on your HP for Master Brawler/Dehydrate.

 

This actually feels a ton like my old purpled Human Warshade I had back on live.  This is a lot less reliant on siphons, though.  And you have complete mez protection.

 

In short, I love it.  Haven’t touched my Tank main in days, cuz this’s simply been more fun.

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