Unclemarty Posted November 16, 2021 Posted November 16, 2021 Hi Everyone, I have been fiddling around with a Water/Kin corruptor build for a while with a goal of soloing a 54x8 ITF. I've been running into some issues with optimizing between damage and survivability so I'm hoping ya'll experts could offer some advice. First off: here is the build I'm currently running with a focus on ranged defense. (1st post, I apologize if the formatting is weird) This Villain build was built using Mids Reborn 3.0.5.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Water BlastSecondary Power Set: KineticsPower Pool: SpeedPower Pool: FightingPower Pool: SorceryPower Pool: LeadershipAncillary Pool: Psychic Mastery Villain Profile:Level 1: Hydro Blast (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Transfusion (A) Doctored Wounds - Heal (7) Doctored Wounds - Heal/Recharge (9) Doctored Wounds - Heal/Endurance/Recharge Level 2: Water Burst (A) Force Feedback - Chance for +Recharge (13) Superior Scourging Blast - RechargeTime/PBAoE +End (19) Superior Scourging Blast - Accuracy/Damage (21) Superior Scourging Blast - Damage/RechargeTime (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime (23) HamiO:Nucleolus Exposure Level 4: Super Speed (A) Celerity - +StealthLevel 6: Boxing (A) EmptyLevel 8: Tidal Forces (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (9) Recharge Reduction IO Level 10: Siphon Speed (A) Recharge Reduction IOLevel 12: Arcane Bolt (A) Force Feedback - Chance for +Recharge (23) Superior Winter's Bite - Accuracy/Damage (27) Superior Winter's Bite - Damage/RechargeTime (33) Superior Winter's Bite - Accuracy/Damage/Endurance (34) Superior Winter's Bite - Accuracy/Damage/Recharge (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 14: Tough (A) Unbreakable Guard - +Max HP (15) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - RechargeTime/Resistance (17) Gladiator's Armor - TP Protection +3% Def (All) (19) Steadfast Protection - Resistance/+Def 3% Level 16: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 18: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 20: Speed Boost (A) Preemptive Optimization - Accuracy/Recharge (46) Preemptive Optimization - EndMod/Endurance (46) Preemptive Optimization - EndMod/Recharge (46) Preemptive Optimization - EndMod/Accuracy/Endurance (48) Preemptive Optimization - EndMod/Accuracy/Recharge (49) Preemptive Optimization - EndMod/Endurance/Recharge Level 22: Mystic Flight (A) Blessing of the Zephyr - Knockback Reduction (4 points) (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 24: Rune of Protection (A) Unbreakable Guard - Resistance (25) Unbreakable Guard - Resistance/Endurance (25) Unbreakable Guard - Endurance/RechargeTime (27) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Steam Spray (A) Artillery - Accuracy/Damage (34) Artillery - Damage/Endurance (36) Artillery - Damage/Recharge (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range (37) Artillery - Endurance/Recharge/Range Level 28: Dehydrate (A) Superior Malice of the Corruptor - Accuracy/Damage (29) Superior Malice of the Corruptor - Damage/Recharge (29) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 30: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Shield Wall - +Res (Teleportation), +5% Res (All) (33) Kismet - Accuracy +6% Level 32: Geyser (A) Artillery - Accuracy/Damage (37) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (39) Artillery - Accuracy/Damage/Recharge (39) Artillery - Accuracy/Recharge/Range (39) Artillery - Endurance/Recharge/Range Level 35: Transference (A) Preemptive Optimization - Accuracy/Recharge (43) Preemptive Optimization - EndMod/Endurance (43) Preemptive Optimization - EndMod/Recharge (48) Preemptive Optimization - EndMod/Accuracy/Endurance (50) Preemptive Optimization - EndMod/Accuracy/Recharge (50) Preemptive Optimization - EndMod/Endurance/Recharge Level 38: Mass Hypnosis (A) Call of the Sandman - Chance of Heal Self (45) Fortunata Hypnosis - Chance for Placate (45) Fortunata Hypnosis - Sleep/Endurance (47) Fortunata Hypnosis - Sleep/Recharge (47) Fortunata Hypnosis - Accuracy/Sleep/Recharge (48) Fortunata Hypnosis - Accuracy/Recharge Level 41: Mind Over Body (A) Unbreakable Guard - Resistance (42) Unbreakable Guard - Resistance/Endurance (42) Unbreakable Guard - Endurance/RechargeTime (42) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 44: Tactics (A) To Hit Buff IOLevel 47: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Fulcrum Shift (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Scourge Level 1: Brawl The gameplan is usually to stealth into the mob and sleep them with mass hypnosis, then fulcrum shift and back out to range before unloading with AOEs. I have found that 1 round of AOE + fulcrum shift deletes minions and some lieutenants, But I am not getting enough damage to chew through bosses well. The single target damage usually isn't good without a saturated FS up either. Before testing this build, I had a more procced out version that sacrificed ranged def set bonuses for much better damage, but I didn't get far with that version either. I've considered trying to build for melee def but I have no debuff resistance and the -def of the ITF content has me wary about staying in melee too long. Do you think a solo 4x8 is possible with this powerset combo? Should I be leaning on temp powers more? Should I adjust the attack strategy or build? Any advice would be appreciated. Thanks!
nihilii Posted November 17, 2021 Posted November 17, 2021 Given that you mention temps, I will assume you're not opposed to insps. I think the easiest path here is to rely heavy on procs for your single target attacks, build for ~20% defense to all, and chomp on 2+ luck insps a minute to survive, converting every other insp type to lucks. I'm not seeing Water Jet in your build, isn't it the best ST attack for Water? (I'm not familiar with that primary) If you're going for /psi mastery, you could also replace Arcane Bolt for a procced out Dominate.
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