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Rock-Hard - Stone - Titan Weapons - Build Critique? - think I am doing this right


Cyrickain13

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All right CoX - Homecoming Peeps another Build from me....how is this? (edited with a little mod fixing puts me at 90% most resists and 45% for most def)

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Rock-Hard: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Titan Weapons
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Rock Armor

  • (A) Red Fortune - Defense/Recharge
  • (3) Red Fortune - Defense/Endurance
  • (3) Red Fortune - Defense
Level 1: Defensive Sweep
  • (A) Superior Avalanche - Damage/Endurance
  • (5) Superior Avalanche - Accuracy/Damage
  • (5) Superior Avalanche - Recharge/Chance for Knockdown
Level 2: Stone Skin
  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - Resistance
Level 4: Earth's Embrace
  • (A) Numina's Convalesence - Heal/Recharge
  • (9) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - Heal/Endurance/Recharge
  • (11) Aegis - Resistance/Endurance
  • (11) Aegis - Resistance/Recharge
  • (13) Aegis - Resistance
Level 6: Mud Pots
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (13) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (15) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (17) Superior Might of the Tanker - Damage/Recharge
  • (17) Superior Might of the Tanker - Accuracy/Damage
Level 8: Rooted
  • (A) Harmonized Healing - Heal/Recharge
  • (19) Regenerative Tissue - +Regeneration
  • (19) Regenerative Tissue - Heal/Endurance/Recharge
Level 10: Titan Sweep
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (21) Scirocco's Dervish - Damage/Endurance
  • (21) Scirocco's Dervish - Damage/Recharge
Level 12: Brimstone Armor
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (23) Impervium Armor - Resistance/Recharge
  • (23) Impervium Armor - Psionic Resistance
Level 14: Combat Teleport
  • (A) Winter's Gift - Slow Resistance (20%)
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (25) Time & Space Manipulation - +Stealth
  • (27) Time & Space Manipulation - Range
Level 16: Follow Through
  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (27) Gladiator's Strike - Damage/Recharge
  • (29) Gladiator's Strike - Accuracy/Damage
Level 18: Crystal Armor
  • (A) Kismet - Defense/Recharge
  • (29) Kismet - Defense/Endurance/Recharge
  • (31) Kismet - Accuracy +6%
Level 20: Hasten
  • (A) Recharge Reduction IO
Level 22: Boxing
  • (A) Recharge Reduction IO
Level 24: Tough
  • (A) Unbreakable Guard - +Max HP
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Aegis - Psionic/Status Resistance
Level 26: Weave
  • (A) Gift of the Ancients - Run Speed +7.5%
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Reactive Defenses - Scaling Resist Damage
  • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 28: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (34) Gift of the Ancients - Run Speed +7.5%
  • (34) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Tactics
  • (A) Adjusted Targeting - Endurance/Recharge
  • (36) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - Recharge
Level 32: Minerals
  • (A) Gift of the Ancients - Defense/Recharge
  • (36) Gift of the Ancients - Defense
  • (37) Gift of the Ancients - Run Speed +7.5%
Level 35: Granite Armor
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Gift of the Ancients - Run Speed +7.5%
  • (37) Shield Wall - Defense
  • (39) Shield Wall - Defense/Endurance/Recharge
  • (39) Shield Wall - Defense/Recharge
  • (39) Shield Wall - Defense/Endurance
Level 38: Whirling Smash
  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (40) Superior Gauntleted Fist - Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (40) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (42) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (42) Superior Gauntleted Fist - RechargeTime/+Absorb
Level 41: Arc of Destruction
  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (42) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (43) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (43) Fury of the Gladiator - Damage/Endurance/Recharge
  • (43) Fury of the Gladiator - Damage/Recharge
  • (45) Fury of the Gladiator - Accuracy/Damage
Level 44: Salt Crystals
  • (A) Call of the Sandman - Endurance/Sleep
  • (45) Call of the Sandman - Chance of Heal Self
  • (45) Call of the Sandman - Sleep/Range
Level 47: Quick Sand
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (48) Pacing of the Turtle - Accuracy/Slow
  • (48) Pacing of the Turtle - Damage/Slow
  • (50) Pacing of the Turtle - Range/Slow
Level 49: Stalagmites
  • (A) Bombardment - Chance for Fire Damage
  • (50) Bombardment - Damage
  • (50) Bombardment - Damage/Recharge
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Gauntlet 
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Healing IO
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Miracle - +Recovery
  • (46) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Preventive Medicine - Chance for +Absorb
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Energy Manipulator - Chance to Stun
  • (46) Performance Shifter - Chance for +End
  • (46) Power Transfer - Chance to Heal Self
Level 1: Momentum 
Level 50: Resilient Radial Paragon 
------------
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Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 3.6% Max End
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(SpeedRunning)
  • 32.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(JumpHeight)
  • 5% Enhancement(Range)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 16% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 2.5% Enhancement(SpeedJumping)
  • 13.5% SpeedFlying
  • GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
  • 351.4 HP (18.75%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 112.5%
  • MezResist(Held) 112.5%
  • MezResist(Immobilized) 112.5%
  • MezResist(Sleep) 112.5%
  • MezResist(Stunned) 112.5%
  • MezResist(Terrorized) 112.5%
  • MezResist(Teleport) 100% (20% chance)
  • 8.5% (0.14 End/sec) Recovery
  • 66% (5.15 HP/sec) Regeneration
  • 35% ResEffect(SpeedFlying)
  • 35% ResEffect(RechargeTime)
  • 35% ResEffect(SpeedRunning)
  • 26% Resistance(Smashing)
  • 26% Resistance(Lethal)
  • 27.5% Resistance(Fire)
  • 27.5% Resistance(Cold)
  • 26% Resistance(Energy)
  • 26% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 31% Resistance(Psionic)
  • 43.5% SpeedRunning

Edited by Cyrickain13
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