Wuteva Posted October 12, 2021 Posted October 12, 2021 What are the "must haves" in TW Working in Mids for a build having never playing TW not sure what is needed etc etc
Wuteva Posted October 12, 2021 Author Posted October 12, 2021 Here is what I came up with it has no incarnates yet This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Radiation ArmorSecondary Power Set: Titan WeaponsPower Pool: SpeedPower Pool: LeapingPower Pool: ConcealmentPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Alpha Barrier (A) Impervium Armor - Psionic Resistance (3) Impervium Armor - Resistance/Endurance (3) Impervium Armor - Resistance (5) Impervium Armor - Resistance/Recharge (5) Impervium Armor - Endurance/Recharge (7) Impervium Armor - Resistance/Endurance/Recharge Level 1: Defensive Sweep (A) Avalanche - Recharge/Chance for Knockdown (7) Avalanche - Accuracy/Damage (9) Avalanche - Damage/Endurance Level 2: Proton Armor (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - Resistance (13) Unbreakable Guard - Resistance/Endurance (13) Unbreakable Guard - Endurance/RechargeTime (15) Unbreakable Guard - RechargeTime/Resistance Level 4: Hasten (A) Recharge Reduction IO (17) Recharge Reduction IO Level 6: Fallout Shelter (A) Steadfast Protection - Resistance/+Def 3% (21) Gladiator's Armor - TP Protection +3% Def (All) (23) Aegis - Psionic/Status Resistance (23) Impervium Armor - Psionic Resistance Level 8: Radiation Therapy (A) Eradication - Chance for Energy Damage (17) Touch of the Nictus - Chance for Negative Energy Damage (19) Touch of the Nictus - Healing/Absorb/Recharge (25) Perfect Zinger - Chance for Psi Damage (27) Obliteration - Chance for Smashing Damage (27) Touch of the Nictus - Healing/Absorb Level 10: Gamma Boost (A) Preventive Medicine - Heal (19) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Heal/RechargeTime (31) Preventive Medicine - Heal/RechargeTime/Endurance Level 12: Beta Decay (A) Achilles' Heel - Chance for Res DebuffLevel 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (15) Reactive Defenses - Scaling Resist Damage (39) Winter's Gift - Slow Resistance (20%) (50) Winter's Gift - Run Speed, Jump, Flight Speed, Range Level 16: Follow Through (A) Hecatomb - Accuracy/Recharge (33) Hecatomb - Accuracy/Damage/Recharge (33) Hecatomb - Damage/Recharge (34) Hecatomb - Chance of Damage(Negative) (34) Hecatomb - Damage (34) Hecatomb - Damage/Endurance Level 18: Particle Shielding (A) Preventive Medicine - Heal (36) Preventive Medicine - Heal/Endurance (36) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance Level 20: Build Momentum (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (21) Adjusted Targeting - Recharge (25) Adjusted Targeting - To Hit Buff/Recharge (29) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 24: Kick (A) EmptyLevel 26: Ground Zero (A) Eradication - Chance for Energy Damage (37) Obliteration - Chance for Smashing Damage (37) Scirocco's Dervish - Chance of Damage(Lethal) (37) Perfect Zinger - Chance for Psi Damage (39) Touch of Lady Grey - Chance for Negative Damage (39) Shield Breaker - Chance for Lethal Damage Level 28: Rend Armor (A) Superior Gauntleted Fist - Accuracy/Damage (29) Superior Gauntleted Fist - Damage/RechargeTime (31) Superior Gauntleted Fist - RechargeTime/+Absorb (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (48) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (50) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime Level 30: Tough (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (43) Unbreakable Guard - Endurance/RechargeTime (43) Unbreakable Guard - Resistance/Endurance/RechargeTime (50) Unbreakable Guard - RechargeTime/Resistance Level 32: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) (43) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Whirling Smash (A) Armageddon - Chance for Fire Damage (40) Armageddon - Damage (40) Armageddon - Damage/Recharge (40) Scirocco's Dervish - Chance of Damage(Lethal) (42) Eradication - Chance for Energy Damage (42) Force Feedback - Chance for +Recharge Level 38: Arc of Destruction (A) Armageddon - Accuracy/Damage/Recharge (45) Armageddon - Accuracy/Recharge (45) Armageddon - Damage/Endurance (46) Fury of the Gladiator - Chance for Res Debuff (46) Fury of the Gladiator - Accuracy/Damage (46) Force Feedback - Chance for +Recharge Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff/Endurance (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge (48) Adjusted Targeting - Endurance/Recharge Level 44: Taunt (A) Perfect Zinger - Taunt/Recharge/RangeLevel 47: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 49: Meltdown (A) Impervium Armor - Psionic ResistanceLevel 1: Gauntlet Level 1: Brawl
BZRKR Posted October 12, 2021 Posted October 12, 2021 On my Rad/TW Tanker, I have (in order taken): Defensive Sweep, Taunt, Follow Through, Build Momentum, Titan Sweep, Rend Armor, Whirling Smash, Arc of Destruction. The rationale is to take my Radiation Armor powers early and establish the character as hard to kill at as low a level as possible. When running the Positron TFs, I have Build Momentum, a couple of attacks, and Taunt. This coupled with the other aggro management tools at that level (Radiation Therapy and Beta Decay) lets me contribute. I think the "Must Have" powers are Build Momentum, Follow Through, Rend Armor and Arc of Destruction. However, Whirling Smash is very satisfying, and Defensive Sweep deserves an honorable mention for being a Luck of the Gambler Mule. 1
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