Cyrickain13 Posted October 17, 2021 Posted October 17, 2021 (edited) All right CoX - Homecoming Peeps another Build from me....how is this? (edited with a little mod fixing puts me at 90% most resists and 45% for most def) This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Rock-Hard: Level 50 Mutation TankerPrimary Power Set: Stone ArmorSecondary Power Set: Titan WeaponsPower Pool: TeleportationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Earth Mastery Hero Profile:Level 1: Rock Armor (A) Red Fortune - Defense/Recharge (3) Red Fortune - Defense/Endurance (3) Red Fortune - Defense Level 1: Defensive Sweep (A) Superior Avalanche - Damage/Endurance (5) Superior Avalanche - Accuracy/Damage (5) Superior Avalanche - Recharge/Chance for Knockdown Level 2: Stone Skin (A) Unbreakable Guard - RechargeTime/Resistance (7) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - Resistance Level 4: Earth's Embrace (A) Numina's Convalesence - Heal/Recharge (9) Numina's Convalesence - Heal (9) Numina's Convalesence - Heal/Endurance/Recharge (11) Aegis - Resistance/Endurance (11) Aegis - Resistance/Recharge (13) Aegis - Resistance Level 6: Mud Pots (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (15) Superior Might of the Tanker - Damage/Endurance/Recharge (15) Superior Might of the Tanker - Accuracy/Damage/Recharge (17) Superior Might of the Tanker - Damage/Recharge (17) Superior Might of the Tanker - Accuracy/Damage Level 8: Rooted (A) Harmonized Healing - Heal/Recharge (19) Regenerative Tissue - +Regeneration (19) Regenerative Tissue - Heal/Endurance/Recharge Level 10: Titan Sweep (A) Scirocco's Dervish - Chance of Damage(Lethal) (21) Scirocco's Dervish - Damage/Endurance (21) Scirocco's Dervish - Damage/Recharge Level 12: Brimstone Armor (A) Impervium Armor - Resistance/Endurance/Recharge (23) Impervium Armor - Resistance/Recharge (23) Impervium Armor - Psionic Resistance Level 14: Combat Teleport (A) Winter's Gift - Slow Resistance (20%) (25) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Time & Space Manipulation - +Stealth (27) Time & Space Manipulation - Range Level 16: Follow Through (A) Gladiator's Strike - Chance for Smashing Damage (27) Gladiator's Strike - Damage/Recharge (29) Gladiator's Strike - Accuracy/Damage Level 18: Crystal Armor (A) Kismet - Defense/Recharge (29) Kismet - Defense/Endurance/Recharge (31) Kismet - Accuracy +6% Level 20: Hasten (A) Recharge Reduction IOLevel 22: Boxing (A) Recharge Reduction IOLevel 24: Tough (A) Unbreakable Guard - +Max HP (31) Gladiator's Armor - TP Protection +3% Def (All) (31) Aegis - Psionic/Status Resistance Level 26: Weave (A) Gift of the Ancients - Run Speed +7.5% (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Reactive Defenses - Scaling Resist Damage (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Maneuvers (A) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (34) Gift of the Ancients - Run Speed +7.5% (34) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Tactics (A) Adjusted Targeting - Endurance/Recharge (36) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - Recharge Level 32: Minerals (A) Gift of the Ancients - Defense/Recharge (36) Gift of the Ancients - Defense (37) Gift of the Ancients - Run Speed +7.5% Level 35: Granite Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Gift of the Ancients - Run Speed +7.5% (37) Shield Wall - Defense (39) Shield Wall - Defense/Endurance/Recharge (39) Shield Wall - Defense/Recharge (39) Shield Wall - Defense/Endurance Level 38: Whirling Smash (A) Superior Gauntleted Fist - Accuracy/Damage (40) Superior Gauntleted Fist - Damage/RechargeTime (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (42) Superior Gauntleted Fist - RechargeTime/+Absorb Level 41: Arc of Destruction (A) Fury of the Gladiator - Chance for Res Debuff (42) Fury of the Gladiator - Accuracy/Damage/End/Rech (43) Fury of the Gladiator - Accuracy/Endurance/Recharge (43) Fury of the Gladiator - Damage/Endurance/Recharge (43) Fury of the Gladiator - Damage/Recharge (45) Fury of the Gladiator - Accuracy/Damage Level 44: Salt Crystals (A) Call of the Sandman - Endurance/Sleep (45) Call of the Sandman - Chance of Heal Self (45) Call of the Sandman - Sleep/Range Level 47: Quick Sand (A) Pacing of the Turtle - Chance of -Recharge (48) Pacing of the Turtle - Accuracy/Slow (48) Pacing of the Turtle - Damage/Slow (50) Pacing of the Turtle - Range/Slow Level 49: Stalagmites (A) Bombardment - Chance for Fire Damage (50) Bombardment - Damage (50) Bombardment - Damage/Recharge Level 1: Brawl (A) Damage Increase IOLevel 1: Gauntlet Level 1: Sprint (A) Run Speed IOLevel 2: Rest (A) Healing IOLevel 1: Swift (A) Run Speed IOLevel 1: Health (A) Miracle - +Recovery (46) Numina's Convalesence - +Regeneration/+Recovery (48) Preventive Medicine - Chance for +Absorb Level 1: Hurdle (A) Jumping IOLevel 1: Stamina (A) Energy Manipulator - Chance to Stun (46) Performance Shifter - Chance for +End (46) Power Transfer - Chance to Heal Self Level 1: Momentum Level 50: Resilient Radial Paragon ------------------------Set Bonus Totals: 8.5% DamageBuff(Smashing) 8.5% DamageBuff(Lethal) 8.5% DamageBuff(Fire) 8.5% DamageBuff(Cold) 8.5% DamageBuff(Energy) 8.5% DamageBuff(Negative) 8.5% DamageBuff(Toxic) 8.5% DamageBuff(Psionic) 8% Defense(Melee) 5.5% Defense(Smashing) 5.5% Defense(Lethal) 6.13% Defense(Fire) 6.13% Defense(Cold) 3% Defense(Energy) 3% Defense(Negative) 4.88% Defense(Psionic) 3% Defense(Ranged) 4.56% Defense(AoE) 3.6% Max End 2.5% Enhancement(SpeedFlying) 2.5% Enhancement(SpeedRunning) 32.5% Enhancement(RechargeTime) 2.5% Enhancement(JumpHeight) 5% Enhancement(Range) 2.5% Enhancement(Max EnduranceDiscount) 16% Enhancement(Accuracy) 5% Enhancement(Sleep) 2.5% Enhancement(SpeedJumping) 13.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 351.4 HP (18.75%) HitPoints 13.5% JumpHeight 13.5% SpeedJumping Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 112.5% MezResist(Held) 112.5% MezResist(Immobilized) 112.5% MezResist(Sleep) 112.5% MezResist(Stunned) 112.5% MezResist(Terrorized) 112.5% MezResist(Teleport) 100% (20% chance) 8.5% (0.14 End/sec) Recovery 66% (5.15 HP/sec) Regeneration 35% ResEffect(SpeedFlying) 35% ResEffect(RechargeTime) 35% ResEffect(SpeedRunning) 26% Resistance(Smashing) 26% Resistance(Lethal) 27.5% Resistance(Fire) 27.5% Resistance(Cold) 26% Resistance(Energy) 26% Resistance(Negative) 20% Resistance(Toxic) 31% Resistance(Psionic) 43.5% SpeedRunning Edited October 17, 2021 by Cyrickain13
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