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Rad/KM


Cutter

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Yeah, I'm a sucker for punishment and underperforming sets...

 

Rammed this guy up to 50 through TFs and such, now I'm looking at slotting and how much I can squeeze out of it. I like to think I know Rad Armour OK, but I've never done anything significant with Kin Melee. I hijacked a build and plugged in the KM powers that I've seen some kind of consensus on, but would appreciate extra eyeballs letting me know what I've missed and what can be improved.

 

Build goals/conditions:

- solid all-round performance for general content/TFs/maybe iTrials? -- not going to be soloing TFs or anything so less concerned about pylon metrics etc.

- having said that, reasonable dps is kinda nice. On the leveling journey I've found damage, to noone's surprise, is lacking. Can I squeeze more out of KM anywhere? Do I need to go deep into epics to get some dps? Or is this just KM's lot in life?

- strong defenses without incarnates (I rarely go past T3 Alpha, so am happy to build with one in mind, but that's about it -- obviously would have to reconsider if I want to iTrial).

- no problem at all with using purples/superiors to make things happen.

 

The build I've come up with hits solid resists (excepting Cold and Psi), and juuuust misses 45% melee def. Also ignore power/slot levels, again this was cobbled off another build so I had to make room late for the T2 melee.

 

Thanks in advance for all advice!

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Armoogeddon (Tank): Level 50 Technology Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Kinetic Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(33), UnbGrd-EndRdx/Rchg(34)
Level 1: Quick Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Rchg/HoldProc(23)
Level 2: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(15), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(46)
Level 4: Smashing Blow -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(5), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(50)
Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), ImpArm-ResPsi(45)
Level 8: Radiation Therapy -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(9), Erd-%Dam(9), Arm-Dam%(17), PrfZng-Dam%(33), TchoftheN-%Dam(40)
Level 10: Gamma Boost -- PrfShf-End%(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal(17)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Taunt -- PrfZng-Dam%(A)
Level 16: Kick -- Empty(A)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(31), Prv-Heal(37), Prv-Heal/EndRdx(40)
Level 20: Power Siphon -- GssSynFr--Build%(A), GssSynFr--ToHit(31), GssSynFr--ToHit/Rchg(39), GssSynFr--ToHit/Rchg/EndRdx(39), GssSynFr--ToHit/EndRdx(39), GssSynFr--Rchg/EndRdx(40)
Level 22: Combat Jumping -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(33), Ksm-ToHit+(37), LucoftheG-Def/Rchg+(50)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 26: Ground Zero -- RechRdx-I(A), RechRdx-I(27), TchofLadG-%Dam(27), ScrDrv-Dam%(29), Erd-%Dam(31)
Level 28: Burst -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), FrcFdb-Rechg%(46)
Level 30: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50)
Level 32: Combat Teleport -- RctRtc-Pcptn(A)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Assault -- EndRdx-I(A)
Level 41: Body Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(42), SprMghoft-Acc/Dmg/Rchg(42), SprMghoft-Acc/Dmg/EndRdx/Rchg(42), SprMghoft-Rchg/Res%(43)
Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(48)
Level 47: Meltdown -- ImpArm-ResPsi(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(48), NmnCnv-Regen/Rcvry+(48)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 30: Double Jump
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
------------

 

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		|-------------------------------------------------------------------|

 

@Cutter

 

So many alts, so little time...

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Thought I'd have a crack at what this might look like if I played it. More damage but less defence (I don't bother much on Rad). I put in repulsing torrent and between that and burst there should be a decent amount of soft control, and the ff+rech procs will help recharge things like power siphon and radiation therapy.

 

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Kinetic Melee
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), ImpArm-ResPsi(7)
Level 1: Quick Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/Rchg(7), SprMghoft-Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/Rchg(29), SprMghoft-Rchg/Res%(31)
Level 2: Body Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(31), TchofDth-Dam%(31), Mk'Bit-Dam%(34), GldStr-%Dam(34), PrfZng-Dam%(36)
Level 4: Smashing Blow -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(37), Hct-Acc/Rchg(37), Hct-Dmg/EndRdx(37), Hct-Dam%(39), TchofDth-Dam%(39)
Level 6: Gamma Boost -- PrfShf-End%(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(11), ImpArm-ResPsi(13)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), Ags-Psi/Status(17), ImpArm-ResPsi(17)
Level 12: Beta Decay -- AchHee-ResDeb%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21)
Level 16: Fly -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(49)
Level 18: Radiation Therapy -- Erd-%Dam(A), ScrDrv-Dam%(39), Obl-%Dam(40), PrfZng-Dam%(40), TchoftheN-%Dam(40), ThfofEss-+End%(42)
Level 20: Power Siphon -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(47), AdjTrg-ToHit/EndRdx(47), AdjTrg-Rchg(48), GssSynFr--Build%(48)
Level 22: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(27)
Level 24: Repulsing Torrent -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(42), OvrFrc-Dam/KB(43), PstBls-Dam%(43), FrcFdb-Rechg%(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Burst -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(45), Arm-Acc/Rchg(45), Arm-Dmg/EndRdx(45), Arm-Dam%(46), FrcFdb-Rechg%(46)
Level 30: Boxing -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/Rchg(48)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(33), ImpArm-ResPsi(34)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 38: Meltdown -- ImpArm-ResPsi(A)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Taunt -- Taunt-I(A)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 16: Afterburner 
------------

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  • Thanks 1
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Thanks @Parabola! In the back of my head I'd wondered if the proc route might be a stronger option, or at least comparable. And you might very well be right about chasing +def -- my intent there was based on a Sav/Rad brute who manages to hit 45% melee and I've found it to be pretty noticeable. But for tankering, yeah maybe that's not necessary. I see you just squeak over 32% so as to cap with a small purple as needed. That sure would free up the slotting.

 

I've not been sold on Hasten for my Rad/x guys as I always have Particle Shielding on auto. The couple times I had Hasten on my other Rads I've found that I forget to click it when it's up. Tho Maybe that's just a discipline and "get used to it" thing rather than a "don't take it cause I'm a bad" thing.

 

Prolly have to take this for a spin on test & see how it handles and compare it to my original thought.

 

Again thanks for your suggestions!

@Cutter

 

So many alts, so little time...

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