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Posted

Hi there, my CoH is quite rusty.  Just looking to see if I missed anything obvious, or if there are any tweaks to be made.  This is a respec at 50 "stretch" build to aim for.  Some of the more exotic sets will likely have place holders for a while.  The character name is Au-Natural, so Force of Nature is a bit of a theme pick, but I'm not particularly attached to the Epic picks so feel free to recommend power swaps.

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- CaltoArm-Dmg/EndRdx(A), CaltoArm-+Def(Pets)(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(5), CaltoArm-Acc/Dmg(5), CaltoArm-Acc/Dmg/Rchg(7)
Level 1: Gale -- Acc-I(A)
Level 2: O2 Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(37)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResKB(11), StdPrt-ResDam/Def+(11), Rct-ResDam%(33), StdPrt-ResDam/EndRdx(46), Rct-Def/EndRdx(46)
Level 12: Summon Lions -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(13), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg/EndRdx(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Dmg(21)
Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit(43)
Level 16: Freezing Rain -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(17), AnlWkn-Acc/Rchg(17), AnlWkn-DefDeb/EndRdx/Rchg(19), AnlWkn-Acc/Rchg/EndRdx(19), AnlWkn-%ToHit(21)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(34)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Slow%(33)
Level 22: Boxing -- Acc-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
Level 28: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), Apc-Dmg/EndRdx(40)
Level 41: Temp Invulnerability -- GldArm-3defTpProc(A), GldArm-ResDam(42), GldArm-End/Res(42), GldArm-Res/Rech/End(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Energy Torrent -- Acc-I(A)
Level 49: Force of Nature -- Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50), Ags-Psi/Status(50)
Level 1: Alpha Howler Wolf
Level 1: Howler Wolf
Level 1: Pack Mentality
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 1: Supremacy
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(7), PrfShf-End%(9)
Level 12: Lioness
Level 26: Dire Wolf
------------

 

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Looking forward to any feedback, thanks!

Posted

The knockbacks will be pretty brutal for your melee pets. Especially Tornado, Hurricane and Gale. Pets will end up spending more time chasing than attacking. Sudden Acceleration KB to KD IO will help save that headache. Also the Overwhelming KD unique IO.


The build will have endurance issues especially with Hurricane active. Currently your build has a 0.36/s gain and 0.82/s gain without Hurricane. A 2.25/s end gain (end rec - end use) seems to work pretty good for my Mercs/Storm build.


Build is way over the S/L resist cap of 75%. The Shield Wall unique is really good adding +5% resist to all damage types.


I consider Gale to be the best power for a Storm MM. A power that can KD mobs of enemies and recharges fast enough to keep them down. Consider slotting it up. Accuracy, endurance, range, Sudden Acceleration KD, Force Feedback and Annihilation procs. Put it on auto and KD nonstop.

Posted

Thank you!  Made some changes.  6 Slot Gale with Overwhelming Force for the KD protection.  Dropped the fighting pool for Force of Will, juggled sets and slots a bit.  Net End is now 2.07 gain / sec, and two panic buttons, Unleash Potential and Force of Nature.  S/L only 71.58% but much better Endurance management.  

 

Spoiler

This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Au Natural: Level 50 Natural Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Force of Will
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- CaltoArm-Dmg/EndRdx(A), CaltoArm-+Def(Pets)(3), SvrRgh-PetResDam(3), EdcoftheM-PetDef(5), CaltoArm-Acc/Dmg(5), CaltoArm-Acc/Dmg/Rchg(7)
Level 1: Gale -- OvrFrc-Acc/Dmg/End/Rech(A), OvrFrc-Dmg/End/Rech(43), OvrFrc-Acc/Dmg(43), OvrFrc-Dam/KB(50), OvrFrc-Acc/Dmg/End(50), OvrFrc-End/Rech(50)
Level 2: O2 Boost -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx/Rchg(48), NmnCnv-Heal/EndRdx(48), NmnCnv-EndRdx/Rchg(48)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/EndRdx/Rchg(37)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), StdPrt-ResDam/Def+(11), ImpArm-ResDam/EndRdx/Rchg(11), Rct-ResDam%(33), ImpArm-ResDam/EndRdx(46), Rct-Def/EndRdx(46)
Level 12: Summon Lions -- SprMarofS-Acc/EndRdx(A), SprMarofS-EndRdx/+Resist/+Regen(13), SprMarofS-Acc/Dmg(13), SprMarofS-Dmg/EndRdx(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Dmg(21)
Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit(43)
Level 16: Freezing Rain -- AnlWkn-DefDeb(A), AnlWkn-Acc/DefDeb(17), AnlWkn-Acc/Rchg(17), AnlWkn-DefDeb/EndRdx/Rchg(19), AnlWkn-Acc/Rchg/EndRdx(19), AnlWkn-%ToHit(21)
Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-Def/EndRdx/Rchg(23), LucoftheG-EndRdx/Rchg(34)
Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(25), DarWtcDsp-ToHitdeb/Rchg/EndRdx(25), DarWtcDsp-Rchg/EndRdx(31), DarWtcDsp-ToHitDeb/EndRdx(33), DarWtcDsp-Slow%(33)
Level 22: Weaken Resolve -- Acc-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Summon Dire Wolf -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(27), SprCmmoft-Acc/Dmg/Rchg(27), SprCmmoft-Dmg/EndRdx/Rchg(29), SprCmmoft-Acc/Dmg/EndRdx/Rchg(29), SprCmmoft-Rchg/PetAoEDef(31)
Level 28: Project Will -- Acc-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Tornado -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
Level 38: Lightning Storm -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dam%(40), Apc-Dmg/EndRdx(40)
Level 41: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(42)
Level 44: Unleash Potential -- ShlWal-ResDam/Re TP(A), ShlWal-Def/Rchg(45), ShlWal-EndRdx/Rchg(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(46)
Level 47: Energy Torrent -- Acc-I(A)
Level 49: Force of Nature -- Ags-Psi/Status(A)
Level 1: Supremacy
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(9)
Level 1: Stamina -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(7), PrfShf-End%(9)
Level 1: Alpha Howler Wolf
Level 1: Howler Wolf
Level 26: Dire Wolf
Level 12: Lioness
Level 1: Pack Mentality
------------

 

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I may swap out one Enhancement on Tornado and Lighting Storm for KB to KD, I'll give it a try each way eventually and see how much difference it makes. 

 

Thanks again! 

 

Any other thoughts are welcome.

 

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