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Firecrakcer Fire/TA build feedback request


Hobbes

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Hi!  Heavily Frankensloted build as I wasn't sure what set bonuses to chase.  No idea how to slot the Imps, so just went Acc/Dam and Procs.

 

Thanks!

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Firecrakcer: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/EndRdx/Rchg(7), HO:Lyso(9)
Level 4: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg(13)
Level 6: Smoke -- HO:Enzym(A)
Level 8: Hot Feet -- FuroftheG-ResDeb%(A), Erd-%Dam(15), Arm-Dam%(17), FuroftheG-Acc/Dmg(17), FuroftheG-Acc/Dmg/End/Rech(19), HO:Nucle(19)
Level 10: Ice Arrow -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Rchg(21), UnbCns-Acc/Hold/Rchg(23), UnbCns-Hold(23), UnbCns-EndRdx/Hold(25)
Level 12: Flashfire -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-EndRdx/Rchg(25), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27)
Level 14: Mystic Flight -- WntGif-ResSlow(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33)
Level 20: Acid Arrow -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(34), AnlWkn-Acc/Rchg/EndRdx(34)
Level 22: Rune of Protection -- ResDam-I(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(29), StdPrt-ResDam/Def+(34), GldArm-ResDam(50)
Level 26: Bonfire -- Ann-ResDeb%(A), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(36), SuddAcc--KB/+KD(36), Ann-Dmg/Rchg(37), PstBls-Dmg/Rchg(37)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(39), Krm-ResKB(39)
Level 32: Fire Imps -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(39), SlbAll-Build%(40), BldMnd-Acc/Dmg(40), SvrRgh-Acc/Dmg(40), ExpRnf-Acc/Dmg(42)
Level 35: Oil Slick Arrow -- HO:Enzym(A), HO:Enzym(37), PstBls-Dmg/Rchg(43), Dtn-Dmg/Rchg(45), Ann-Dmg/Rchg(50)
Level 38: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43)
Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(46), Rgn-Dmg/EndRdx(46)
Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Jumping -- Ksm-ToHit+(A)
Level 1: Containment
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 4: Arcane Power
Level 1: Prestige Power Surge -- EndRdx-I(A)
------------

 

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  • 2 weeks later

I'm sad that this thread didn't get any comments, as I'm now thinking about a Fire/TA but am having trouble with a build as well.

 

I would go with Poison Gas Arrow over Smoke, the to-hit debuff in Smoke is resistable so it doesn't really do a whole lot of good.

for Bonfire, I'd slot an Overwhelming Force Damage/Knockback-to-Knockdown instead of Sudden Acceleration for MOAR Damage

Flash Arrow is auto-hit in PvE, so no need to slot accuracy in there.

 

so, with those changes, the build would look more like this.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Firecrakcer: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Entangling Arrow -- Acc-I(A)
Level 2: Flash Arrow -- ToHitDeb-I(A), ToHitDeb-I(7), ToHitDeb-I(9)
Level 4: Arcane Bolt -- Apc-Dam%(A), Apc-Dmg/EndRdx(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dmg(13)
Level 6: Mystic Flight -- WntGif-ResSlow(A)
Level 8: Hot Feet -- FuroftheG-ResDeb%(A), Erd-%Dam(15), Arm-Dam%(17), FuroftheG-Acc/Dmg(17), FuroftheG-Acc/Dmg/End/Rech(19), HO:Nucle(19)
Level 10: Ice Arrow -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Rchg(21), UnbCns-Acc/Hold/Rchg(23), UnbCns-Hold(23), UnbCns-EndRdx/Hold(25)
Level 12: Flashfire -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprOvrPrs-EndRdx/Rchg(25), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(27)
Level 14: Boxing -- Empty(A)
Level 16: Poison Gas Arrow -- RechRdx-I(A)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33)
Level 20: Acid Arrow -- AchHee-ResDeb%(A), AnlWkn-Acc/DefDeb(33), ShlBrk-DefDeb/EndRdx/Rchg(34), AnlWkn-Acc/Rchg/EndRdx(34)
Level 22: Rune of Protection -- ResDam-I(A)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResKB(29), StdPrt-ResDam/Def+(34), GldArm-ResDam(50)
Level 26: Bonfire -- Ann-ResDeb%(A), FrcFdb-Rechg%(29), Bmbdmt-+FireDmg(36), OvrFrc-Dam/KB(36), Ann-Dmg/Rchg(37), PstBls-Dmg/Rchg(37)
Level 28: Disruption Arrow -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), ShlWal-ResDam/Re TP(39), Krm-ResKB(39)
Level 32: Fire Imps -- CaltoArm-+Def(Pets)(A), ExpRnf-+Res(Pets)(39), SlbAll-Build%(40), BldMnd-Acc/Dmg(40), SvrRgh-Acc/Dmg(40), ExpRnf-Acc/Dmg(42)
Level 35: Oil Slick Arrow -- HO:Enzym(A), HO:Enzym(37), PstBls-Dmg/Rchg(43), Dtn-Dmg/Rchg(45), Ann-Dmg/Rchg(50)
Level 38: EMP Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(43), SprEnt-Acc/Hold/End/Rchg(43)
Level 41: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Knock%(46), Rgn-Dmg/EndRdx(46)
Level 44: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Combat Jumping -- Ksm-ToHit+(A)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(48)
Level 4: Arcane Power 
Level 1: Prestige Power Surge -- EndRdx-I(A)
------------

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Edited by Psyonico
changed "not" to "now"

What this team needs is more Defenders

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