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Posted

Hi Everyone, 

 

I have been fiddling around with a Water/Kin corruptor build for a while with a goal of soloing a 54x8 ITF. I've been running into some issues with optimizing between damage and survivability so I'm hoping ya'll experts could offer some advice. 

 

First off: here is the build I'm currently running with a focus on ranged defense.  (1st post, I apologize if the formatting is weird)

image.png.b7dc09b068c1f30ebbe3769604568e7f.png

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Sorcery
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Transfusion

  • (A) Doctored Wounds - Heal
  • (7) Doctored Wounds - Heal/Recharge
  • (9) Doctored Wounds - Heal/Endurance/Recharge

Level 2: Water Burst

  • (A) Force Feedback - Chance for +Recharge
  • (13) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (19) Superior Scourging Blast - Accuracy/Damage
  • (21) Superior Scourging Blast - Damage/RechargeTime
  • (21) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (23) HamiO:Nucleolus Exposure

Level 4: Super Speed

  • (A) Celerity - +Stealth

Level 6: Boxing

  • (A) Empty

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (9) Recharge Reduction IO

Level 10: Siphon Speed

  • (A) Recharge Reduction IO

Level 12: Arcane Bolt

  • (A) Force Feedback - Chance for +Recharge
  • (23) Superior Winter's Bite - Accuracy/Damage
  • (27) Superior Winter's Bite - Damage/RechargeTime
  • (33) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (34) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 14: Tough

  • (A) Unbreakable Guard - +Max HP
  • (15) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - RechargeTime/Resistance
  • (17) Gladiator's Armor - TP Protection +3% Def (All)
  • (19) Steadfast Protection - Resistance/+Def 3%

Level 16: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 20: Speed Boost

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (46) Preemptive Optimization - EndMod/Endurance
  • (46) Preemptive Optimization - EndMod/Recharge
  • (46) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (48) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (49) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 24: Rune of Protection

  • (A) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (25) Unbreakable Guard - Endurance/RechargeTime
  • (27) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Steam Spray

  • (A) Artillery - Accuracy/Damage
  • (34) Artillery - Damage/Endurance
  • (36) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range

Level 28: Dehydrate

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (29) Superior Malice of the Corruptor - Damage/Recharge
  • (29) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (31) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Kismet - Accuracy +6%

Level 32: Geyser

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range
  • (39) Artillery - Endurance/Recharge/Range

Level 35: Transference

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (43) Preemptive Optimization - EndMod/Endurance
  • (43) Preemptive Optimization - EndMod/Recharge
  • (48) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (50) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (50) Preemptive Optimization - EndMod/Endurance/Recharge

Level 38: Mass Hypnosis

  • (A) Call of the Sandman - Chance of Heal Self
  • (45) Fortunata Hypnosis - Chance for Placate
  • (45) Fortunata Hypnosis - Sleep/Endurance
  • (47) Fortunata Hypnosis - Sleep/Recharge
  • (47) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (48) Fortunata Hypnosis - Accuracy/Recharge

Level 41: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - Endurance/RechargeTime
  • (42) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 44: Tactics

  • (A) To Hit Buff IO

Level 47: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Fulcrum Shift

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Scourge 


Level 1: Brawl

 

The gameplan is usually to stealth into the mob and sleep them with mass hypnosis, then fulcrum shift and back out to range before unloading with AOEs. I have found that 1 round of AOE + fulcrum shift deletes minions and some lieutenants, But I am not getting enough damage to chew through bosses well. The single target damage usually isn't good without a saturated FS up either. 

 

Before testing this build, I had a more procced out version that sacrificed ranged def set bonuses for much better damage, but I didn't get far with that version either. I've considered trying to build for melee def but I have no debuff resistance and the -def of the ITF content has me wary about staying in melee too long.

 

Do you think a solo 4x8 is possible with this powerset combo? Should I be leaning on temp powers more? Should I adjust the attack strategy or build? 

Any advice would be appreciated. 

Thanks!

Posted

Given that you mention temps, I will assume you're not opposed to insps. I think the easiest path here is to rely heavy on procs for your single target attacks, build for ~20% defense to all, and chomp on 2+ luck insps a minute to survive, converting every other insp type to lucks.

 

I'm not seeing Water Jet in your build, isn't it the best ST attack for Water? (I'm not familiar with that primary)

 

If you're going for /psi mastery, you could also replace Arcane Bolt for a procced out Dominate.

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