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Option to disable Incarnate powers in TFs/Trials


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...any maybe Ouroboros.

 

Incarnate powers are cool, are fun, and all that.  But maybe sometimes, instead of cranking up to +4 for a challenge for an Incarnate team, I might want to relive the older days of +2 being a challenge and just run without the all the super crazy stuff.  Heck, maybe we can even tie one or more badges to doing TFs/Trials with them disabled to lure in people even more to give it a shot?

 

Yes, I know, I could advertise for an Incarnateless TF/Trial, but asking everyone to unslot everything's a little bit of a hassle.  And it also doesn't stop people from doing stuff like sneaking a Judgement nuke onto a mob nobody's watching.  So, on the challenge menu for starting a TF, let's just add another tick box to disabling them, like we can for temporary powers and the like!

 

 

This option probably shouldn't be available for iTrials and iTFs for obvious reasons.  Buuuuut.... if people are nuts enough to want to undertake that sort of challenge then... well... why not give them the choice?

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