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ICE/EA/MU


Kachooman

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Hi all,

Back again, this time with a slightly different take. I wasn't 100% confident on the slotting here. Here is what I was going for, as much recharge as I could, hit cap for +3 (+4 optional), Def soft cap in most, Patch PSI as much as I could, as much damage as I could fit in with a solid ST and AOE.

 

As always any help would be appreciated.

 

Is energy drain necessary/fun? I have not done EA before!

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Kinetic Shield -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(48)
Level 2: Frost -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dam%(15)
Level 4: Power Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(19), LucoftheG-Def/Rchg+(19), ShlWal-Def/EndRdx(21)
Level 6: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--ToHit(23), GssSynFr--ToHit/Rchg(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/Rchg/EndRdx(25)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(27), ImpArm-ResPsi(27)
Level 16: Energy Protection -- GldArm-ResDam(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29), GldArm-3defTpProc(31)
Level 18: Greater Ice Sword -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(31), SprCrtStr-Acc/Dmg(31), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33)
Level 20: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(34), Rct-Def(34), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(36), Rct-Def/Rchg(36)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36)
Level 26: Freezing Touch -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(37), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(37), Hct-Dam%(39), TchofDth-Dam%(39)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(39), Prv-Heal(40), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 32: Frozen Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(43)
Level 35: Energy Cloak -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(43)
Level 38: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(45), Apc-Dmg(46)
Level 41: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Dmg/EndRdx(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(47), Rgn-Knock%(47), Ann-ResDeb%(49)
Level 44: Dampening Field -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), ImpArm-ResPsi(48)
Level 47: Overload -- LucoftheG-Def/Rchg+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 49: Quick Form
Level 22: Double Jump
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Ion Core Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

 

 

 

 

 

Edited by Kachooman
Tweaked the build!
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I can't really comment on the build as s whole because I haven't played energy at or since live. I do know that energy drain us a staple and should be slotted well. All the numbers it gives are per target. So any endurance and most important defense are going to be improved for every enemy you hit. I always considered it necessary but 8 don't know with IOs and such. Someone else will surely chime in. 

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Tweaked my own build, will need to see how it plays can patch more psi with leadership rolling. Wondering if I will run into End issues or not will see!

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Ice Melee
Secondary Power Set: Energy Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Sword -- SprScrStr-Rchg/+Crit(A), SprScrStr-Acc/Dmg(3), SprScrStr-Dmg/EndRdx/Rchg(3), SprScrStr-Acc/Dmg/Rchg(5), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Kinetic Shield -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(9), RedFrt-Def/Rchg(9), RedFrt-Def/EndRdx/Rchg(11), LucoftheG-Def/Rchg+(11)
Level 2: Dampening Field -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResPsi(13)
Level 4: Power Shield -- ShlWal-ResDam/Re TP(A), ShlWal-Def(17), LucoftheG-Def/Rchg+(19), ShlWal-Def/EndRdx(19)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21)
Level 8: Ice Patch -- EndRdx-I(A)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ImpArm-ResPsi(23)
Level 16: Energy Protection -- GldArm-ResDam(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(25), GldArm-3defTpProc(25)
Level 18: Greater Ice Sword -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(27), SprCrtStr-Acc/Dmg(27), SprCrtStr-Dmg/Rchg(29), SprCrtStr-Acc/Dmg/Rchg(29), SprCrtStr-Dmg/EndRdx/Rchg(31)
Level 20: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(31), Rct-Def(31), Rct-Def/EndRdx(33), Rct-EndRdx/Rchg(33), Rct-Def/Rchg(33)
Level 22: Super Jump -- WntGif-ResSlow(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Freezing Touch -- Hct-Acc/Rchg(A), Hct-Dmg/EndRdx(34), Hct-Dmg/Rchg(34), Hct-Acc/Dmg/Rchg(36), Hct-Dam%(36), TchofDth-Dam%(36)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(37), Prv-Heal(37), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40)
Level 32: Frozen Aura -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(42), Arm-Dam%(42), Erd-%Dam(42)
Level 35: Zapp -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(43), Apc-Acc/Rchg(43), Apc-Dmg/EndRdx(43), Apc-Dam%(45), Apc-Dmg(45)
Level 38: Energy Cloak -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45), LucoftheG-Def/EndRdx(46)
Level 41: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(46), PstBls-Acc/Dmg/EndRdx(47), PstBls-Dam%(47), Ann-ResDeb%(47)
Level 44: Build Up -- GssSynFr--Build%(A)
Level 47: Summon Adept -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Critical Hit
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(15), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17)
Level 49: Quick Form
Level 22: Double Jump
Level 4: Ninja Run
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Ageless Radial Epiphany
Level 50: Assault Radial Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Musculature Core Paragon
Level 50: Ion Core Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 50: High Pain Threshold
Level 50: Invader
Level 50: Marshal
Level 50: Born In Battle
------------

 

 

 

 

Edited by Kachooman
reordered less wacko
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