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Bug? Pathing issue? Voltaic Sentinel follow is terrible in the sewers


Cutter

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Running a door mission on a 32 Elec/Inv Sentinel, sent into the sewers to beat up Clamor Boi. I'm finding that VS has extreme difficulty following through the arched doorways, particularly the offset doorway sections:

image.png.f4776dfd7024705b833b020ded0c11c2.png

In this case, Sparky didn't even get as far as waiting at the first arch -- it was back a ways through another one!

 

I'm having to do a lot of positioning tricks to line myself & Sparky up at a doorway, then pass through slowly, and turn/wait to make sure it follows me.

 

Any chance the pathing can be looked into?

@Cutter

 

So many alts, so little time...

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