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Idk, feeling cute. Might hover blast later.


ThrillMill

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Really just want some low-fi, chill hover blasting right now.,, I think this might work? Been a spell since I've played one of my other Sents and wanted to try this iteration of Assault Rifle. 

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Assault Rifle
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Burst -- Apc-Acc/Dmg/Rchg(A), Apc-Dmg(11), Apc-Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dam%(15)
Level 1: Focused Fighting -- Rct-Def(A), Rct-Def/EndRdx(3), Rct-EndRdx/Rchg(3), Rct-Def/Rchg(5), Rct-Def/EndRdx/Rchg(5), Rct-ResDam%(7)
Level 2: Disorienting Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(45)
Level 4: Buckshot -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), Rgn-Knock%(27), SuddAcc--KB/+KD(40)
Level 6: Focused Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(7), ShlWal-Def/EndRdx/Rchg(9), ShlWal-ResDam/Re TP(9)
Level 8: Slug -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/EndRdx/Rchg(31), Dcm-Acc/Dmg/Rchg(31), FrcFdb-Rechg%(50)
Level 10: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(11)
Level 12: Master Brawler -- Prv-Heal(A), Prv-Heal/EndRdx(46), Prv-Heal/Rchg(46)
Level 14: M30 Grenade -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(34), OvrFrc-Acc/Dmg/End(34), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dam/KB(37)
Level 16: Enduring -- ShlWal-Def(A), ShlWal-Def/Rchg(17)
Level 18: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19)
Level 20: Dodge -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 22: Hover -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(23), Frb-Stlth(23)
Level 24: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(37)
Level 26: Incinerator -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(37), SprOppStr-Acc/Dmg/Rchg(39), SprOppStr-Acc/Dmg/EndRdx(39), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Rchg/+Opportunity(45)
Level 28: Quickness -- Flight-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Full Auto -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(33), Bmbdmt-Dam/Rech(33), Bmbdmt-Acc/Dam/Rech(33), Bmbdmt-Acc/Dam/Rech/End(34), Bmbdmt-+FireDmg(46)
Level 35: Evasion -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 38: Injection -- Empty(A)
Level 41: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 44: Kick -- Empty(A)
Level 47: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(48), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48), UnbGrd-Max HP%(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Mrc-Rcvry+(45)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-Dam/EndMod(40), PwrTrns-+Heal(40)
Level 24: Afterburner 
Level 50: Agility Partial Core Revamp 
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